openfl
Version:
A fast, productive library for 2D cross-platform development.
46 lines (27 loc) • 1.27 kB
JavaScript
// Class: openfl.display.GraphicsQuadPath
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
function openfl_display_IGraphicsPath() {return require("./../../openfl/display/IGraphicsPath");}
function openfl_display_IGraphicsData() {return require("./../../openfl/display/IGraphicsData");}
// Constructor
var GraphicsQuadPath = function(rects,indices,transforms) {
this.rects = rects;
this.indices = indices;
this.transforms = transforms;
this.__graphicsDataType = 6;
}
// Meta
GraphicsQuadPath.__name__ = "openfl.display.GraphicsQuadPath";
GraphicsQuadPath.__isInterface__ = false;
GraphicsQuadPath.__interfaces__ = [(openfl_display_IGraphicsPath().default),(openfl_display_IGraphicsData().default)];
GraphicsQuadPath.prototype = {
};
GraphicsQuadPath.prototype.__class__ = GraphicsQuadPath.prototype.constructor = $hxClasses["openfl.display.GraphicsQuadPath"] = GraphicsQuadPath;
// Init
// Statics
// Export
exports.default = GraphicsQuadPath;