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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.display.GraphicsQuadPath var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../hxClasses_stub").default; var $hxEnums = require("./../../hxEnums_stub").default; function openfl_display_IGraphicsPath() {return require("./../../openfl/display/IGraphicsPath");} function openfl_display_IGraphicsData() {return require("./../../openfl/display/IGraphicsData");} // Constructor var GraphicsQuadPath = function(rects,indices,transforms) { this.rects = rects; this.indices = indices; this.transforms = transforms; this.__graphicsDataType = 6; } // Meta GraphicsQuadPath.__name__ = "openfl.display.GraphicsQuadPath"; GraphicsQuadPath.__isInterface__ = false; GraphicsQuadPath.__interfaces__ = [(openfl_display_IGraphicsPath().default),(openfl_display_IGraphicsData().default)]; GraphicsQuadPath.prototype = { }; GraphicsQuadPath.prototype.__class__ = GraphicsQuadPath.prototype.constructor = $hxClasses["openfl.display.GraphicsQuadPath"] = GraphicsQuadPath; // Init // Statics // Export exports.default = GraphicsQuadPath;