openfl
Version:
A fast, productive library for 2D cross-platform development.
54 lines (35 loc) • 1.44 kB
JavaScript
// Class: openfl.display.GraphicsBitmapFill
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
function openfl_display_IGraphicsFill() {return require("./../../openfl/display/IGraphicsFill");}
function openfl_display_IGraphicsData() {return require("./../../openfl/display/IGraphicsData");}
// Constructor
var GraphicsBitmapFill = function(bitmapData,matrix,repeat,smooth) {
if(smooth == null) {
smooth = false;
}
if(repeat == null) {
repeat = true;
}
this.bitmapData = bitmapData;
this.matrix = matrix;
this.repeat = repeat;
this.smooth = smooth;
this.__graphicsDataType = 4;
this.__graphicsFillType = 2;
}
// Meta
GraphicsBitmapFill.__name__ = "openfl.display.GraphicsBitmapFill";
GraphicsBitmapFill.__isInterface__ = false;
GraphicsBitmapFill.__interfaces__ = [(openfl_display_IGraphicsFill().default),(openfl_display_IGraphicsData().default)];
GraphicsBitmapFill.prototype = {
};
GraphicsBitmapFill.prototype.__class__ = GraphicsBitmapFill.prototype.constructor = $hxClasses["openfl.display.GraphicsBitmapFill"] = GraphicsBitmapFill;
// Init
// Statics
// Export
exports.default = GraphicsBitmapFill;