openfl
Version:
A fast, productive library for 2D cross-platform development.
41 lines (22 loc) • 861 B
JavaScript
// Class: lime.utils.BytePointerData
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
// Constructor
var BytePointerData = function(bytes,offset) {
this.bytes = bytes;
this.offset = offset;
}
// Meta
BytePointerData.__name__ = "lime.utils.BytePointerData";
BytePointerData.__isInterface__ = false;
BytePointerData.prototype = {
};
BytePointerData.prototype.__class__ = BytePointerData.prototype.constructor = $hxClasses["lime.utils.BytePointerData"] = BytePointerData;
// Init
// Statics
// Export
exports.default = BytePointerData;