openfl
Version:
A fast, productive library for 2D cross-platform development.
46 lines (28 loc) • 1.09 kB
JavaScript
// Class: lime.system._WorkOutput.Deque_Impl_
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../hxClasses_stub").default;
var $hxEnums = require("./../../../hxEnums_stub").default;
var $import = require("./../../../import_stub").default;
function haxe_ds_List() {return require("./../../../haxe/ds/List");}
// Constructor
var Deque_Impl_ = function(){}
// Meta
Deque_Impl_.__name__ = "lime.system._WorkOutput.Deque_Impl_";
Deque_Impl_.__isInterface__ = false;
Deque_Impl_.prototype = {
};
Deque_Impl_.prototype.__class__ = Deque_Impl_.prototype.constructor = $hxClasses["lime.system._WorkOutput.Deque_Impl_"] = Deque_Impl_;
// Init
// Statics
Deque_Impl_._new = function() {
var this1 = new (haxe_ds_List().default)();
return this1;
}
Deque_Impl_.pop = function(this1,block) {
return this1.pop();
}
// Export
exports.default = Deque_Impl_;