openfl
Version:
A fast, productive library for 2D cross-platform development.
45 lines (27 loc) • 918 B
JavaScript
// Class: lime.system.JobData
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
// Constructor
var JobData = function(doWork,state) {
this.startTime = 0;
this.duration = 0;
this.id = JobData.nextID++;
this.doWork = doWork;
this.state = state;
}
// Meta
JobData.__name__ = "lime.system.JobData";
JobData.__isInterface__ = false;
JobData.prototype = {
};
JobData.prototype.__class__ = JobData.prototype.constructor = $hxClasses["lime.system.JobData"] = JobData;
// Init
// Statics
JobData.nextID = 0
// Export
exports.default = JobData;