openfl
Version:
A fast, productive library for 2D cross-platform development.
44 lines (25 loc) • 1.22 kB
JavaScript
// Class: lime.net.HTTPRequest
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
var $extend = require("./../../extend_stub").default;
function lime_net__$HTTPRequest_AbstractHTTPRequest() {return require("./../../lime/net/_HTTPRequest/AbstractHTTPRequest");}
// Constructor
var HTTPRequest = function(uri) {
(lime_net__$HTTPRequest_AbstractHTTPRequest().default).call(this,uri);
}
// Meta
HTTPRequest.__name__ = "lime.net.HTTPRequest";
HTTPRequest.__isInterface__ = false;
HTTPRequest.__super__ = (lime_net__$HTTPRequest_AbstractHTTPRequest().default);
HTTPRequest.prototype = $extend((lime_net__$HTTPRequest_AbstractHTTPRequest().default).prototype, {
});
HTTPRequest.prototype.__class__ = HTTPRequest.prototype.constructor = $hxClasses["lime.net.HTTPRequest"] = HTTPRequest;
// Init
// Statics
// Export
exports.default = HTTPRequest;