openfl
Version:
A fast, productive library for 2D cross-platform development.
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JavaScript
// Class: lime.graphics._FlashRenderContext.FlashRenderContext_Impl_
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../hxClasses_stub").default;
var $hxEnums = require("./../../../hxEnums_stub").default;
// Constructor
var FlashRenderContext_Impl_ = function(){}
// Meta
FlashRenderContext_Impl_.__name__ = "lime.graphics._FlashRenderContext.FlashRenderContext_Impl_";
FlashRenderContext_Impl_.__isInterface__ = false;
FlashRenderContext_Impl_.prototype = {
};
FlashRenderContext_Impl_.prototype.__class__ = FlashRenderContext_Impl_.prototype.constructor = $hxClasses["lime.graphics._FlashRenderContext.FlashRenderContext_Impl_"] = FlashRenderContext_Impl_;
// Init
// Statics
FlashRenderContext_Impl_.fromRenderContext = function(context) {
return null;
}
// Export
exports.default = FlashRenderContext_Impl_;