openfl
Version:
A fast, productive library for 2D cross-platform development.
47 lines (29 loc) • 1.13 kB
JavaScript
// Class: lime._internal.format.Zlib
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../hxClasses_stub").default;
var $hxEnums = require("./../../../hxEnums_stub").default;
var $import = require("./../../../import_stub").default;
function haxe_io_Bytes() {return require("./../../../haxe/io/Bytes");}
// Constructor
var Zlib = function(){}
// Meta
Zlib.__name__ = "lime._internal.format.Zlib";
Zlib.__isInterface__ = false;
Zlib.prototype = {
};
Zlib.prototype.__class__ = Zlib.prototype.constructor = $hxClasses["lime._internal.format.Zlib"] = Zlib;
// Init
// Statics
Zlib.compress = function(bytes) {
var data = (require ("pako").deflate)(bytes.getData());
return (haxe_io_Bytes().default).ofData(data);
}
Zlib.decompress = function(bytes) {
var data = (require ("pako").inflate)(bytes.getData());
return (haxe_io_Bytes().default).ofData(data);
}
// Export
exports.default = Zlib;