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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: _String.String_Impl_ var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../hxClasses_stub").default; var $hxEnums = require("./../hxEnums_stub").default; // Constructor var String_Impl_ = function(){} // Meta String_Impl_.__name__ = "_String.String_Impl_"; String_Impl_.__isInterface__ = false; String_Impl_.prototype = { }; String_Impl_.prototype.__class__ = String_Impl_.prototype.constructor = $hxClasses["_String.String_Impl_"] = String_Impl_; // Init // Statics String_Impl_.fromCharCode = function(code) { return String.fromCodePoint(code); } // Export exports.default = String_Impl_;