openfl
Version:
A fast, productive library for 2D cross-platform development.
40 lines (22 loc) • 837 B
JavaScript
// Class: _String.String_Impl_
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../hxClasses_stub").default;
var $hxEnums = require("./../hxEnums_stub").default;
// Constructor
var String_Impl_ = function(){}
// Meta
String_Impl_.__name__ = "_String.String_Impl_";
String_Impl_.__isInterface__ = false;
String_Impl_.prototype = {
};
String_Impl_.prototype.__class__ = String_Impl_.prototype.constructor = $hxClasses["_String.String_Impl_"] = String_Impl_;
// Init
// Statics
String_Impl_.fromCharCode = function(code) {
return String.fromCodePoint(code);
}
// Export
exports.default = String_Impl_;