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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.

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/** * @author @thkruz Theodore Kruczek * @license AGPL-3.0-or-later * @copyright (c) 2025 Kruczek Labs LLC * * Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the * terms of the GNU Affero General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License along with * Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>. */ import { Earth, EpochUTC, J2000, Kilometers, KilometersPerSecond, Vector3D } from '../main.js'; /** * Herrik-Gibbs 3-position initial orbit determination. * * Possibly better than regular Gibbs IOD for closely spaced position * vectors (less than 5°). */ export class HerrickGibbsIOD { /** * Create a new [HerrickGibbsIOD] object with optional * gravitational parameter [mu]. * @param mu Gravitational parameter (default: Earth.mu) */ constructor(public mu: number = Earth.mu) { // Nothing to do here. } // / Attempt to create a state estimate from three inertial position vectors. solve(r1: Vector3D, t1: EpochUTC, r2: Vector3D<Kilometers>, t2: EpochUTC, r3: Vector3D, t3: EpochUTC): J2000 { const dt31 = t3.difference(t1); const dt32 = t3.difference(t2); const dt21 = t2.difference(t1); const r1m = r1.magnitude(); const r2m = r2.magnitude(); const r3m = r3.magnitude(); const vA = r1.scale(-dt32 * (1.0 / (dt21 * dt31) + this.mu / (12.0 * r1m * r1m * r1m))); const vB = r2.scale((dt32 - dt21) * (1.0 / (dt21 * dt32) + this.mu / (12.0 * r2m * r2m * r2m))); const vC = r3.scale(dt21 * (1.0 / (dt32 * dt31) + this.mu / (12.0 * r3m * r3m * r3m))); const v2 = vA.add(vB).add(vC) as Vector3D<KilometersPerSecond>; return new J2000(t2, r2, v2); } }