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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.
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/**
* @author @thkruz Theodore Kruczek
* @license AGPL-3.0-or-later
* @copyright (c) 2025 Kruczek Labs LLC
*
* Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the
* terms of the GNU Affero General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License along with
* Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>.
*/
import { Earth, EpochUTC, J2000, Kilometers, KilometersPerSecond, Vector3D } from '../main.js';
/**
* Herrik-Gibbs 3-position initial orbit determination.
*
* Possibly better than regular Gibbs IOD for closely spaced position
* vectors (less than 5°).
*/
export class HerrickGibbsIOD {
/**
* Create a new [HerrickGibbsIOD] object with optional
* gravitational parameter [mu].
* @param mu Gravitational parameter (default: Earth.mu)
*/
constructor(public mu: number = Earth.mu) {
// Nothing to do here.
}
// / Attempt to create a state estimate from three inertial position vectors.
solve(r1: Vector3D, t1: EpochUTC, r2: Vector3D<Kilometers>, t2: EpochUTC, r3: Vector3D, t3: EpochUTC): J2000 {
const dt31 = t3.difference(t1);
const dt32 = t3.difference(t2);
const dt21 = t2.difference(t1);
const r1m = r1.magnitude();
const r2m = r2.magnitude();
const r3m = r3.magnitude();
const vA = r1.scale(-dt32 * (1.0 / (dt21 * dt31) + this.mu / (12.0 * r1m * r1m * r1m)));
const vB = r2.scale((dt32 - dt21) * (1.0 / (dt21 * dt32) + this.mu / (12.0 * r2m * r2m * r2m)));
const vC = r3.scale(dt21 * (1.0 / (dt32 * dt31) + this.mu / (12.0 * r3m * r3m * r3m)));
const v2 = vA.add(vB).add(vC) as Vector3D<KilometersPerSecond>;
return new J2000(t2, r2, v2);
}
}