ootk
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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.
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text/typescript
/**
* @author @thkruz Theodore Kruczek
* @description Orbital Object ToolKit (ootk) is a collection of tools for working
* with satellites and other orbital objects.
* @license AGPL-3.0-or-later
* @copyright (c) 2025 Kruczek Labs LLC
*
* Many of the classes are based off of the work of @david-rc-dayton and his
* Pious Squid library (https://github.com/david-rc-dayton/pious_squid) which
* is licensed under the MIT license.
*
* Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the
* terms of the GNU Affero General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License along with
* Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* A generator of random bool, int, or double values.
*
* The default implementation supplies a stream of pseudo-random bits that are not suitable for cryptographic purposes.
*/
export class Random {
private _seed: number;
constructor(seed = 0) {
this._seed = seed;
}
nextFloat(max = 1): number {
this._seed = (this._seed * 9301 + 49297) % 233280;
return (this._seed / 233280) * max;
}
/**
* To create a non-negative random integer uniformly distributed in the range from 0,
* inclusive, to max, exclusive, use nextInt(int max).
* @param max The bound on the random number to be returned. Must be positive.
* @returns A pseudorandom, uniformly distributed int value between 0 (inclusive) and the specified value (exclusive).
*/
nextInt(max = 1): number {
return Math.round(this.nextFloat(max) * max);
}
nextBool(): boolean {
return this.nextFloat() > 0.5;
}
}