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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.
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/**
* @author @thkruz Theodore Kruczek
* @license AGPL-3.0-or-later
* @copyright (c) 2025 Kruczek Labs LLC
*
* Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the
* terms of the GNU Affero General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License along with
* Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>.
*/
import { EpochUTC, EpochWindow, J2000, Kilometers, KilometersPerSecond, Vector3D } from '../main.js';
import { CubicSpline } from './CubicSpline.js';
import { StateInterpolator } from './StateInterpolator.js';
/**
* Cubic spline ephemeris interpolator.
*
* The [CubicSplineInterpolator] is a very fast and accurate interpolator
* at the expense of memory due to the cached spline pairs used in the
* interpolation operation. Accuracy is significantly impacted when using
* sparse ephemerides.
*/
export class CubicSplineInterpolator extends StateInterpolator {
constructor(private readonly splines_: CubicSpline[]) {
super();
}
static fromEphemeris(ephemeris: J2000[]): CubicSplineInterpolator {
const splines: CubicSpline[] = [];
for (let i = 0; i < ephemeris.length - 1; i++) {
const e0 = ephemeris[i];
const t0 = e0.epoch.posix;
const p0 = e0.position;
const m0 = e0.velocity;
const e1 = ephemeris[i + 1];
const t1 = e1.epoch.posix;
const p1 = e1.position;
const m1 = e1.velocity;
splines.push(new CubicSpline(t0, p0, m0, t1, p1, m1));
}
return new CubicSplineInterpolator(splines);
}
get sizeBytes(): number {
return (64 * 14 * this.splines_.length) / 8;
}
private matchSpline_(posix: number): CubicSpline {
let left = 0;
let right = this.splines_.length;
while (left < right) {
const middle = (left + right) >> 1;
if (this.splines_[middle].t1 < posix) {
left = middle + 1;
} else {
right = middle;
}
}
return this.splines_[left];
}
interpolate(epoch: EpochUTC): J2000 | null {
if (!this.inWindow(epoch)) {
return null;
}
const posix = epoch.posix;
const splineVecs = this
.matchSpline_(posix)
.interpolate(posix) as [Vector3D<Kilometers>, Vector3D<KilometersPerSecond>];
return new J2000(epoch, splineVecs[0], splineVecs[1]);
}
window(): EpochWindow {
return new EpochWindow(new EpochUTC(this.splines_[0].t0), new EpochUTC(this.splines_[this.splines_.length - 1].t1));
}
}