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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.
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/**
* @author @thkruz Theodore Kruczek
* @license AGPL-3.0-or-later
* @copyright (c) 2025 Kruczek Labs LLC
*
* Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the
* terms of the GNU Affero General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License along with
* Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>.
*/
import {
EpochUTC,
J2000,
Kilometers,
KilometersPerSecond,
MetersPerSecond,
RIC,
Seconds,
SecondsPerMeterPerSecond,
Vector3D,
} from '../main.js';
import { Force } from './Force.js';
// / Thrust force model.
export class Thrust implements Force {
constructor(
public center: EpochUTC,
public radial: MetersPerSecond,
public intrack: MetersPerSecond,
public crosstrack: MetersPerSecond,
public durationRate = 0.0 as SecondsPerMeterPerSecond,
) {
this.deltaV = new Vector3D<KilometersPerSecond>(
radial * 1e-3 as KilometersPerSecond,
intrack * 1e-3 as KilometersPerSecond,
crosstrack * 1e-3 as KilometersPerSecond,
);
}
deltaV: Vector3D<KilometersPerSecond>;
get magnitude(): MetersPerSecond {
return this.deltaV.magnitude() * 1000.0 as MetersPerSecond;
}
get duration(): Seconds {
return this.magnitude * this.durationRate as Seconds;
}
get start(): EpochUTC {
return this.center.roll(-0.5 * this.duration as Seconds);
}
get stop(): EpochUTC {
return this.center.roll(0.5 * this.duration as Seconds);
}
acceleration(state: J2000): Vector3D {
const relative = new RIC(
Vector3D.origin as Vector3D<Kilometers>,
this.deltaV.scale(1.0 / this.duration as KilometersPerSecond),
);
return relative.toJ2000(state).velocity.subtract(state.velocity);
}
apply(state: J2000): J2000 {
const relative = new RIC(Vector3D.origin as Vector3D<Kilometers>, this.deltaV);
return relative.toJ2000(state);
}
get isImpulsive(): boolean {
return this.duration <= 0;
}
}