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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.

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/** * @author @thkruz Theodore Kruczek * @license AGPL-3.0-or-later * @copyright (c) 2025 Kruczek Labs LLC * * Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the * terms of the GNU Affero General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License along with * Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>. */ import { EpochUTC, J2000, Kilometers, KilometersPerSecond, MetersPerSecond, RIC, Seconds, SecondsPerMeterPerSecond, Vector3D, } from '../main.js'; import { Force } from './Force.js'; // / Thrust force model. export class Thrust implements Force { constructor( public center: EpochUTC, public radial: MetersPerSecond, public intrack: MetersPerSecond, public crosstrack: MetersPerSecond, public durationRate = 0.0 as SecondsPerMeterPerSecond, ) { this.deltaV = new Vector3D<KilometersPerSecond>( radial * 1e-3 as KilometersPerSecond, intrack * 1e-3 as KilometersPerSecond, crosstrack * 1e-3 as KilometersPerSecond, ); } deltaV: Vector3D<KilometersPerSecond>; get magnitude(): MetersPerSecond { return this.deltaV.magnitude() * 1000.0 as MetersPerSecond; } get duration(): Seconds { return this.magnitude * this.durationRate as Seconds; } get start(): EpochUTC { return this.center.roll(-0.5 * this.duration as Seconds); } get stop(): EpochUTC { return this.center.roll(0.5 * this.duration as Seconds); } acceleration(state: J2000): Vector3D { const relative = new RIC( Vector3D.origin as Vector3D<Kilometers>, this.deltaV.scale(1.0 / this.duration as KilometersPerSecond), ); return relative.toJ2000(state).velocity.subtract(state.velocity); } apply(state: J2000): J2000 { const relative = new RIC(Vector3D.origin as Vector3D<Kilometers>, this.deltaV); return relative.toJ2000(state); } get isImpulsive(): boolean { return this.duration <= 0; } }