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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.

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/** * @author @thkruz Theodore Kruczek * @license AGPL-3.0-or-later * @copyright (c) 2025 Kruczek Labs LLC * * Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the * terms of the GNU Affero General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License along with * Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>. */ import { J2000, Moon, Sun, Vector3D } from '../main.js'; import { Force } from './Force.js'; // / Third-body gravity model. export class ThirdBodyGravity implements Force { // / Create a new [ThirdBodyGravity] object with the selected bodies enabled. constructor(public moon: boolean = false, public sun: boolean = false) { // Nothing to do here. } private static _moonGravity(state: J2000): Vector3D { const rMoon = Moon.eci(state.epoch); const aNum = rMoon.subtract(state.position); const aDen = aNum.magnitude() ** 3; const bNum = rMoon; const bDen = rMoon.magnitude() ** 3; const gravity = aNum.scale(1 / aDen).add(bNum.scale(-1 / bDen)); return gravity.scale(Moon.mu); } private static _sunGravity(state: J2000): Vector3D { const rSun = Sun.positionApparent(state.epoch); const aNum = rSun.subtract(state.position); const aDen = aNum.magnitude() ** 3; const bNum = rSun; const bDen = rSun.magnitude() ** 3; const gravity = aNum.scale(1 / aDen).add(bNum.scale(-1 / bDen)); return gravity.scale(Sun.mu); } acceleration(state: J2000): Vector3D { let accVec = Vector3D.origin; if (this.moon) { accVec = accVec.add(ThirdBodyGravity._moonGravity(state)); } if (this.sun) { accVec = accVec.add(ThirdBodyGravity._sunGravity(state)); } return accVec; } }