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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.

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/** * @author @thkruz Theodore Kruczek * @license AGPL-3.0-or-later * @copyright (c) 2025 Kruczek Labs LLC * * Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the * terms of the GNU Affero General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License along with * Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>. */ import { astronomicalUnit, J2000, Sun, Vector3D } from '../main.js'; import { Force } from './Force.js'; // / Solar radiation pressure model. export class SolarRadiationPressure extends Force { // / Create a new [SolarRadiationPressure] object. constructor(public mass: number, public area: number, public reflectCoeff: number) { super(); } // / Solar pressure _(N/m²)_; private static readonly _kRef: number = 4.56e-6 * astronomicalUnit ** 2; acceleration(state: J2000): Vector3D { const rSun = Sun.positionApparent(state.epoch); const r = state.position.subtract(rSun); const rMag = r.magnitude(); const r2 = rMag * rMag; const ratio = Sun.lightingRatio(state.position, rSun); const p = (ratio * SolarRadiationPressure._kRef) / r2; const flux = r.scale(p / rMag); return flux.scale(((this.area * this.reflectCoeff) / this.mass) * 1e-3); } }