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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.
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/**
* @author @thkruz Theodore Kruczek
* @license AGPL-3.0-or-later
* @copyright (c) 2025 Kruczek Labs LLC
*
* Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the
* terms of the GNU Affero General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License along with
* Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>.
*/
import { astronomicalUnit, J2000, Sun, Vector3D } from '../main.js';
import { Force } from './Force.js';
// / Solar radiation pressure model.
export class SolarRadiationPressure extends Force {
// / Create a new [SolarRadiationPressure] object.
constructor(public mass: number, public area: number, public reflectCoeff: number) {
super();
}
// / Solar pressure _(N/m²)_;
private static readonly _kRef: number = 4.56e-6 * astronomicalUnit ** 2;
acceleration(state: J2000): Vector3D {
const rSun = Sun.positionApparent(state.epoch);
const r = state.position.subtract(rSun);
const rMag = r.magnitude();
const r2 = rMag * rMag;
const ratio = Sun.lightingRatio(state.position, rSun);
const p = (ratio * SolarRadiationPressure._kRef) / r2;
const flux = r.scale(p / rMag);
return flux.scale(((this.area * this.reflectCoeff) / this.mass) * 1e-3);
}
}