ootk
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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.
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/**
* @author @thkruz Theodore Kruczek
* @license AGPL-3.0-or-later
* @copyright (c) 2025 Kruczek Labs LLC
*
* Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the
* terms of the GNU Affero General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License along with
* Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>.
*/
import { Earth, J2000, Vector3D } from '../main.js';
import { Force } from './Force.js';
// / Simple central-body gravity model.
export class Gravity implements Force {
// / Gravitational parameter _(km²/s³)_.
mu: number;
/**
* Create a new [Gravity] object with optional gravitational
* @param mu Gravitational parameter _(km²/s³)_.
*/
constructor(mu: number = Earth.mu) {
this.mu = mu;
}
/**
* Calculates the gravitational force in spherical coordinates.
* @param state The J2000 state containing the position and velocity vectors.
* @returns The gravitational force vector in spherical coordinates.
*/
private _spherical(state: J2000): Vector3D {
const rMag = state.position.magnitude();
return state.position.scale(-this.mu / (rMag * rMag * rMag));
}
/**
* Calculates the acceleration due to gravity at a given state.
* @param state The J2000 state at which to calculate the acceleration.
* @returns The acceleration vector.
*/
acceleration(state: J2000): Vector3D {
return this._spherical(state);
}
}