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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.

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/** * @author @thkruz Theodore Kruczek * @license AGPL-3.0-or-later * @copyright (c) 2025 Kruczek Labs LLC * * Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the * terms of the GNU Affero General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License along with * Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>. */ import { Earth, J2000, Vector3D } from '../main.js'; import { Force } from './Force.js'; // / Simple central-body gravity model. export class Gravity implements Force { // / Gravitational parameter _(km²/s³)_. mu: number; /** * Create a new [Gravity] object with optional gravitational * @param mu Gravitational parameter _(km²/s³)_. */ constructor(mu: number = Earth.mu) { this.mu = mu; } /** * Calculates the gravitational force in spherical coordinates. * @param state The J2000 state containing the position and velocity vectors. * @returns The gravitational force vector in spherical coordinates. */ private _spherical(state: J2000): Vector3D { const rMag = state.position.magnitude(); return state.position.scale(-this.mu / (rMag * rMag * rMag)); } /** * Calculates the acceleration due to gravity at a given state. * @param state The J2000 state at which to calculate the acceleration. * @returns The acceleration vector. */ acceleration(state: J2000): Vector3D { return this._spherical(state); } }