ootk
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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.
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text/typescript
/**
* @author @thkruz Theodore Kruczek
* @description Orbital Object ToolKit (ootk) is a collection of tools for working
* with satellites and other orbital objects.
* @license AGPL-3.0-or-later
* @copyright (c) 2025 Kruczek Labs LLC
*
* Many of the classes are based off of the work of @david-rc-dayton and his
* Pious Squid library (https://github.com/david-rc-dayton/pious_squid) which
* is licensed under the MIT license.
*
* Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the
* terms of the GNU Affero General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License along with
* Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>.
*/
import {
ClassicalElements, TAU, Earth, Kilometers, KilometersPerSecond, Minutes, EpochUTC, Vector3D,
} from '../main.js';
/**
* A state vector is a set of coordinates used to specify the position and
* velocity of an object in a particular reference frame.
*/
export abstract class StateVector {
epoch: EpochUTC;
position: Vector3D<Kilometers>;
velocity: Vector3D<KilometersPerSecond>;
constructor(epoch: EpochUTC, position: Vector3D<Kilometers>, velocity: Vector3D<KilometersPerSecond>) {
this.epoch = epoch;
this.position = position;
this.velocity = velocity;
}
/**
* The name of the reference frame in which the state vector is defined.
* @returns The name of the reference frame.
*/
abstract get name(): string;
/**
* Whether the state vector is defined in an inertial reference frame.
* @returns True if the state vector is defined in an inertial reference
*/
abstract get inertial(): boolean;
/**
* Returns a string representation of the StateVector object. The string includes the name, epoch, position, and
* velocity.
* @returns A string representation of the StateVector object.
*/
toString(): string {
return [
`[${this.name}]`,
` Epoch: ${this.epoch}`,
` Position: ${this.position.toString(6)} km`,
` Velocity: ${this.velocity.toString(9)} km/s`,
].join('\n');
}
/**
* Calculates the mechanical energy of the state vector.
* @returns The mechanical energy value.
*/
get mechanicalEnergy(): number {
const r = this.position.magnitude();
const v = this.velocity.magnitude();
return v * v * 0.5 - Earth.mu / r;
}
/**
* Calculates the semimajor axis of the state vector.
* @returns The semimajor axis in kilometers.
*/
get semimajorAxis(): Kilometers {
const energy = this.mechanicalEnergy;
return (-Earth.mu / (2.0 * energy)) as Kilometers;
}
/**
* Gets the period of the state vector in minutes.
* @returns The period in minutes.
*/
get period(): Minutes {
const a = this.semimajorAxis;
const periodSeconds = TAU * Math.sqrt((a * a * a) / Earth.mu);
return (periodSeconds / 60.0) as Minutes;
}
/**
* Gets the angular rate of the state vector.
* @returns The angular rate.
*/
get angularRate(): number {
const a = this.semimajorAxis;
return Math.sqrt(Earth.mu / (a * a * a));
}
/**
* Converts the state vector to classical elements.
* @param mu The gravitational parameter of the celestial body. Defaults to Earth's gravitational parameter.
* @returns The classical elements corresponding to the state vector.
* @throws Error if classical elements are undefined for fixed frames.
*/
toClassicalElements(mu = Earth.mu): ClassicalElements {
if (!this.inertial) {
throw new Error('Classical elements are undefined for fixed frames.');
}
return ClassicalElements.fromStateVector(this, mu);
}
}