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ootk

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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.

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/** * @author @thkruz Theodore Kruczek * @description Orbital Object ToolKit (ootk) is a collection of tools for working * with satellites and other orbital objects. * @license AGPL-3.0-or-later * @copyright (c) 2025 Kruczek Labs LLC * * Many of the classes are based off of the work of @david-rc-dayton and his * Pious Squid library (https://github.com/david-rc-dayton/pious_squid) which * is licensed under the MIT license. * * Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the * terms of the GNU Affero General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License along with * Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>. */ import { ClassicalElements, TAU, Earth, Kilometers, KilometersPerSecond, Minutes, EpochUTC, Vector3D, } from '../main.js'; /** * A state vector is a set of coordinates used to specify the position and * velocity of an object in a particular reference frame. */ export abstract class StateVector { epoch: EpochUTC; position: Vector3D<Kilometers>; velocity: Vector3D<KilometersPerSecond>; constructor(epoch: EpochUTC, position: Vector3D<Kilometers>, velocity: Vector3D<KilometersPerSecond>) { this.epoch = epoch; this.position = position; this.velocity = velocity; } /** * The name of the reference frame in which the state vector is defined. * @returns The name of the reference frame. */ abstract get name(): string; /** * Whether the state vector is defined in an inertial reference frame. * @returns True if the state vector is defined in an inertial reference */ abstract get inertial(): boolean; /** * Returns a string representation of the StateVector object. The string includes the name, epoch, position, and * velocity. * @returns A string representation of the StateVector object. */ toString(): string { return [ `[${this.name}]`, ` Epoch: ${this.epoch}`, ` Position: ${this.position.toString(6)} km`, ` Velocity: ${this.velocity.toString(9)} km/s`, ].join('\n'); } /** * Calculates the mechanical energy of the state vector. * @returns The mechanical energy value. */ get mechanicalEnergy(): number { const r = this.position.magnitude(); const v = this.velocity.magnitude(); return v * v * 0.5 - Earth.mu / r; } /** * Calculates the semimajor axis of the state vector. * @returns The semimajor axis in kilometers. */ get semimajorAxis(): Kilometers { const energy = this.mechanicalEnergy; return (-Earth.mu / (2.0 * energy)) as Kilometers; } /** * Gets the period of the state vector in minutes. * @returns The period in minutes. */ get period(): Minutes { const a = this.semimajorAxis; const periodSeconds = TAU * Math.sqrt((a * a * a) / Earth.mu); return (periodSeconds / 60.0) as Minutes; } /** * Gets the angular rate of the state vector. * @returns The angular rate. */ get angularRate(): number { const a = this.semimajorAxis; return Math.sqrt(Earth.mu / (a * a * a)); } /** * Converts the state vector to classical elements. * @param mu The gravitational parameter of the celestial body. Defaults to Earth's gravitational parameter. * @returns The classical elements corresponding to the state vector. * @throws Error if classical elements are undefined for fixed frames. */ toClassicalElements(mu = Earth.mu): ClassicalElements { if (!this.inertial) { throw new Error('Classical elements are undefined for fixed frames.'); } return ClassicalElements.fromStateVector(this, mu); } }