ootk
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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.
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/**
* @author @thkruz Theodore Kruczek
* @description Orbital Object ToolKit (ootk) is a collection of tools for working
* with satellites and other orbital objects.
* @license AGPL-3.0-or-later
* @copyright (c) 2025 Kruczek Labs LLC
*
* Many of the classes are based off of the work of @david-rc-dayton and his
* Pious Squid library (https://github.com/david-rc-dayton/pious_squid) which
* is licensed under the MIT license.
*
* Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the
* terms of the GNU Affero General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License along with
* Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>.
*/
import { Kilometers, KilometersPerSecond } from '../main.js';
import { Matrix } from '../operations/Matrix.js';
import { Vector3D } from '../operations/Vector3D.js';
import { J2000 } from './J2000.js';
/**
* Represents the relative state of an object in 3D space.
*/
export abstract class RelativeState {
position: Vector3D<Kilometers>;
velocity: Vector3D<KilometersPerSecond>;
constructor(position: Vector3D<Kilometers>, velocity: Vector3D<KilometersPerSecond>) {
this.position = position;
this.velocity = velocity;
}
/**
* Gets the name of the coordinate system.
* @returns The name of the coordinate system.
*/
abstract get name(): string;
/**
* Returns a string representation of the RelativeState object. The string includes the name, position, and velocity
* of the object.
* @returns A string representation of the RelativeState object.
*/
toString(): string {
return [
`[${this.name}]`,
` Position: ${this.position.toString(6)} km`,
` Velocity: ${this.velocity.toString(9)} km/s`,
].join('\n');
}
/**
* Transforms the current RelativeState coordinate to the J2000 coordinate
* @param origin The origin J2000 coordinate.
* @returns The transformed J2000 coordinate.
*/
abstract toJ2000(origin: J2000): J2000;
/**
* Creates a matrix based on the given position and velocity vectors. The matrix represents the relative state of an
* object in 3D space.
* @param position - The position vector.
* @param velocity - The velocity vector.
* @returns The matrix representing the relative state.
*/
static createMatrix(position: Vector3D, velocity: Vector3D): Matrix {
const ru = position.normalize();
const cu = position.cross(velocity).normalize();
const iu = cu.cross(ru).normalize();
return new Matrix([
[ru.x, ru.y, ru.z],
[iu.x, iu.y, iu.z],
[cu.x, cu.y, cu.z],
]);
}
/**
* Calculates the range of the relative state.
* @returns The range in kilometers.
*/
get range(): Kilometers {
return this.position.magnitude();
}
/**
* Calculates the range rate of the relative state. Range rate is the dot product of the position and velocity divided
* by the range.
* @returns The range rate in Kilometers per second.
*/
get rangeRate(): number {
return this.position.dot(this.velocity) / this.range;
}
}