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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.

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/** * @author @thkruz Theodore Kruczek * @description Orbital Object ToolKit (ootk) is a collection of tools for working * with satellites and other orbital objects. * @license AGPL-3.0-or-later * @copyright (c) 2025 Kruczek Labs LLC * * Many of the classes are based off of the work of @david-rc-dayton and his * Pious Squid library (https://github.com/david-rc-dayton/pious_squid) which * is licensed under the MIT license. * * Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the * terms of the GNU Affero General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License along with * Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>. */ import { Matrix } from '../operations/Matrix.js'; import { J2000 } from './J2000.js'; import { RelativeState } from './RelativeState.js'; /** * Represents a Radial-Intrack-Crosstrack (RIC) coordinates. */ export class RIC extends RelativeState { /** * Gets the name of the RIC coordinate system. * @returns The name of the RIC coordinate system. */ get name(): string { return 'RIC'; } /** * Creates a new RIC (Radial-Intrack-Crosstrack) coordinate from the J2000 state vectors. * @param state - The J2000 state vector. * @param origin - The J2000 state vector of the origin. * @param transform - The transformation matrix. * @returns The RIC coordinate. */ static fromJ2000Matrix(state: J2000, origin: J2000, transform: Matrix): RIC { const dr = state.position.subtract(origin.position); const dv = state.velocity.subtract(origin.velocity); return new RIC(transform.multiplyVector3D(dr), transform.multiplyVector3D(dv)); } /** * Creates a RIC (Radial-Intrack-Crosstrack) coordinate system from a J2000 state and origin. * @param state The J2000 state. * @param origin The J2000 origin. * @returns The RIC coordinate system. */ static fromJ2000(state: J2000, origin: J2000): RIC { return RIC.fromJ2000Matrix(state, origin, RelativeState.createMatrix(origin.position, origin.velocity)); } /** * Transforms the current RIC coordinate to the J2000 coordinate system using the provided origin and transform * matrix. * @param origin The origin J2000 coordinate. * @param transform The transformation matrix. * @returns The transformed J2000 coordinate. */ toJ2000Matrix(origin: J2000, transform: Matrix): J2000 { const tt = transform.transpose(); const tr = tt.multiplyVector3D(this.position); const tv = tt.multiplyVector3D(this.velocity); return new J2000(origin.epoch, origin.position.add(tr), origin.velocity.add(tv)); } /** * Transforms the current RIC coordinate to the J2000 coordinate system using the provided origin. * @param origin The origin J2000 coordinate. * @returns The transformed J2000 coordinate. */ toJ2000(origin: J2000): J2000 { return this.toJ2000Matrix(origin, RelativeState.createMatrix(origin.position, origin.velocity)); } }