ootk
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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.
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/**
* @author @thkruz Theodore Kruczek
* @description Orbital Object ToolKit (ootk) is a collection of tools for working
* with satellites and other orbital objects.
* @license AGPL-3.0-or-later
* @copyright (c) 2025 Kruczek Labs LLC
*
* Many of the classes are based off of the work of @david-rc-dayton and his
* Pious Squid library (https://github.com/david-rc-dayton/pious_squid) which
* is licensed under the MIT license.
*
* Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the
* terms of the GNU Affero General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License along with
* Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>.
*/
import { Matrix } from '../operations/Matrix.js';
import { J2000 } from './J2000.js';
import { RelativeState } from './RelativeState.js';
/**
* Represents a Radial-Intrack-Crosstrack (RIC) coordinates.
*/
export class RIC extends RelativeState {
/**
* Gets the name of the RIC coordinate system.
* @returns The name of the RIC coordinate system.
*/
get name(): string {
return 'RIC';
}
/**
* Creates a new RIC (Radial-Intrack-Crosstrack) coordinate from the J2000 state vectors.
* @param state - The J2000 state vector.
* @param origin - The J2000 state vector of the origin.
* @param transform - The transformation matrix.
* @returns The RIC coordinate.
*/
static fromJ2000Matrix(state: J2000, origin: J2000, transform: Matrix): RIC {
const dr = state.position.subtract(origin.position);
const dv = state.velocity.subtract(origin.velocity);
return new RIC(transform.multiplyVector3D(dr), transform.multiplyVector3D(dv));
}
/**
* Creates a RIC (Radial-Intrack-Crosstrack) coordinate system from a J2000 state and origin.
* @param state The J2000 state.
* @param origin The J2000 origin.
* @returns The RIC coordinate system.
*/
static fromJ2000(state: J2000, origin: J2000): RIC {
return RIC.fromJ2000Matrix(state, origin, RelativeState.createMatrix(origin.position, origin.velocity));
}
/**
* Transforms the current RIC coordinate to the J2000 coordinate system using the provided origin and transform
* matrix.
* @param origin The origin J2000 coordinate.
* @param transform The transformation matrix.
* @returns The transformed J2000 coordinate.
*/
toJ2000Matrix(origin: J2000, transform: Matrix): J2000 {
const tt = transform.transpose();
const tr = tt.multiplyVector3D(this.position);
const tv = tt.multiplyVector3D(this.velocity);
return new J2000(origin.epoch, origin.position.add(tr), origin.velocity.add(tv));
}
/**
* Transforms the current RIC coordinate to the J2000 coordinate system using the provided origin.
* @param origin The origin J2000 coordinate.
* @returns The transformed J2000 coordinate.
*/
toJ2000(origin: J2000): J2000 {
return this.toJ2000Matrix(origin, RelativeState.createMatrix(origin.position, origin.velocity));
}
}