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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.

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/** * @author @thkruz Theodore Kruczek * @description Orbital Object ToolKit (ootk) is a collection of tools for working * with satellites and other orbital objects. * @license AGPL-3.0-or-later * @copyright (c) 2025 Kruczek Labs LLC * * Many of the classes are based off of the work of @david-rc-dayton and his * Pious Squid library (https://github.com/david-rc-dayton/pious_squid) which * is licensed under the MIT license. * * Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the * terms of the GNU Affero General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License along with * Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>. */ import { Kilometers, KilometersPerSecond, Radians, Vector3D } from '../main.js'; import { Earth } from '../body/Earth.js'; import { ClassicalElements } from './ClassicalElements.js'; import { ITRF } from './ITRF.js'; import { StateVector } from './StateVector.js'; import { TEME } from './TEME.js'; /** * Represents a position and velocity in the J2000 coordinate system. This is an Earth-centered inertial (ECI) * coordinate system. * * Commonly used ECI frame is defined with the Earth's Mean Equator and Mean Equinox (MEME) at 12:00 Terrestrial Time on * 1 January 2000. It can be referred to as J2K, J2000 or EME2000. The x-axis is aligned with the mean vernal equinox. * The z-axis is aligned with the Earth's rotation axis (or equivalently, the celestial North Pole) as it was at that * time. The y-axis is rotated by 90° East about the celestial equator. * @see https://en.wikipedia.org/wiki/Earth-centered_inertial */ export class J2000 extends StateVector { /** * Creates a J2000 coordinate from classical elements. * @param elements The classical elements. * @returns The J2000 coordinate. */ static fromClassicalElements(elements: ClassicalElements): J2000 { const rv = elements.toPositionVelocity(); return new J2000(elements.epoch, rv.position, rv.velocity); } /** * Gets the name of the coordinate system. * @returns The name of the coordinate system. */ get name(): string { return 'J2000'; } /** * Gets a value indicating whether the coordinate system is inertial. * @returns A boolean value indicating whether the coordinate system is inertial. */ get inertial(): boolean { return true; } /** * Converts the coordinates from J2000 to the International Terrestrial Reference Frame (ITRF). * This is an ECI to ECF transformation. * @returns The ITRF coordinates. */ toITRF(): ITRF { const p = Earth.precession(this.epoch); const n = Earth.nutation(this.epoch); const ast = (this.epoch.gmstAngle() + n.eqEq) as Radians; const rMOD = this.position .rotZ(-p.zeta as Radians) .rotY(p.theta) .rotZ(-p.zed as Radians); const vMOD = this.velocity .rotZ(-p.zeta as Radians) .rotY(p.theta) .rotZ(-p.zed as Radians); const rTOD = rMOD .rotX(n.mEps) .rotZ(-n.dPsi as Radians) .rotX(-n.eps); const vTOD = vMOD .rotX(n.mEps) .rotZ(-n.dPsi as Radians) .rotX(-n.eps); const rPEF = rTOD.rotZ(ast) as Vector3D<Kilometers>; const vPEF = vTOD.rotZ(ast).add(Earth.rotation.negate().cross(rPEF)) as Vector3D<KilometersPerSecond>; return new ITRF(this.epoch, rPEF, vPEF); } /** * Converts the J2000 coordinate to the TEME coordinate. * @returns The TEME coordinate. */ toTEME(): TEME { const p = Earth.precession(this.epoch); const n = Earth.nutation(this.epoch); const eps = n.mEps + n.dEps; const dPsiCosEps = (n.dPsi * Math.cos(eps)) as Radians; const rMOD = this.position .rotZ(-p.zeta as Radians) .rotY(p.theta) .rotZ(-p.zed as Radians); const vMOD = this.velocity .rotZ(-p.zeta as Radians) .rotY(p.theta) .rotZ(-p.zed as Radians); const rTEME = rMOD .rotX(n.mEps) .rotZ(-n.dPsi as Radians) .rotX(-eps) .rotZ(dPsiCosEps) as Vector3D<Kilometers>; const vTEME = vMOD .rotX(n.mEps) .rotZ(-n.dPsi as Radians) .rotX(-eps) .rotZ(dPsiCosEps) as Vector3D<KilometersPerSecond>; return new TEME(this.epoch, rTEME, vTEME); } }