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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.

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/** * @author @thkruz Theodore Kruczek * @description Orbital Object ToolKit (ootk) is a collection of tools for working * with satellites and other orbital objects. * @license AGPL-3.0-or-later * @copyright (c) 2025 Kruczek Labs LLC * * Many of the classes are based off of the work of @david-rc-dayton and his * Pious Squid library (https://github.com/david-rc-dayton/pious_squid) which * is licensed under the MIT license. * * Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the * terms of the GNU Affero General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License along with * Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>. */ import { Minutes, PositionVelocity, Kilometers, Radians, Seconds } from '../main.js'; import { EpochUTC } from '../time/EpochUTC.js'; import { earthGravityParam, MINUTES_PER_DAY, TAU } from '../utils/constants.js'; import { newtonM } from '../utils/functions.js'; import { ClassicalElements } from './ClassicalElements.js'; import { EquinoctialElementsParams } from '../interfaces/EquinoctialElementsParams.js'; /** * Equinoctial elements are a set of orbital elements used to describe the * orbits of celestial bodies, such as satellites around a planet. They provide * an alternative to the traditional Keplerian elements and are especially * useful for avoiding singularities and numerical issues in certain types of * orbits. * * Unlike Keplerian elements, equinoctial elements don't suffer from * singularities at zero eccentricity (circular orbits) or zero inclination * (equatorial orbits). This makes them more reliable for numerical simulations * and analytical studies, especially in these edge cases. * @see https://faculty.nps.edu/dad/orbital/th0.pdf */ export class EquinoctialElements { epoch: EpochUTC; /** The semi-major axis of the orbit in kilometers. */ a: Kilometers; /** The h component of the eccentricity vector. */ h: number; /** The k component of the eccentricity vector. */ k: number; /** The p component of the ascending node vector. */ p: number; /** The q component of the ascending node vector. */ q: number; /** The mean longitude of the orbit in radians. */ lambda: Radians; /** The gravitational parameter of the central body in km³/s². */ mu: number; /** The retrograde factor. 1 for prograde orbits, -1 for retrograde orbits. */ I: 1 | -1; constructor({ epoch, h, k, lambda, a, p, q, mu, I }: EquinoctialElementsParams) { this.epoch = epoch; this.h = h; this.k = k; this.lambda = lambda; this.a = a; this.p = p; this.q = q; this.mu = mu ?? earthGravityParam; this.I = I ?? 1; } /** * Returns a string representation of the EquinoctialElements object. * @returns A string representation of the EquinoctialElements object. */ toString(): string { return [ '[EquinoctialElements]', ` Epoch: ${this.epoch}`, ` a: ${this.a} km`, ` h: ${this.h}`, ` k: ${this.k}`, ` p: ${this.p}`, ` q: ${this.q}`, ` lambda: ${this.lambda} rad`, ].join('\n'); } /** * Gets the semimajor axis. * @returns The semimajor axis in kilometers. */ get semimajorAxis(): Kilometers { return this.a; } /** * Gets the mean longitude. * @returns The mean longitude in radians. */ get meanLongitude(): Radians { return this.lambda; } /** * Calculates the mean motion of the celestial object. * @returns The mean motion in units of radians per second. */ get meanMotion(): number { return Math.sqrt(this.mu / this.a ** 3); } /** * Gets the retrograde factor. * @returns The retrograde factor. */ get retrogradeFactor(): number { return this.I; } /** * Checks if the orbit is prograde. * @returns True if the orbit is prograde, false otherwise. */ isPrograde(): boolean { return this.I === 1; } /** * Checks if the orbit is retrograde. * @returns True if the orbit is retrograde, false otherwise. */ isRetrograde(): boolean { return this.I === -1; } /** * Gets the period of the orbit. * @returns The period in minutes. */ get period(): Minutes { const periodSec = (TAU * Math.sqrt(this.semimajorAxis ** 3 / this.mu)) as Seconds; return (periodSec / 60) as Minutes; } /** * Gets the number of revolutions per day. * @returns The number of revolutions per day. */ get revsPerDay(): number { return MINUTES_PER_DAY / this.period; } /** * Converts the equinoctial elements to classical elements. * @returns The classical elements. */ toClassicalElements(): ClassicalElements { const a = this.semimajorAxis; const e = Math.sqrt(this.k * this.k + this.h * this.h); const i = Math.PI * ((1.0 - this.I) * 0.5) + 2.0 * this.I * Math.atan(Math.sqrt(this.p * this.p + this.q * this.q)); const o = Math.atan2(this.p, this.q); const w = Math.atan2(this.h, this.k) - this.I * Math.atan2(this.p, this.q); const m = this.lambda - this.I * o - w; const v = newtonM(e, m).nu; return new ClassicalElements({ epoch: this.epoch, semimajorAxis: a, eccentricity: e, inclination: i as Radians, rightAscension: o as Radians, argPerigee: w as Radians, trueAnomaly: v as Radians, mu: this.mu, }); } /** * Converts the equinoctial elements to position and velocity. * @returns The position and velocity in classical elements. */ toPositionVelocity(): PositionVelocity { return this.toClassicalElements().toPositionVelocity(); } }