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ootk

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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.

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/** * @author @thkruz Theodore Kruczek * @license AGPL-3.0-or-later * @copyright (c) 2025 Kruczek Labs LLC * * Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the * terms of the GNU Affero General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License along with * Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>. */ import { RIC, Vector3D, } from '../main.js'; // / Thrust force model. export class Thrust { center; radial; intrack; crosstrack; durationRate; constructor(center, radial, intrack, crosstrack, durationRate = 0.0) { this.center = center; this.radial = radial; this.intrack = intrack; this.crosstrack = crosstrack; this.durationRate = durationRate; this.deltaV = new Vector3D(radial * 1e-3, intrack * 1e-3, crosstrack * 1e-3); } deltaV; get magnitude() { return this.deltaV.magnitude() * 1000.0; } get duration() { return this.magnitude * this.durationRate; } get start() { return this.center.roll(-0.5 * this.duration); } get stop() { return this.center.roll(0.5 * this.duration); } acceleration(state) { const relative = new RIC(Vector3D.origin, this.deltaV.scale(1.0 / this.duration)); return relative.toJ2000(state).velocity.subtract(state.velocity); } apply(state) { const relative = new RIC(Vector3D.origin, this.deltaV); return relative.toJ2000(state); } get isImpulsive() { return this.duration <= 0; } } //# sourceMappingURL=Thrust.js.map