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ootk

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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.

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/** * @author @thkruz Theodore Kruczek * @license AGPL-3.0-or-later * @copyright (c) 2025 Kruczek Labs LLC * * Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the * terms of the GNU Affero General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License along with * Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>. */ import { EpochUTC, J2000, KilometersPerSecond, MetersPerSecond, Seconds, SecondsPerMeterPerSecond, Vector3D } from '../main.js'; import { Force } from './Force.js'; export declare class Thrust implements Force { center: EpochUTC; radial: MetersPerSecond; intrack: MetersPerSecond; crosstrack: MetersPerSecond; durationRate: SecondsPerMeterPerSecond; constructor(center: EpochUTC, radial: MetersPerSecond, intrack: MetersPerSecond, crosstrack: MetersPerSecond, durationRate?: SecondsPerMeterPerSecond); deltaV: Vector3D<KilometersPerSecond>; get magnitude(): MetersPerSecond; get duration(): Seconds; get start(): EpochUTC; get stop(): EpochUTC; acceleration(state: J2000): Vector3D; apply(state: J2000): J2000; get isImpulsive(): boolean; }