ootk
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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.
35 lines (34 loc) • 1.6 kB
TypeScript
/**
* @author @thkruz Theodore Kruczek
* @license AGPL-3.0-or-later
* @copyright (c) 2025 Kruczek Labs LLC
*
* Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the
* terms of the GNU Affero General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License along with
* Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>.
*/
import { EpochUTC, J2000, KilometersPerSecond, MetersPerSecond, Seconds, SecondsPerMeterPerSecond, Vector3D } from '../main.js';
import { Force } from './Force.js';
export declare class Thrust implements Force {
center: EpochUTC;
radial: MetersPerSecond;
intrack: MetersPerSecond;
crosstrack: MetersPerSecond;
durationRate: SecondsPerMeterPerSecond;
constructor(center: EpochUTC, radial: MetersPerSecond, intrack: MetersPerSecond, crosstrack: MetersPerSecond, durationRate?: SecondsPerMeterPerSecond);
deltaV: Vector3D<KilometersPerSecond>;
get magnitude(): MetersPerSecond;
get duration(): Seconds;
get start(): EpochUTC;
get stop(): EpochUTC;
acceleration(state: J2000): Vector3D;
apply(state: J2000): J2000;
get isImpulsive(): boolean;
}