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Orbital Object Toolkit including Multiple Propagators, Initial Orbit Determination, and Maneuver Calculations.

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/** * @author @thkruz Theodore Kruczek * @description Orbital Object ToolKit (ootk) is a collection of tools for working * with satellites and other orbital objects. * @license AGPL-3.0-or-later * @copyright (c) 2025 Kruczek Labs LLC * * Many of the classes are based off of the work of @david-rc-dayton and his * Pious Squid library (https://github.com/david-rc-dayton/pious_squid) which * is licensed under the MIT license. * * Orbital Object ToolKit is free software: you can redistribute it and/or modify it under the * terms of the GNU Affero General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * Orbital Object ToolKit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License along with * Orbital Object ToolKit. If not, see <http://www.gnu.org/licenses/>. */ import { Earth } from '../body/Earth.js'; import { AngularDistanceMethod, GroundObject } from '../main.js'; import { Vector3D } from '../operations/Vector3D.js'; import { DEG2RAD, RAD2DEG } from '../utils/constants.js'; import { angularDistance } from '../utils/functions.js'; import { ITRF } from './ITRF.js'; /** * This Geodetic class represents a geodetic coordinate in three-dimensional * space, consisting of latitude, longitude, and altitude. It provides various * methods to perform calculations and operations related to geodetic * coordinates. * * This is a class for geodetic coordinates. This is related to the GroundObject * class, which is used to represent an object on the surface of the Earth. */ export class Geodetic { lat; lon; alt; constructor(latitude, longitude, altitude) { if (Math.abs(latitude) > Math.PI / 2) { throw new RangeError('Latitude must be between -90° and 90° in Radians.'); } if (Math.abs(longitude) > Math.PI) { throw new RangeError('Longitude must be between -180° and 180° in Radians.'); } if (altitude < -Earth.radiusMean) { throw new RangeError(`Altitude must be greater than ${-Earth.radiusMean} km. Got ${altitude} km.`); } this.lat = latitude; this.lon = longitude; this.alt = altitude; } /** * Creates a Geodetic object from latitude, longitude, and altitude values in * degrees. * @param latitude The latitude value in degrees. * @param longitude The longitude value in degrees. * @param altitude The altitude value in kilometers. * @returns A Geodetic object representing the specified latitude, longitude, * and altitude. */ static fromDegrees(latitude, longitude, altitude) { return new Geodetic((latitude * DEG2RAD), (longitude * DEG2RAD), altitude); } /** * Returns a string representation of the Geodetic object. * @returns A string containing the latitude, longitude, and altitude of the Geodetic object. */ toString() { return [ 'Geodetic', ` Latitude: ${this.latDeg.toFixed(4)}°`, ` Longitude: ${this.lonDeg.toFixed(4)}°`, ` Altitude: ${this.alt.toFixed(3)} km`, ].join('\n'); } /** * Gets the latitude in degrees. * @returns The latitude in degrees. */ get latDeg() { return this.lat * RAD2DEG; } /** * Gets the longitude in degrees. * @returns The longitude in degrees. */ get lonDeg() { return this.lon * RAD2DEG; } /** * Converts the geodetic coordinates to a ground position. * @returns The ground position object. */ toGroundObject() { return new GroundObject({ lat: this.latDeg, lon: this.lonDeg, alt: this.alt, }); } /** * Converts the geodetic coordinates to the International Terrestrial * Reference Frame (ITRF) coordinates. * @param epoch The epoch in UTC. * @returns The ITRF coordinates. */ toITRF(epoch) { const sLat = Math.sin(this.lat); const cLat = Math.cos(this.lat); const nVal = Earth.radiusEquator / Math.sqrt(1 - Earth.eccentricitySquared * sLat * sLat); const r = new Vector3D(((nVal + this.alt) * cLat * Math.cos(this.lon)), ((nVal + this.alt) * cLat * Math.sin(this.lon)), ((nVal * (1 - Earth.eccentricitySquared) + this.alt) * sLat)); return new ITRF(epoch, r, Vector3D.origin); } /** * Calculates the angle between two geodetic coordinates. * @param g The geodetic coordinate to calculate the angle to. * @param method The method to use for calculating the angular distance (optional, default is Haversine). * @returns The angle between the two geodetic coordinates in radians. */ angle(g, method = AngularDistanceMethod.Haversine) { return angularDistance(this.lon, this.lat, g.lon, g.lat, method); } /** * Calculates the angle in degrees between two Geodetic coordinates. * @param g The Geodetic coordinate to calculate the angle with. * @param method The method to use for calculating the angular distance (optional, default is Haversine). * @returns The angle in degrees. */ angleDeg(g, method = AngularDistanceMethod.Haversine) { return (this.angle(g, method) * RAD2DEG); } /** * Calculates the distance between two geodetic coordinates. * @param g The geodetic coordinates to calculate the distance to. * @param method The method to use for calculating the angular distance. Default is Haversine. * @returns The distance between the two geodetic coordinates in kilometers. */ distance(g, method = AngularDistanceMethod.Haversine) { return (this.angle(g, method) * Earth.radiusMean); } /** * Calculates the field of view based on the altitude of the Geodetic object. * @returns The field of view in radians. */ fieldOfView() { return Math.acos(Earth.radiusMean / (Earth.radiusMean + this.alt)); } /** * Determines if the current geodetic coordinate can see another geodetic coordinate. * @param g The geodetic coordinate to check for visibility. * @param method The method to use for calculating the angular distance (optional, default is Haversine). * @returns A boolean indicating if the current coordinate can see the other coordinate. */ isInView(g, method = AngularDistanceMethod.Haversine) { const fov = Math.max(this.fieldOfView(), g.fieldOfView()); return this.angle(g, method) <= fov; } } //# sourceMappingURL=Geodetic.js.map