ootk-core
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Orbital Object Toolkit. A modern typed replacement for satellite.js including SGP4 propagation, TLE parsing, Sun and Moon calculations, and more.
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text/typescript
/**
* @author Theodore Kruczek.
* @license MIT
* @copyright (c) 2022-2025 Theodore Kruczek Permission is
* hereby granted, free of charge, to any person obtaining a copy of this
* software and associated documentation files (the "Software"), to deal in the
* Software without restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
import { ClassicalElements, TAU, Earth, Kilometers, KilometersPerSecond, Minutes, EpochUTC, Vector3D }
from '../main.js';
/**
* A state vector is a set of coordinates used to specify the position and
* velocity of an object in a particular reference frame.
*/
export abstract class StateVector {
epoch: EpochUTC;
position: Vector3D<Kilometers>;
velocity: Vector3D<KilometersPerSecond>;
constructor(epoch: EpochUTC, position: Vector3D<Kilometers>, velocity: Vector3D<KilometersPerSecond>) {
this.epoch = epoch;
this.position = position;
this.velocity = velocity;
}
/**
* The name of the reference frame in which the state vector is defined.
* @returns The name of the reference frame.
*/
abstract get name(): string;
/**
* Whether the state vector is defined in an inertial reference frame.
* @returns True if the state vector is defined in an inertial reference
*/
abstract get inertial(): boolean;
/**
* Returns a string representation of the StateVector object. The string includes the name, epoch, position, and
* velocity.
* @returns A string representation of the StateVector object.
*/
toString(): string {
return [
`[${this.name}]`,
` Epoch: ${this.epoch}`,
` Position: ${this.position.toString(6)} km`,
` Velocity: ${this.velocity.toString(9)} km/s`,
].join('\n');
}
/**
* Calculates the mechanical energy of the state vector.
* @returns The mechanical energy value.
*/
get mechanicalEnergy(): number {
const r = this.position.magnitude();
const v = this.velocity.magnitude();
return v * v * 0.5 - Earth.mu / r;
}
/**
* Calculates the semimajor axis of the state vector.
* @returns The semimajor axis in kilometers.
*/
get semimajorAxis(): Kilometers {
const energy = this.mechanicalEnergy;
return (-Earth.mu / (2.0 * energy)) as Kilometers;
}
/**
* Gets the period of the state vector in minutes.
* @returns The period in minutes.
*/
get period(): Minutes {
const a = this.semimajorAxis;
const periodSeconds = TAU * Math.sqrt((a * a * a) / Earth.mu);
return (periodSeconds / 60.0) as Minutes;
}
/**
* Gets the angular rate of the state vector.
* @returns The angular rate.
*/
get angularRate(): number {
const a = this.semimajorAxis;
return Math.sqrt(Earth.mu / (a * a * a));
}
/**
* Converts the state vector to classical elements.
* @param mu The gravitational parameter of the celestial body. Defaults to Earth's gravitational parameter.
* @returns The classical elements corresponding to the state vector.
* @throws Error if classical elements are undefined for fixed frames.
*/
toClassicalElements(mu = Earth.mu): ClassicalElements {
if (!this.inertial) {
throw new Error('Classical elements are undefined for fixed frames.');
}
return ClassicalElements.fromStateVector(this, mu);
}
}