UNPKG

ootk-core

Version:

Orbital Object Toolkit. A modern typed replacement for satellite.js including SGP4 propagation, TLE parsing, Sun and Moon calculations, and more.

123 lines (107 loc) 4.13 kB
/** * @author Theodore Kruczek. * @license MIT * @copyright (c) 2022-2025 Theodore Kruczek Permission is * hereby granted, free of charge, to any person obtaining a copy of this * software and associated documentation files (the "Software"), to deal in the * Software without restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do * so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ import { ClassicalElements, TAU, Earth, Kilometers, KilometersPerSecond, Minutes, EpochUTC, Vector3D } from '../main.js'; /** * A state vector is a set of coordinates used to specify the position and * velocity of an object in a particular reference frame. */ export abstract class StateVector { epoch: EpochUTC; position: Vector3D<Kilometers>; velocity: Vector3D<KilometersPerSecond>; constructor(epoch: EpochUTC, position: Vector3D<Kilometers>, velocity: Vector3D<KilometersPerSecond>) { this.epoch = epoch; this.position = position; this.velocity = velocity; } /** * The name of the reference frame in which the state vector is defined. * @returns The name of the reference frame. */ abstract get name(): string; /** * Whether the state vector is defined in an inertial reference frame. * @returns True if the state vector is defined in an inertial reference */ abstract get inertial(): boolean; /** * Returns a string representation of the StateVector object. The string includes the name, epoch, position, and * velocity. * @returns A string representation of the StateVector object. */ toString(): string { return [ `[${this.name}]`, ` Epoch: ${this.epoch}`, ` Position: ${this.position.toString(6)} km`, ` Velocity: ${this.velocity.toString(9)} km/s`, ].join('\n'); } /** * Calculates the mechanical energy of the state vector. * @returns The mechanical energy value. */ get mechanicalEnergy(): number { const r = this.position.magnitude(); const v = this.velocity.magnitude(); return v * v * 0.5 - Earth.mu / r; } /** * Calculates the semimajor axis of the state vector. * @returns The semimajor axis in kilometers. */ get semimajorAxis(): Kilometers { const energy = this.mechanicalEnergy; return (-Earth.mu / (2.0 * energy)) as Kilometers; } /** * Gets the period of the state vector in minutes. * @returns The period in minutes. */ get period(): Minutes { const a = this.semimajorAxis; const periodSeconds = TAU * Math.sqrt((a * a * a) / Earth.mu); return (periodSeconds / 60.0) as Minutes; } /** * Gets the angular rate of the state vector. * @returns The angular rate. */ get angularRate(): number { const a = this.semimajorAxis; return Math.sqrt(Earth.mu / (a * a * a)); } /** * Converts the state vector to classical elements. * @param mu The gravitational parameter of the celestial body. Defaults to Earth's gravitational parameter. * @returns The classical elements corresponding to the state vector. * @throws Error if classical elements are undefined for fixed frames. */ toClassicalElements(mu = Earth.mu): ClassicalElements { if (!this.inertial) { throw new Error('Classical elements are undefined for fixed frames.'); } return ClassicalElements.fromStateVector(this, mu); } }