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ootk-core

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Orbital Object Toolkit. A modern typed replacement for satellite.js including SGP4 propagation, TLE parsing, Sun and Moon calculations, and more.

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/** * @author Theodore Kruczek. * @license MIT * @copyright (c) 2022-2025 Theodore Kruczek Permission is * hereby granted, free of charge, to any person obtaining a copy of this * software and associated documentation files (the "Software"), to deal in the * Software without restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do * so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ import { Earth } from '../body/Earth.js'; import { AngularDistanceMethod, Degrees, GroundObject, Kilometers, KilometersPerSecond, Radians } from '../main.js'; import { Vector3D } from '../operations/Vector3D.js'; import { EpochUTC } from '../time/EpochUTC.js'; import { DEG2RAD, RAD2DEG } from '../utils/constants.js'; import { angularDistance } from '../utils/functions.js'; import { ITRF } from './ITRF.js'; /** * This Geodetic class represents a geodetic coordinate in three-dimensional * space, consisting of latitude, longitude, and altitude. It provides various * methods to perform calculations and operations related to geodetic * coordinates. * * This is a class for geodetic coordinates. This is related to the GroundObject * class, which is used to represent an object on the surface of the Earth. */ export class Geodetic { lat: Radians; lon: Radians; alt: Kilometers; constructor(latitude: Radians, longitude: Radians, altitude: Kilometers) { if (Math.abs(latitude) > Math.PI / 2) { throw new RangeError('Latitude must be between -90° and 90° in Radians.'); } if (Math.abs(longitude) > Math.PI) { throw new RangeError('Longitude must be between -180° and 180° in Radians.'); } if (altitude < -Earth.radiusMean) { throw new RangeError(`Altitude must be greater than ${-Earth.radiusMean} km. Got ${altitude} km.`); } this.lat = latitude; this.lon = longitude; this.alt = altitude; } /** * Creates a Geodetic object from latitude, longitude, and altitude values in * degrees. * @param latitude The latitude value in degrees. * @param longitude The longitude value in degrees. * @param altitude The altitude value in kilometers. * @returns A Geodetic object representing the specified latitude, longitude, * and altitude. */ static fromDegrees(latitude: Degrees, longitude: Degrees, altitude: Kilometers): Geodetic { return new Geodetic((latitude * DEG2RAD) as Radians, (longitude * DEG2RAD) as Radians, altitude); } /** * Returns a string representation of the Geodetic object. * @returns A string containing the latitude, longitude, and altitude of the Geodetic object. */ toString(): string { return [ 'Geodetic', ` Latitude: ${this.latDeg.toFixed(4)}°`, ` Longitude: ${this.lonDeg.toFixed(4)}°`, ` Altitude: ${this.alt.toFixed(3)} km`, ].join('\n'); } /** * Gets the latitude in degrees. * @returns The latitude in degrees. */ get latDeg(): number { return this.lat * RAD2DEG; } /** * Gets the longitude in degrees. * @returns The longitude in degrees. */ get lonDeg(): number { return this.lon * RAD2DEG; } /** * Converts the geodetic coordinates to a ground position. * @returns The ground position object. */ toGroundObject(): GroundObject { return new GroundObject({ lat: this.latDeg as Degrees, lon: this.lonDeg as Degrees, alt: this.alt, }); } /** * Converts the geodetic coordinates to the International Terrestrial * Reference Frame (ITRF) coordinates. * @param epoch The epoch in UTC. * @returns The ITRF coordinates. */ toITRF(epoch: EpochUTC): ITRF { const sLat = Math.sin(this.lat); const cLat = Math.cos(this.lat); const nVal = Earth.radiusEquator / Math.sqrt(1 - Earth.eccentricitySquared * sLat * sLat); const r = new Vector3D<Kilometers>( ((nVal + this.alt) * cLat * Math.cos(this.lon)) as Kilometers, ((nVal + this.alt) * cLat * Math.sin(this.lon)) as Kilometers, ((nVal * (1 - Earth.eccentricitySquared) + this.alt) * sLat) as Kilometers, ); return new ITRF(epoch, r, Vector3D.origin as Vector3D<KilometersPerSecond>); } /** * Calculates the angle between two geodetic coordinates. * @param g The geodetic coordinate to calculate the angle to. * @param method The method to use for calculating the angular distance (optional, default is Haversine). * @returns The angle between the two geodetic coordinates in radians. */ angle(g: Geodetic, method: AngularDistanceMethod = AngularDistanceMethod.Haversine): Radians { return angularDistance(this.lon, this.lat, g.lon, g.lat, method); } /** * Calculates the angle in degrees between two Geodetic coordinates. * @param g The Geodetic coordinate to calculate the angle with. * @param method The method to use for calculating the angular distance (optional, default is Haversine). * @returns The angle in degrees. */ angleDeg(g: Geodetic, method: AngularDistanceMethod = AngularDistanceMethod.Haversine): Degrees { return (this.angle(g, method) * RAD2DEG) as Degrees; } /** * Calculates the distance between two geodetic coordinates. * @param g The geodetic coordinates to calculate the distance to. * @param method The method to use for calculating the angular distance. Default is Haversine. * @returns The distance between the two geodetic coordinates in kilometers. */ distance(g: Geodetic, method: AngularDistanceMethod = AngularDistanceMethod.Haversine): Kilometers { return (this.angle(g, method) * Earth.radiusMean) as Kilometers; } /** * Calculates the field of view based on the altitude of the Geodetic object. * @returns The field of view in radians. */ fieldOfView(): Radians { return Math.acos(Earth.radiusMean / (Earth.radiusMean + this.alt)) as Radians; } /** * Determines if the current geodetic coordinate can see another geodetic coordinate. * @param g The geodetic coordinate to check for visibility. * @param method The method to use for calculating the angular distance (optional, default is Haversine). * @returns A boolean indicating if the current coordinate can see the other coordinate. */ isInView(g: Geodetic, method: AngularDistanceMethod = AngularDistanceMethod.Haversine): boolean { const fov = Math.max(this.fieldOfView(), g.fieldOfView()); return this.angle(g, method) <= fov; } }