onnxruntime-web
Version:
A Javascript library for running ONNX models on browsers
322 lines (293 loc) • 11.3 kB
text/typescript
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import { DataType } from '../../../wasm-common';
import { TensorView } from '../../tensor-view';
import { GemmUtil, ShapeUtil } from '../../util';
import { AttributeWithCacheKey } from '../attribute-with-cache-key';
import { ComputeContext, ProgramInfo, ProgramInputTensorInfoDependency, ProgramUniform } from '../types';
import {
createTensorShapeVariables,
IndicesHelper,
inputVariable,
outputVariable,
ShaderHelper,
UniformsArrayType,
} from './common';
const validateInputs = (inputs: readonly TensorView[]): void => {
if (!inputs) {
throw new Error('Input is missing');
}
if (inputs.length < 2 || inputs.length > 3) {
throw new Error('Invaid input number.');
}
// 'C' can be of dimensionality 0, 1 or 2 only
if (inputs.length === 3 && inputs[2].dims.length > 2) {
throw new Error('Invalid input shape of C');
}
if (inputs[0].dataType !== inputs[1].dataType || (inputs.length === 3 && inputs[0].dataType !== inputs[2].dataType)) {
throw new Error('Input types are mismatched');
}
};
export interface GemmAttributes extends AttributeWithCacheKey {
transA: boolean;
transB: boolean;
alpha: number;
beta: number;
}
const createGemmProgramInfo = (inputs: readonly TensorView[], attributes: GemmAttributes): ProgramInfo => {
const aShape = inputs[0].dims.slice();
const bShape = inputs[1].dims.slice();
const [M, N, K] = GemmUtil.getShapeOfGemmResult(
aShape,
attributes.transA,
bShape,
attributes.transB,
inputs.length === 3 ? inputs[2].dims : undefined,
);
const outputShape = [M, N];
if (!outputShape) {
throw new Error("Can't use gemm on the given tensors");
}
const tileSize = 16;
const numTileN = Math.ceil(N / tileSize);
const numTileM = Math.ceil(M / tileSize);
// TODO: Find the condition when to use the naive one.
const useShared = true;
const outputSize = ShapeUtil.size(outputShape);
const programUniforms: ProgramUniform[] = [
{ type: DataType.uint32, data: useShared ? numTileN : outputSize },
{ type: DataType.uint32, data: M },
{ type: DataType.uint32, data: N },
{ type: DataType.uint32, data: K },
{ type: DataType.float, data: attributes.alpha },
{ type: DataType.float, data: attributes.beta },
];
const inputDependencies: ProgramInputTensorInfoDependency[] = ['type', 'type'];
if (inputs.length === 3) {
programUniforms.push(...createTensorShapeVariables(inputs[2].dims));
inputDependencies.push('rank');
}
programUniforms.push(...createTensorShapeVariables(outputShape));
const getShaderSource = (shaderHelper: ShaderHelper) => {
let line = '';
if (attributes.transA && attributes.transB) {
line = 'value += a[k * uniforms.M + m] * b[n * uniforms.K + k];';
} else if (attributes.transA && !attributes.transB) {
line = 'value += a[k * uniforms.M + m] * b[k * uniforms.N + n];';
} else if (!attributes.transA && attributes.transB) {
line = 'value += a[m * uniforms.K + k] * b[n * uniforms.K + k];';
} else if (!attributes.transA && !attributes.transB) {
line = 'value += a[m * uniforms.K + k] * b[k * uniforms.N + n];';
}
const calculateAlpha = attributes.alpha === 1 ? '' : 'value *= uniforms.alpha;';
const a = inputVariable('a', inputs[0].dataType, inputs[0].dims);
const b = inputVariable('b', inputs[1].dataType, inputs[1].dims);
const dataType = a.type.value;
let c: IndicesHelper | null = null;
const variables = [a, b];
if (inputs.length === 3) {
c = inputVariable('c', inputs[2].dataType, inputs[2].dims.length);
variables.push(c);
}
const output = outputVariable('output', inputs[0].dataType, outputShape.length);
variables.push(output);
const uniforms: UniformsArrayType = [
{ name: 'output_size', type: 'u32' },
{ name: 'M', type: 'u32' },
{ name: 'N', type: 'u32' },
{ name: 'K', type: 'u32' },
{ name: 'alpha', type: 'f32' },
{ name: 'beta', type: 'f32' },
];
return `
${shaderHelper.registerUniforms(uniforms).declareVariables(...variables)}
${shaderHelper.mainStart()}
${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes('uniforms.output_size')}
let m = global_idx / uniforms.N;
let n = global_idx % uniforms.N;
var value = ${dataType}(0);
for (var k: u32 = 0u; k < uniforms.K; k++) {
${line}
}
${calculateAlpha}
${(() => {
if (c != null) {
return `let cOffset = ${c.broadcastedIndicesToOffset('vec2(m, n)', output)}; value += ${
dataType
}(uniforms.beta) * ${c.getByOffset('cOffset')};`;
}
return '';
})()}
output[global_idx] = value;
}`;
};
const getShaderSourceShared = (shaderHelper: ShaderHelper) => {
const a = inputVariable('a', inputs[0].dataType, inputs[0].dims);
const b = inputVariable('b', inputs[1].dataType, inputs[1].dims);
let c: IndicesHelper | null = null;
const variables = [a, b];
if (inputs.length === 3) {
c = inputVariable('c', inputs[2].dataType, inputs[2].dims.length);
variables.push(c);
}
const output = outputVariable('output', inputs[0].dataType, outputShape.length);
variables.push(output);
const uniforms: UniformsArrayType = [
{ name: 'num_tile_n', type: 'u32' },
{ name: 'M', type: 'u32' },
{ name: 'N', type: 'u32' },
{ name: 'K', type: 'u32' },
{ name: 'alpha', type: 'f32' },
{ name: 'beta', type: 'f32' },
];
let calcResult = '';
let fillWorkgroupMemory = '';
if (attributes.transA && attributes.transB) {
fillWorkgroupMemory = `
var col = tile_row_start + local_id.x;
var row = k_start + local_id.y;
if (col < uniforms.M && row < uniforms.K) {
tile_a[local_id.y][local_id.x] = a[row * uniforms.M + col];
} else {
tile_a[local_id.y][local_id.x] = ${a.type.value}(0);
}
col = k_start + local_id.x;
row = tile_col_start + local_id.y;
if (col < uniforms.K && row < uniforms.N) {
tile_b[local_id.y][local_id.x] = b[row * uniforms.K + col];
} else {
tile_b[local_id.y][local_id.x] = ${b.type.value}(0);
}
`;
calcResult = `value += tile_a[k][local_id.y] * tile_b[local_id.x][k];`;
} else if (attributes.transA && !attributes.transB) {
fillWorkgroupMemory = `
var col = tile_row_start + local_id.x;
var row = k_start + local_id.y;
if (col < uniforms.M && row < uniforms.K) {
tile_a[local_id.y][local_id.x] = a[row * uniforms.M + col];
} else {
tile_a[local_id.y][local_id.x] = ${a.type.value}(0);
}
col = tile_col_start + local_id.x;
row = k_start + local_id.y;
if (col < uniforms.N && row < uniforms.K) {
tile_b[local_id.y][local_id.x] = b[row * uniforms.N + col];
} else {
tile_b[local_id.y][local_id.x] = ${b.type.value}(0);
}
`;
calcResult = `value += tile_a[k][local_id.y] * tile_b[k][local_id.x];`;
} else if (!attributes.transA && attributes.transB) {
fillWorkgroupMemory = `
var col = k_start + local_id.x;
var row = tile_row_start + local_id.y;
if (col < uniforms.K && row < uniforms.M) {
tile_a[local_id.y][local_id.x] = a[row * uniforms.K + col];
} else {
tile_a[local_id.y][local_id.x] = ${a.type.value}(0);
}
col = k_start + local_id.x;
row = tile_col_start + local_id.y;
if (col < uniforms.K && row < uniforms.N) {
tile_b[local_id.y][local_id.x] = b[row * uniforms.K + col];
} else {
tile_b[local_id.y][local_id.x] = ${b.type.value}(0);
}
`;
calcResult = `value += tile_a[local_id.y][k] * tile_b[local_id.x][k];`;
} else if (!attributes.transA && !attributes.transB) {
fillWorkgroupMemory = `
var col = k_start + local_id.x;
var row = tile_row_start + local_id.y;
if (col < uniforms.K && row < uniforms.M) {
tile_a[local_id.y][local_id.x] = a[row * uniforms.K + col];
} else {
tile_a[local_id.y][local_id.x] = ${a.type.value}(0);
}
col = tile_col_start + local_id.x;
row = k_start + local_id.y;
if (col < uniforms.N && row < uniforms.K) {
tile_b[local_id.y][local_id.x] = b[row * uniforms.N + col];
} else {
tile_b[local_id.y][local_id.x] = ${b.type.value}(0);
}
`;
calcResult = `value += tile_a[local_id.y][k] * tile_b[k][local_id.x];`;
}
const calculateAlpha = attributes.alpha === 1 ? '' : 'value *= uniforms.alpha;';
return `
${shaderHelper.registerUniforms(uniforms).declareVariables(...variables)}
var<workgroup> tile_a: array<array<${a.type.storage}, ${tileSize}>, ${tileSize}>;
var<workgroup> tile_b: array<array<${b.type.storage}, ${tileSize}>, ${tileSize}>;
${shaderHelper.mainStart([tileSize, tileSize, 1])}
let tile_col_start = (workgroup_index % uniforms.num_tile_n) * ${tileSize};
let tile_row_start = (workgroup_index / uniforms.num_tile_n) * ${tileSize};
let num_tiles = (uniforms.K - 1) / ${tileSize} + 1;
var k_start = 0u;
var value = ${output.type.value}(0);
for (var t: u32 = 0u; t < num_tiles; t++) {
${fillWorkgroupMemory}
k_start = k_start + ${tileSize};
workgroupBarrier();
for (var k: u32 = 0u; k < ${tileSize}; k++) {
${calcResult}
}
workgroupBarrier();
}
${calculateAlpha}
let m = tile_row_start + local_id.y;
let n = tile_col_start + local_id.x;
${(() => {
if (c != null) {
return `let cOffset = ${c.broadcastedIndicesToOffset('vec2(m, n)', output)}; value += ${
output.type.value
}(uniforms.beta) * ${c.getByOffset('cOffset')};`;
}
return '';
})()}
if (m < uniforms.M && n < uniforms.N) {
output[m * uniforms.N + n] = value;
}
}`;
};
if (useShared) {
return {
name: 'GemmShared',
shaderCache: { hint: `${attributes.cacheKey}`, inputDependencies },
getRunData: () => ({
outputs: [{ dims: outputShape, dataType: inputs[0].dataType }],
dispatchGroup: { x: numTileN * numTileM },
programUniforms,
}),
getShaderSource: getShaderSourceShared,
};
}
return {
name: 'Gemm',
shaderCache: { hint: `${attributes.cacheKey}`, inputDependencies },
getRunData: () => ({
outputs: [{ dims: outputShape, dataType: inputs[0].dataType }],
dispatchGroup: { x: Math.ceil(outputSize / 64 /* workgroup size */) },
programUniforms,
}),
getShaderSource,
};
};
export const parseGemmAttributes = (attributes: Record<string, unknown>): GemmAttributes => {
const transA = attributes.transA as boolean;
const transB = attributes.transB as boolean;
const alpha = attributes.alpha as number;
const beta = attributes.beta as number;
return {
transA,
transB,
alpha,
beta,
cacheKey: `${attributes.transA};${attributes.transB};${attributes.alpha === 1}`,
};
};
export const gemm = (context: ComputeContext, attributes: GemmAttributes): void => {
validateInputs(context.inputs);
context.compute(createGemmProgramInfo(context.inputs, attributes));
};