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onnxruntime-web

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A Javascript library for running ONNX models on browsers

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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. import { ShapeUtil } from '../../util'; import { TextureLayoutStrategy, WidthHeightPrefs } from './texture-layout-strategy'; import { TextureLayout, TextureType } from './types'; export const createTextureLayoutFromTextureType = ( textureLayoutStrategy: TextureLayoutStrategy, shape: readonly number[], textureType: TextureType, ): TextureLayout => { const channel = textureType === TextureType.unpacked || textureType === TextureType.unpackedReversed ? 1 : 4; const isPacked = textureType === TextureType.packed; const reverseWH = textureType === TextureType.unpackedReversed || textureType === TextureType.packed; const breakAxis = textureType === TextureType.packedLastDimension ? shape.length - 1 : undefined; const unpackedShape = textureType === TextureType.packedLastDimension ? shape.map((d, i) => (i === shape.length - 1 ? d * 4 : d)) : undefined; return createTextureLayoutFromShape(textureLayoutStrategy, shape, channel, unpackedShape, { isPacked, reverseWH, breakAxis, }); }; export const calculateTextureWidthAndHeight = ( textureLayoutStrategy: TextureLayoutStrategy, shape: readonly number[], textureType: TextureType, ): [number, number] => { const layout = createTextureLayoutFromTextureType(textureLayoutStrategy, shape, textureType); return [layout.width, layout.height]; }; /** * Create a TextureLayout object from shape. */ export const createTextureLayoutFromShape = ( textureLayoutStrategy: TextureLayoutStrategy, shape: readonly number[], channels: 1 | 4 = 1, unpackedShape?: readonly number[], prefs?: WidthHeightPrefs, ): TextureLayout => { const isPacked = !!(prefs && prefs.isPacked); const [width, height] = textureLayoutStrategy.computeTextureWH(isPacked ? unpackedShape || shape : shape, prefs); const rank = shape.length; let inferredDims = shape.slice(0); if (rank === 0) { inferredDims = [1]; } if (channels === 1) { // unpackedShape will take `shape` and not `inferredDims` so as to create a scalar Tensor if need be unpackedShape = shape; } else if (isPacked) { if (channels !== 4) { throw new Error('a packed texture must be 4-channel'); } unpackedShape = shape; if (rank > 0) { inferredDims[rank - 1] = Math.ceil(inferredDims[rank - 1] / 2); } if (rank > 1) { inferredDims[rank - 2] = Math.ceil(inferredDims[rank - 2] / 2); } } else if (!unpackedShape) { throw new Error('Unpacked shape is needed when using channels > 1'); } return { width, height, channels, isPacked, shape: inferredDims, strides: ShapeUtil.computeStrides(inferredDims), unpackedShape, reversedWH: prefs && prefs.reverseWH, }; };