onnxruntime-web
Version:
A Javascript library for running ONNX models on browsers
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text/typescript
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import { ShapeUtil } from '../../util';
import { TextureLayoutStrategy, WidthHeightPrefs } from './texture-layout-strategy';
import { TextureLayout, TextureType } from './types';
export const createTextureLayoutFromTextureType = (
textureLayoutStrategy: TextureLayoutStrategy,
shape: readonly number[],
textureType: TextureType,
): TextureLayout => {
const channel = textureType === TextureType.unpacked || textureType === TextureType.unpackedReversed ? 1 : 4;
const isPacked = textureType === TextureType.packed;
const reverseWH = textureType === TextureType.unpackedReversed || textureType === TextureType.packed;
const breakAxis = textureType === TextureType.packedLastDimension ? shape.length - 1 : undefined;
const unpackedShape =
textureType === TextureType.packedLastDimension
? shape.map((d, i) => (i === shape.length - 1 ? d * 4 : d))
: undefined;
return createTextureLayoutFromShape(textureLayoutStrategy, shape, channel, unpackedShape, {
isPacked,
reverseWH,
breakAxis,
});
};
export const calculateTextureWidthAndHeight = (
textureLayoutStrategy: TextureLayoutStrategy,
shape: readonly number[],
textureType: TextureType,
): [number, number] => {
const layout = createTextureLayoutFromTextureType(textureLayoutStrategy, shape, textureType);
return [layout.width, layout.height];
};
/**
* Create a TextureLayout object from shape.
*/
export const createTextureLayoutFromShape = (
textureLayoutStrategy: TextureLayoutStrategy,
shape: readonly number[],
channels: 1 | 4 = 1,
unpackedShape?: readonly number[],
prefs?: WidthHeightPrefs,
): TextureLayout => {
const isPacked = !!(prefs && prefs.isPacked);
const [width, height] = textureLayoutStrategy.computeTextureWH(isPacked ? unpackedShape || shape : shape, prefs);
const rank = shape.length;
let inferredDims = shape.slice(0);
if (rank === 0) {
inferredDims = [1];
}
if (channels === 1) {
// unpackedShape will take `shape` and not `inferredDims` so as to create a scalar Tensor if need be
unpackedShape = shape;
} else if (isPacked) {
if (channels !== 4) {
throw new Error('a packed texture must be 4-channel');
}
unpackedShape = shape;
if (rank > 0) {
inferredDims[rank - 1] = Math.ceil(inferredDims[rank - 1] / 2);
}
if (rank > 1) {
inferredDims[rank - 2] = Math.ceil(inferredDims[rank - 2] / 2);
}
} else if (!unpackedShape) {
throw new Error('Unpacked shape is needed when using channels > 1');
}
return {
width,
height,
channels,
isPacked,
shape: inferredDims,
strides: ShapeUtil.computeStrides(inferredDims),
unpackedShape,
reversedWH: prefs && prefs.reverseWH,
};
};