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onnxruntime-web

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A Javascript library for running ONNX models on browsers

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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. import { Logger } from '../../instrument'; import { assert } from '../../util'; /** Layout preferences */ export interface WidthHeightPrefs { breakAxis?: number; isPacked?: boolean; reverseWH?: boolean; } /** * TextureLayoutStrategy is an abstraction for different plans * for mapping n-dimensional arrays to 2D textures (and back) */ export interface TextureLayoutStrategy { computeTextureWH(shape: readonly number[], prefs?: WidthHeightPrefs): [number, number]; } /** * This strategy try to find the minimal max(W,H) that fulfills (W * H == totalSize) */ export class AlwaysKeepOriginalSizeStrategy implements TextureLayoutStrategy { constructor(public maxTextureSize: number) {} computeTextureWH(shape: readonly number[], prefs?: WidthHeightPrefs): [number, number] { // scalar tensor if (shape.length === 0) { return [1, 1]; } const maxTextureSize = this.maxTextureSize; if (prefs && prefs.breakAxis !== undefined) { // check to see if dims fit const wsize = prefs.breakAxis >= shape.length ? 1 : shape.slice(prefs.breakAxis).reduce((a, b) => a * b); const hsize = prefs.breakAxis <= 0 ? 1 : shape.slice(0, prefs.breakAxis).reduce((a, b) => a * b); if (wsize > maxTextureSize || hsize > maxTextureSize) { // ignore preferences // continue with default layout Logger.verbose( 'TextureLayout', `Given width/height preferences were unattainable: shape:${shape}, breakAxis:${prefs.breakAxis}`, ); } else { return [wsize, hsize]; } } const totalSize = shape.reduce((a, b) => a * b); let width = Math.floor(Math.sqrt(totalSize)); for (; width < maxTextureSize && width < totalSize; width++) { if (totalSize % width === 0) { break; } } if (width >= maxTextureSize || totalSize % width !== 0) { throw new Error(`The given dimensions are outside this GPU's boundaries: ${shape}`); } return [width, totalSize / width]; } } export class PreferLogicalStrategy implements TextureLayoutStrategy { constructor(public maxTextureSize: number) {} computeTextureWH(shape: readonly number[], prefs?: WidthHeightPrefs): [number, number] { const wh = this.computeTexture(shape, prefs); if (prefs && prefs.isPacked) { wh[0] /= 2; wh[1] /= 2; } if (prefs && prefs.reverseWH) { return [wh[1], wh[0]]; } return wh; } computeTexture(shape: readonly number[], prefs?: WidthHeightPrefs): [number, number] { const isPacked = prefs && prefs.isPacked; // scalar tensor if (shape.length === 0) { return isPacked ? [2, 2] : [1, 1]; } let maxTextureSize = this.maxTextureSize; if (prefs && prefs.breakAxis !== undefined) { // check to see if dims fit const wsize = prefs.breakAxis >= shape.length ? 1 : shape.slice(prefs.breakAxis).reduce((a, b) => a * b); const hsize = prefs.breakAxis <= 0 ? 1 : shape.slice(0, prefs.breakAxis).reduce((a, b) => a * b); if (wsize > maxTextureSize || hsize > maxTextureSize) { // ignore preferences // continue with default layout Logger.verbose( 'TextureLayout', `Given width/height preferences were unattainable: shape:${shape}, breakAxis:${prefs.breakAxis}`, ); } else { return [wsize, hsize]; } } let logShape = shape.slice(0); if (isPacked) { maxTextureSize = maxTextureSize * 2; // This logic ensures we accurately count the number of packed texels needed // to accommodate the tensor. We can only pack values in the same texel if // they are from adjacent pairs of rows/cols within the same batch. So if a // tensor has 3 rows, we pretend it has 4 rows in order to account for the // fact that the texels containing the third row are half empty. logShape = logShape.map((_d, i) => i >= logShape.length - 2 ? (logShape[i] % 2 === 0 ? logShape[i] : logShape[i] + 1) : logShape[i], ); // Packed texture height is at least 2 (the channel height of a single // texel). if (logShape.length === 1) { logShape = [2, logShape[0]]; } } // If logical shape is 2, we don't squeeze, since we want to match physical. if (logShape.length !== 2) { const squeezeResult = squeezeShape(logShape); logShape = squeezeResult.newShape; } const size = sizeFromShape(logShape); if (logShape.length <= 1 && size <= maxTextureSize) { return [1, size]; } else if (logShape.length === 2 && logShape[0] <= maxTextureSize && logShape[1] <= maxTextureSize) { return logShape as [number, number]; } else if (logShape.length === 3 && logShape[0] * logShape[1] <= maxTextureSize && logShape[2] <= maxTextureSize) { return [logShape[0] * logShape[1], logShape[2]]; } else if (logShape.length === 3 && logShape[0] <= maxTextureSize && logShape[1] * logShape[2] <= maxTextureSize) { return [logShape[0], logShape[1] * logShape[2]]; } else if ( logShape.length === 4 && logShape[0] * logShape[1] * logShape[2] <= maxTextureSize && logShape[3] <= maxTextureSize ) { return [logShape[0] * logShape[1] * logShape[2], logShape[3]]; } else if ( logShape.length === 4 && logShape[0] <= maxTextureSize && logShape[1] * logShape[2] * logShape[3] <= maxTextureSize ) { return [logShape[0], logShape[1] * logShape[2] * logShape[3]]; } else { if (isPacked) { // For packed textures size equals the number of channels required to // accommodate the texture data. However in order to squarify such that // inner dimensions stay even, we rewrite size to equal the number of // texels. Then in the return statement we rehydrate the squarified // dimensions to channel units. return sizeToSquarishShape(size / 4).map((d) => d * 2) as [number, number]; } return sizeToSquarishShape(size); } } } export function squeezeShape(shape: number[], axis?: number[]): { newShape: number[]; keptDims: number[] } { const newShape: number[] = []; const keptDims: number[] = []; const isEmptyArray = axis != null && Array.isArray(axis) && axis.length === 0; const axes = axis == null || isEmptyArray ? null : parseAxisParam(axis, shape).sort(); let j = 0; for (let i = 0; i < shape.length; ++i) { if (axes != null) { if (axes[j] === i && shape[i] !== 1) { throw new Error(`Can't squeeze axis ${i} since its dim '${shape[i]}' is not 1`); } if ((axes[j] == null || axes[j] > i) && shape[i] === 1) { newShape.push(shape[i]); keptDims.push(i); } if (axes[j] <= i) { j++; } } if (shape[i] !== 1) { newShape.push(shape[i]); keptDims.push(i); } } return { newShape, keptDims }; } export function parseAxisParam(axis: number | number[], shape: number[]): number[] { const rank = shape.length; // Normalize input axis = axis == null ? shape.map((_s, i) => i) : ([] as number[]).concat(axis); // Check for valid range assert( axis.every((ax) => ax >= -rank && ax < rank), () => `All values in axis param must be in range [-${rank}, ${rank}) but ` + `got axis ${axis}`, ); // Check for only integers assert(axis.every(isInt), () => 'All values in axis param must be integers but ' + `got axis ${axis}`); // Handle negative axis. return axis.map((a) => (a < 0 ? rank + a : a)); } export function isInt(a: number): boolean { return a % 1 === 0; } export function sizeFromShape(shape: number[]): number { if (shape.length === 0) { // Scalar. return 1; } let size = shape[0]; for (let i = 1; i < shape.length; i++) { size *= shape[i]; } return size; } export function getRowsCols(shape: number[]): [number, number] { if (shape.length === 0) { throw Error('Cannot get rows and columns of an empty shape array.'); } return [shape.length > 1 ? shape[shape.length - 2] : 1, shape[shape.length - 1]]; } export function sizeToSquarishShape(size: number): [number, number] { const width = Math.ceil(Math.sqrt(size)); return [width, Math.ceil(size / width)]; } export function getBatchDim(shape: number[], dimsToSkip = 2): number { return sizeFromShape(shape.slice(0, shape.length - dimsToSkip)); }