onnxruntime-web
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A Javascript library for running ONNX models on browsers
368 lines (329 loc) • 11.7 kB
text/typescript
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import { AttributeWithCacheKey, createAttributeWithCacheKey } from '../../../attribute-with-cache-key';
import { Graph } from '../../../graph';
import { Tensor } from '../../../tensor';
import { MAX_CLIP, MIN_CLIP } from '../../../util';
import { FunctionType, GlslValueFunction } from '../glsl-definitions';
import { getGlsl } from '../glsl-source';
import { WebGLInferenceHandler } from '../inference-handler';
import { ProgramInfo, ProgramInfoLoader, ProgramMetadata, TextureType } from '../types';
export function glslAbs(): GlslValueFunction {
return glslBuiltinUnary('abs');
}
export function glslAcos(): GlslValueFunction {
return glslBuiltinUnary('acos');
}
export function glslAsin(): GlslValueFunction {
return glslBuiltinUnary('asin');
}
export function glslAtan(): GlslValueFunction {
return glslBuiltinUnary('atan');
}
export function glslCeil(): GlslValueFunction {
return glslBuiltinUnary('ceil');
}
export function glslCos(): GlslValueFunction {
return glslBuiltinUnary('cos');
}
export function glslElu(alpha: number): GlslValueFunction {
const name = 'elu';
const body = `
const float alpha = float(${alpha});
float ${name}_(float a) {
return a >= 0.0 ? a: (exp(a) - 1.0) * alpha;
}
vec4 ${name}_(vec4 v) {
return vec4(${name}_(v.x), ${name}_(v.y), ${name}_(v.z), ${name}_(v.w));
}
`;
return { body, name, type: FunctionType.ValueBased };
}
export function glslExp(): GlslValueFunction {
return glslBuiltinUnary('exp');
}
export function glslFloor(): GlslValueFunction {
return glslBuiltinUnary('floor');
}
export function glslClip(min: number, max: number): GlslValueFunction {
const name = 'clip';
const body = `
const float min = float(${min});
const float max = float(${max});
float ${name}_(float a) {
return clamp(a, min, max);
}
vec4 ${name}_(vec4 v) {
return clamp(v, min, max);
}
`;
return { body, name, type: FunctionType.ValueBased };
}
export function glslIdentity(): GlslValueFunction {
const name = 'indentity';
const body = `
float ${name}_(float a) {
return a;
}
vec4 ${name}_(vec4 v) {
return v;
}
`;
return { body, name, type: FunctionType.ValueBased };
}
export function glslLeakyRelu(alpha: number): GlslValueFunction {
const name = 'leakyRelu';
const body = `
const float alpha = float(${alpha});
float ${name}_(float a) {
return a < 0.0 ? a * alpha : a;
}
vec4 ${name}_(vec4 v) {
return vec4(${name}_(v.x), ${name}_(v.y), ${name}_(v.z), ${name}_(v.w));
}
`;
return { body, name, type: FunctionType.ValueBased };
}
export function glslLog(): GlslValueFunction {
return glslBuiltinUnary('log');
}
export function glslNeg(): GlslValueFunction {
const name = 'neg';
const body = `
float ${name}_(float a) {
return -a;
}
vec4 ${name}_(vec4 v) {
return -v;
}
`;
return { body, name, type: FunctionType.ValueBased };
}
export function glslNot(): GlslValueFunction {
const name = 'not';
const body = `
float ${name}_(float a) {
return float( ! bool(a) );
}
bool ${name}_(bool a) {
return !a;
}
vec4 ${name}_(vec4 v) {
return vec4(!bool(v.x), !bool(v.y), !bool(v.z), !bool(v.w));
}
bvec4 ${name}_(bvec4 v) {
return bvec4(!v.x, !v.y, !v.z, !v.w);
}
`;
return { body, name, type: FunctionType.ValueBased };
}
export function glslSin(): GlslValueFunction {
return glslBuiltinUnary('sin');
}
export function glslRelu(): GlslValueFunction {
const name = 'relu';
const body = `
float ${name}_(float a) {
return max( a, 0.0 );
}
vec4 ${name}_(vec4 v) {
return max( v, 0.0 );
}
`;
return { body, name, type: FunctionType.ValueBased };
}
export function glslSigmoid(): GlslValueFunction {
const name = 'sigmoid';
const body = `
float ${name}_(float a) {
return 1.0 / (1.0 + exp(-a));
}
vec4 ${name}_(vec4 v) {
return 1.0 / (1.0 + exp(-v));
}
`;
return { body, name, type: FunctionType.ValueBased };
}
export function glslSqrt(): GlslValueFunction {
return glslBuiltinUnary('sqrt');
}
export function glslTan(): GlslValueFunction {
return glslBuiltinUnary('tan');
}
export function glslTanh(): GlslValueFunction {
const name = 'tanh';
const body = `
float ${name}_(float a) {
a = clamp(a, -10., 10.);
a = exp(2.*a);
return (a - 1.) / (a + 1.);
}
vec4 ${name}_(vec4 v) {
v = clamp(v, -10., 10.);
v = exp(2.*v);
return (v - 1.) / (v + 1.);
}
`;
return { body, name, type: FunctionType.ValueBased };
}
function glslBuiltinUnary(name: string): GlslValueFunction {
const body = `
float ${name}_(float a) {
return ${name}(a);
}
vec4 ${name}_(vec4 v) {
return ${name}(v);
}
`;
return { body, name, type: FunctionType.ValueBased };
}
/////
/////
/////
const createElementwiseProgramInfo = (
handler: WebGLInferenceHandler,
metadata: ProgramMetadata,
input: Tensor,
glslFunc: GlslValueFunction,
): ProgramInfo => {
const textureType = handler.session.pack ? TextureType.packed : TextureType.unpacked;
const glsl = getGlsl(handler.session.backend.glContext.version);
return {
...metadata,
output: { dims: input.dims, type: input.type, textureType },
shaderSource: `
${glslFunc.body}
void main() {
vec4 v = ${glsl.texture2D}(A, TexCoords);
v = ${glslFunc.name}_(v);
${glsl.output} = v;
}
`,
hasMain: true,
};
};
const createElementwiseProgramInfoLoader = (
handler: WebGLInferenceHandler,
input: Tensor,
glslFunc: GlslValueFunction,
cacheKey?: string,
): ProgramInfoLoader => {
const textureType = handler.session.pack ? TextureType.packed : TextureType.unpacked;
const metadata = { name: glslFunc.name, inputTypes: [textureType], inputNames: ['A'], cacheHint: cacheKey };
return { ...metadata, get: () => createElementwiseProgramInfo(handler, metadata, input, glslFunc) };
};
export const abs = (handler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] => [
handler.run(createElementwiseProgramInfoLoader(handler, inputs[0], glslAbs()), inputs),
];
export const acos = (handler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] => [
handler.run(createElementwiseProgramInfoLoader(handler, inputs[0], glslAcos()), inputs),
];
export const asin = (handler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] => [
handler.run(createElementwiseProgramInfoLoader(handler, inputs[0], glslAsin()), inputs),
];
export const atan = (handler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] => [
handler.run(createElementwiseProgramInfoLoader(handler, inputs[0], glslAtan()), inputs),
];
export interface ClipAttributes extends AttributeWithCacheKey {
readonly min: number;
readonly max: number;
}
export const clip = (handler: WebGLInferenceHandler, inputs: Tensor[], attributes: ClipAttributes): Tensor[] => [
handler.run(
createElementwiseProgramInfoLoader(
handler,
inputs[0],
glslClip(attributes.min, attributes.max),
attributes.cacheKey,
),
inputs,
),
];
export const parseClipAttributes = (node: Graph.Node): ClipAttributes =>
createAttributeWithCacheKey({
min: node.attributes.getFloat('min', MIN_CLIP),
max: node.attributes.getFloat('max', MAX_CLIP),
});
export const clipV11 = (handler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] => {
const attributes = generateClipAttributesFromInputs(handler, inputs);
return clip(handler, [inputs[0]], attributes);
};
const generateClipAttributesFromInputs = (handler: WebGLInferenceHandler, inputs: Tensor[]): ClipAttributes => {
if (
inputs.length >= 3 &&
(!handler.session.isInitializer(inputs[1].dataId) || !handler.session.isInitializer(inputs[2].dataId))
) {
throw new Error('dynamic clip attributes are not allowed');
}
const min = inputs.length >= 3 ? inputs[1].numberData[0] : MIN_CLIP;
const max = inputs.length >= 3 ? inputs[2].numberData[0] : MAX_CLIP;
return createAttributeWithCacheKey({ min, max });
};
export const ceil = (handler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] => [
handler.run(createElementwiseProgramInfoLoader(handler, inputs[0], glslCeil()), inputs),
];
export const cos = (handler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] => [
handler.run(createElementwiseProgramInfoLoader(handler, inputs[0], glslCos()), inputs),
];
export interface EluAttributes extends AttributeWithCacheKey {
readonly alpha: number;
}
export const elu = (handler: WebGLInferenceHandler, inputs: Tensor[], attributes: EluAttributes): Tensor[] => [
handler.run(
createElementwiseProgramInfoLoader(handler, inputs[0], glslElu(attributes.alpha), attributes.cacheKey),
inputs,
),
];
export const parseEluAttributes = (node: Graph.Node): EluAttributes =>
createAttributeWithCacheKey({ alpha: node.attributes.getFloat('alpha', 1.0) });
export const exp = (handler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] => [
handler.run(createElementwiseProgramInfoLoader(handler, inputs[0], glslExp()), inputs),
];
export const floor = (handler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] => [
handler.run(createElementwiseProgramInfoLoader(handler, inputs[0], glslFloor()), inputs),
];
export const identity = (handler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] => [
handler.run(createElementwiseProgramInfoLoader(handler, inputs[0], glslIdentity()), inputs),
];
export interface LeakyReluAttributes extends AttributeWithCacheKey {
readonly alpha: number;
}
export const leakyRelu = (
handler: WebGLInferenceHandler,
inputs: Tensor[],
attributes: LeakyReluAttributes,
): Tensor[] => [
handler.run(
createElementwiseProgramInfoLoader(handler, inputs[0], glslLeakyRelu(attributes.alpha), attributes.cacheKey),
inputs,
),
];
export const parseLeakyReluAttributes = (node: Graph.Node): LeakyReluAttributes =>
createAttributeWithCacheKey({ alpha: node.attributes.getFloat('alpha', 0.01) });
export const log = (handler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] => [
handler.run(createElementwiseProgramInfoLoader(handler, inputs[0], glslLog()), inputs),
];
export const neg = (handler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] => [
handler.run(createElementwiseProgramInfoLoader(handler, inputs[0], glslNeg()), inputs),
];
export const not = (handler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] => [
handler.run(createElementwiseProgramInfoLoader(handler, inputs[0], glslNot()), inputs),
];
export const relu = (handler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] => [
handler.run(createElementwiseProgramInfoLoader(handler, inputs[0], glslRelu()), inputs),
];
export const sigmoid = (handler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] => [
handler.run(createElementwiseProgramInfoLoader(handler, inputs[0], glslSigmoid()), inputs),
];
export const sin = (handler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] => [
handler.run(createElementwiseProgramInfoLoader(handler, inputs[0], glslSin()), inputs),
];
export const sqrt = (handler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] => [
handler.run(createElementwiseProgramInfoLoader(handler, inputs[0], glslSqrt()), inputs),
];
export const tan = (handler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] => [
handler.run(createElementwiseProgramInfoLoader(handler, inputs[0], glslTan()), inputs),
];
export const tanh = (handler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] => [
handler.run(createElementwiseProgramInfoLoader(handler, inputs[0], glslTanh()), inputs),
];