onnxruntime-web
Version:
A Javascript library for running ONNX models on browsers
93 lines (73 loc) • 3.54 kB
text/typescript
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import {DataType} from '../../../wasm-common';
import {TensorView} from '../../tensor-view';
import {ShapeUtil} from '../../util';
import {ComputeContext, ProgramInfo} from '../types';
import {createTensorShapeVariables, inputVariable, outputVariable, ShaderHelper} from './common';
const getRepeats = (repeatsTensorView: TensorView): readonly number[] =>
Array.from(repeatsTensorView.getBigInt64Array(), Number);
const validateInputs = (inputs: readonly TensorView[]): void => {
if (!inputs || inputs.length !== 2) {
throw new Error('Tile requires 2 inputs.');
}
if (inputs[0].dataType !== DataType.float && inputs[0].dataType !== DataType.int32 &&
inputs[0].dataType !== DataType.uint32) {
throw new Error('Tile only support float, int32, and uint32 data types');
}
if (inputs[1].dataType !== DataType.int64) {
throw new Error('Tile `repeats` input should be of int64 data type');
}
if (inputs[1].dims.length !== 1) {
throw new Error('Tile `repeats` input should be 1-D');
}
const repeats: readonly number[] = getRepeats(inputs[1]);
if (repeats.length !== inputs[0].dims.length) {
throw new Error('Tile `repeats` input should have same number of elements as rank of input data tensor');
}
};
const getOutputShape = (inputShape: readonly number[], repeats: readonly number[]): readonly number[] => {
const outputShape: number[] = [];
for (let i = 0; i < inputShape.length; ++i) {
outputShape.push(inputShape[i] * repeats[i]);
}
return outputShape;
};
export const createTileProgramInfo = (inputs: readonly TensorView[]): ProgramInfo => {
const inputShape = inputs[0].dims;
const repeats: readonly number[] = getRepeats(inputs[1]);
const outputShape = getOutputShape(inputShape, repeats);
const outputSize = ShapeUtil.size(outputShape);
const dataType = inputs[0].dataType;
const input = inputVariable('input', dataType, inputShape.length);
const output = outputVariable('output', dataType, outputShape.length);
const getShaderSource = (shaderHelper: ShaderHelper) => `
const inputShape = ${input.indices(...inputShape)};
${shaderHelper.registerUniform('output_size', 'u32').declareVariables(input, output)}
${shaderHelper.mainStart()}
${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes('uniforms.output_size')}
let output_indices = ${output.offsetToIndices('global_idx')};
var input_indices: ${input.type.indices};
for (var i = 0; i < ${inputShape.length}; i++) {
let input_dim_i = ${input.indicesGet('uniforms.input_shape', 'i')};
let input_dim_value = ${output.indicesGet('output_indices', 'i')} % input_dim_i;
${input.indicesSet('input_indices', 'i', 'input_dim_value')}
}
${output.setByOffset('global_idx', input.getByIndices('input_indices'))}
}`;
return {
name: 'Tile',
shaderCache: {hint: `${repeats}`, inputDependencies: ['rank']},
getRunData: () => ({
outputs: [{dims: outputShape, dataType: inputs[0].dataType}],
dispatchGroup: {x: Math.ceil(outputSize / 64 /* workgroup size */)},
programUniforms:
[{type: DataType.uint32, data: outputSize}, ...createTensorShapeVariables(inputs[0].dims, outputShape)],
}),
getShaderSource,
};
};
export const tile = (context: ComputeContext): void => {
validateInputs(context.inputs);
context.compute(createTileProgramInfo(context.inputs), {inputs: [0]});
};