onnxruntime-web
Version:
A Javascript library for running ONNX models on browsers
105 lines (93 loc) • 4.48 kB
text/typescript
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import {DataType} from '../../../wasm-common';
import {TensorView} from '../../tensor-view';
import {ShapeUtil} from '../../util';
import {ComputeContext, ProgramInfo, ProgramUniform} from '../types';
import {createTensorShapeVariables, inputVariable, outputVariable, ShaderHelper} from './common';
const validateInputs = (inputs: readonly TensorView[]): void => {
if (!inputs || inputs.length !== 2) {
throw new Error('Expand requires 2 input.');
}
const inputShape = inputs[0].dims;
const shape = Array.from(inputs[1].getBigInt64Array(), Number);
let shapeIndex = shape.length < inputShape.length ? 0 : shape.length - inputShape.length;
let inputShapeIndex = inputShape.length < shape.length ? 0 : inputShape.length - shape.length;
for (; shapeIndex < shape.length && inputShapeIndex < inputShape.length; ++shapeIndex, ++inputShapeIndex) {
if (shape[shapeIndex] !== inputShape[inputShapeIndex] && shape[shapeIndex] !== 1 &&
inputShape[inputShapeIndex] !== 1) {
throw new Error('Expand requires shape to be broadcastable to input');
}
}
};
const getAdjustedShape = (shape1: readonly number[], shape2: readonly number[]): number[] => {
const diff = shape1.length - shape2.length;
const shape: number[] = [];
for (let i = 0; i < diff; ++i) {
shape.push(shape1[i]);
}
for (let i = 0; i < shape2.length; ++i) {
shape.push(shape2[i] === 1 ? shape1[i + diff] : shape2[i]);
}
return shape;
};
const calculateOutputShape = (inputShape: readonly number[], shape: readonly number[]): number[] =>
(inputShape.length > shape.length) ? getAdjustedShape(inputShape, shape) : getAdjustedShape(shape, inputShape);
const createExpandProgramInfo = (inputs: readonly TensorView[]): ProgramInfo => {
const inputShape = inputs[0].dims;
const shape = Array.from(inputs[1].getBigInt64Array(), Number);
const outputShape: number[] = calculateOutputShape(inputShape, shape);
const dataType = inputs[0].dataType;
const components = dataType === DataType.bool ? 4 : 1;
const outputSize = Math.ceil(ShapeUtil.size(outputShape) / components);
const getShaderSource = (shaderHelper: ShaderHelper) => {
const input = inputVariable('input', dataType, inputShape.length, components);
const output = outputVariable('output', dataType, outputShape.length, components);
let assignment: string;
if (dataType === DataType.bool) {
const singleAssignment = (resStr: string, x: number, typeCast = '') => `
let outputIndices${x} = ${output.offsetToIndices(`outputOffset + ${x}u`)};
let offset${x} = ${input.broadcastedIndicesToOffset(`outputIndices${x}`, output)};
let index${x} = offset${x} / 4u;
let component${x} = offset${x} % 4u;
${resStr}[${x}] = ${typeCast}(${input.getByOffset(`index${x}`)}[component${x}]);
`;
assignment = `
let outputOffset = global_idx * ${components};
var data = vec4<u32>(0);
${singleAssignment('data', 0, 'u32')}
${singleAssignment('data', 1, 'u32')}
${singleAssignment('data', 2, 'u32')}
${singleAssignment('data', 3, 'u32')}
${output.setByOffset('global_idx', 'data')}
}`;
} else {
assignment = `
let outputIndices = ${output.offsetToIndices('global_idx')};
let inputOffset = ${input.broadcastedIndicesToOffset('outputIndices', output)};
${output.setByOffset('global_idx', input.getByOffset('inputOffset'))}
}`;
}
return `
${shaderHelper.registerUniform('vec_size', 'u32').declareVariables(input, output)}
${shaderHelper.mainStart()}
${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes('uniforms.vec_size')}
${assignment}`;
};
const programUniforms: ProgramUniform[] =
[{type: DataType.uint32, data: outputSize}, ...createTensorShapeVariables(inputShape, outputShape)];
return {
name: 'Expand',
shaderCache: {hint: `${outputShape.length}`, inputDependencies: ['rank']},
getShaderSource,
getRunData: () => ({
outputs: [{dims: outputShape, dataType: inputs[0].dataType}],
dispatchGroup: {x: Math.ceil(outputSize / 64 /* workgroup size */)},
programUniforms
})
};
};
export const expand = (context: ComputeContext): void => {
validateInputs(context.inputs);
context.compute(createExpandProgramInfo(context.inputs), {inputs: [0]});
};