onnxruntime-web
Version:
A Javascript library for running ONNX models on browsers
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text/typescript
/**
* @license
* Copyright 2019 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
// sampled from [@tensorflow/tfjs] tfjs-backend-webgpu/src/conv2d_mm_webgpu.ts
//
// modified to fit the needs of the project
import {DataType} from '../../../../wasm-common';
import {LOG_DEBUG} from '../../../log';
import {TensorView} from '../../../tensor-view';
import {ProgramInfo, ProgramInputTensorInfoDependency, ProgramUniform} from '../../types';
import {createTensorShapeVariables, inputVariable, outputVariable, ShaderHelper, tensorTypeToWsglStorageType, UniformsArrayType} from '../common';
import {ConvAttributes} from '../conv';
import {appendActivationUniforms, appendActivationUniformsData, getActivationSnippet} from '../fuse-utils';
import {biasSnippet, typeSnippet} from './activation_util';
import {utilFunctions} from './conv_util';
import {makeMatMulPackedSource, makeMatMulPackedVec4Source} from './matmul_packed_webgpu';
const conv2dCommonSnippet =
(isChannelsLast: boolean, fitAOuter: boolean, fitBOuter: boolean, fitInner: boolean, addBias = false,
attributes: ConvAttributes, innerElementSizeX = 4, innerElementSizeW = 4, innerElementSize = 4,
dataType = 'f32'): string => {
const getXSnippet = (innerElementSize: number) => {
switch (innerElementSize) {
case 1:
return 'resData = x[xIndex];';
case 3:
return `resData = vec3<${dataType}>(x[xIndex], x[xIndex + 1], x[xIndex + 2]);`;
case 4:
return 'resData = x[xIndex / 4];';
default:
throw new Error(`innerElementSize ${innerElementSize} is not supported.`);
}
};
const getWSnippet = (innerElementSize: number) => {
switch (innerElementSize) {
case 1:
return 'return w[row * i32(uniforms.w_shape[3]) + colIn];';
case 4:
return 'return w[row * i32(uniforms.w_shape[3]) / 4 + colIn];';
default:
throw new Error(`innerElementSize ${innerElementSize} is not supported.`);
}
};
const coordASnippet = isChannelsLast ? `
let coord = vec4<i32>(batch, xRow, xCol, xCh);
` :
`
let coord = vec4<i32>(batch, xCh, xRow, xCol);
`;
const coordResSnippet = isChannelsLast ? `
let coords = vec4<i32>(
batch,
row / outWidth,
row % outWidth,
col);
` :
`
let coords = vec4<i32>(
batch,
row,
col / outWidth,
col % outWidth);
`;
const xHeight = isChannelsLast ? 'i32(uniforms.x_shape[1])' : 'i32(uniforms.x_shape[2])';
const xWidth = isChannelsLast ? 'i32(uniforms.x_shape[2])' : 'i32(uniforms.x_shape[3])';
const row = isChannelsLast ? 'row' : 'col';
const col = isChannelsLast ? 'col' : 'row';
const readXSnippet = `
let inChannels = i32(uniforms.w_shape[2]);
let outWidth = ${isChannelsLast ? 'i32(uniforms.result_shape[2])' : 'i32(uniforms.result_shape[3])'};
let outRow = ${row} / outWidth;
let outCol = ${row} % outWidth;
let WRow = ${col} / (i32(uniforms.w_shape[1]) * inChannels);
let WCol = ${col} / inChannels % i32(uniforms.w_shape[1]);
let xRow = outRow * uniforms.stride[0] + uniforms.dilation[0] * WRow - uniforms.pad[0];
let xCol = outCol * uniforms.stride[1] + uniforms.dilation[1] * WCol - uniforms.pad[1];
let xCh = ${col} % inChannels;
var resData = ${typeSnippet(innerElementSizeX, dataType)}(0.0);
// The bounds checking is always needed since we use it to pad zero for
// the 'same' padding type.
if (xRow >= 0 && xRow < ${xHeight} && xCol >= 0 && xCol < ${xWidth}) {
${coordASnippet}
let xIndex = getIndexFromCoords4D(coord, vec4<i32>(uniforms.x_shape));
${getXSnippet(innerElementSizeX)}
}
return resData;`;
const sampleX = isChannelsLast ? (fitAOuter && fitInner ? `
let col = colIn * ${innerElementSizeX};
${readXSnippet}` :
`
let col = colIn * ${innerElementSizeX};
if (row < uniforms.dim_a_outer && col < uniforms.dim_inner) {
${readXSnippet}
}
return ${typeSnippet(innerElementSizeX, dataType)}(0.0);`) :
(fitInner && fitBOuter ? `
let col = colIn * ${innerElementSizeX};
${readXSnippet}` :
`
let col = colIn * ${innerElementSizeX};
if (row < uniforms.dim_inner && col < uniforms.dim_b_outer) {
${readXSnippet}
}
return ${typeSnippet(innerElementSizeX, dataType)}(0.0);`);
const sampleW = `${getWSnippet(innerElementSizeW)}`;
const resType = typeSnippet(innerElementSize, dataType);
const aType =
isChannelsLast ? typeSnippet(innerElementSizeX, dataType) : typeSnippet(innerElementSizeW, dataType);
const bType =
isChannelsLast ? typeSnippet(innerElementSizeW, dataType) : typeSnippet(innerElementSizeX, dataType);
const applyActivation = getActivationSnippet(attributes, resType, dataType);
const userCode = `
fn mm_readA(batch: i32, row : i32, colIn : i32) -> ${aType} {
${isChannelsLast ? sampleX : sampleW}
}
fn mm_readB(batch: i32, row : i32, colIn : i32) -> ${bType} {
${isChannelsLast ? sampleW : sampleX}
}
fn mm_write(batch: i32, row : i32, colIn : i32, valueIn : ${resType}) {
let col = colIn * ${innerElementSize};
if (row < uniforms.dim_a_outer && col < uniforms.dim_b_outer)
{
var value = valueIn;
let outWidth = ${isChannelsLast ? 'i32(uniforms.result_shape[2])' : 'i32(uniforms.result_shape[3])'};
${coordResSnippet}
${biasSnippet(addBias)}
${applyActivation}
setOutputAtCoords(coords[0], coords[1], coords[2], coords[3], value);
}
}`;
return userCode;
};
export const createConv2DMatMulProgramInfo =
(inputs: readonly TensorView[], attributes: ConvAttributes, outputShape: readonly number[], dimAOuter: number,
dimBOuter: number, dimInner: number, hasBias: boolean, sequentialAccessByThreads: boolean): ProgramInfo => {
const isChannelsLast = attributes.format === 'NHWC';
const inChannels = isChannelsLast ? inputs[0].dims[3] : inputs[0].dims[1];
const batchSize = outputShape[0];
const outWidth = isChannelsLast ? outputShape[2] : outputShape[3];
const outHeight = isChannelsLast ? outputShape[1] : outputShape[2];
const outChannels = isChannelsLast ? outputShape[3] : outputShape[1];
// TODO: enable vec4 for NCHW
const isVec4 = isChannelsLast && (inChannels % 4 === 0 || inChannels % 3 === 0) && outChannels % 4 === 0;
// TODO: fine tune size
const dispatchX = isChannelsLast ? outChannels : outWidth * outHeight;
const dispatchY = isChannelsLast ? outWidth * outHeight : outChannels;
const workGroupSize: [number, number, number] = [8, 8, 1];
const elementsPerThread = dimAOuter <= 8 ? [4, 1, 1] : [4, 4, 1];
const dispatch = [
Math.ceil(dispatchX / workGroupSize[0] / elementsPerThread[0]),
Math.ceil(dispatchY / workGroupSize[1] / elementsPerThread[1]),
Math.ceil(batchSize / workGroupSize[2] / elementsPerThread[2])
];
LOG_DEBUG('verbose', () => `[conv2d_mm_webgpu] dispatch = ${dispatch}`);
const innerElementSize = isVec4 ? (isChannelsLast && inChannels % 4 !== 0 ? 3 : 4) : 1;
const tileAOuter = workGroupSize[1] * elementsPerThread[1];
const tileBOuter = workGroupSize[0] * elementsPerThread[0];
const tileInner = Math.max(workGroupSize[0] * innerElementSize, workGroupSize[1]);
const fitAOuter = dimAOuter % tileAOuter === 0;
const fitBOuter = dimBOuter % tileBOuter === 0;
const fitInner = dimInner % tileInner === 0;
const elementsSize = isVec4 ? [innerElementSize, 4, 4] : [1, 1, 1];
const programUniforms: ProgramUniform[] = [
{type: DataType.int32, data: dimAOuter}, {type: DataType.int32, data: dimBOuter},
{type: DataType.int32, data: dimInner}, {type: DataType.int32, data: [attributes.pads[0], attributes.pads[1]]},
{type: DataType.int32, data: attributes.strides}, {type: DataType.int32, data: attributes.dilations}
];
appendActivationUniformsData(attributes, programUniforms);
programUniforms.push(...createTensorShapeVariables(inputs[0].dims, inputs[1].dims));
const inputDependencies: ProgramInputTensorInfoDependency[] = ['rank', 'rank'];
if (hasBias) {
programUniforms.push(...createTensorShapeVariables(inputs[2].dims));
inputDependencies.push('rank');
}
programUniforms.push(...createTensorShapeVariables(outputShape));
const getShaderSource = (shaderHelper: ShaderHelper) => {
const uniforms: UniformsArrayType = [
{name: 'dim_a_outer', type: 'i32'}, {name: 'dim_b_outer', type: 'i32'}, {name: 'dim_inner', type: 'i32'},
{name: 'pad', type: 'i32', length: 2}, {name: 'stride', type: 'i32', length: 2},
{name: 'dilation', type: 'i32', length: 2}
];
appendActivationUniforms(attributes, uniforms);
// TODO: support component 2, 3.
const components = isVec4 ? 4 : 1;
const t = tensorTypeToWsglStorageType(inputs[0].dataType);
let declareFunctions = `
fn setOutputAtIndex(flatIndex : i32, value : ${isVec4 ? `vec4<${t}>` : t}) {
result[flatIndex] = ${isVec4 ? `vec4<${t}>` : t}(value);
}
fn setOutputAtCoords(d0 : i32, d1 : i32, d2 : i32, d3 : i32, value : ${isVec4 ? `vec4<${t}>` : t}) {
let flatIndex = getOutputIndexFromCoords(vec4<i32>(d0, d1, d2, d3));
setOutputAtIndex(flatIndex ${isVec4 ? '/ 4' : ''}, value);
}`;
const x = inputVariable(
'x', inputs[0].dataType, inputs[0].dims.length, innerElementSize === 3 ? 1 : innerElementSize);
const w = inputVariable('w', inputs[1].dataType, inputs[1].dims.length, components);
const inputVariables = [x, w];
const output = outputVariable('result', inputs[0].dataType, outputShape.length, components);
if (hasBias) {
const bias = inputVariable('bias', inputs[2].dataType, inputs[2].dims.length, components);
inputVariables.push(bias);
declareFunctions += `
fn getBiasByOutputCoords(coords : vec4<i32>) -> ${isVec4 ? `vec4<${t}>` : t} {
return bias[coords.${isChannelsLast ? 'w' : 'y'}${isVec4 ? '/ 4' : ''}];
}`;
}
return `
${utilFunctions('uniforms.result_strides')}
//struct Uniforms { xShape : vec4<i32>, wShape : vec4<i32>, outShape : vec4<i32>,
// outShapeStrides: vec3<i32>, filterDims : vec2<i32>, pad : vec2<i32>, stride : vec2<i32>,
// dilation : vec2<i32>, dimAOuter : i32, dimBOuter : i32, dimInner : i32 };
${shaderHelper.registerUniforms(uniforms).declareVariables(...inputVariables, output)}
${declareFunctions}
${
conv2dCommonSnippet(
isChannelsLast, fitAOuter, fitBOuter, fitInner, hasBias, attributes, elementsSize[0], elementsSize[1],
elementsSize[2], t)}
${
isVec4 ?
makeMatMulPackedVec4Source(elementsPerThread, workGroupSize, t, undefined, !isChannelsLast, tileInner) :
makeMatMulPackedSource(
elementsPerThread, workGroupSize, t, undefined, !isChannelsLast, tileInner, false, undefined,
sequentialAccessByThreads)}`;
};
return {
name: 'Conv2DMatMul',
shaderCache: {
hint: `${attributes.cacheKey};${innerElementSize};${isVec4};${fitAOuter};${fitBOuter};${fitInner};${
tileAOuter};${tileBOuter};${tileInner}`,
inputDependencies
},
getRunData: () => ({
outputs: [{dims: outputShape, dataType: inputs[0].dataType}],
dispatchGroup: {x: dispatch[0], y: dispatch[1], z: dispatch[2]},
programUniforms,
}),
getShaderSource
};
};