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One is a new React Framework that makes Vite serve both native and web.

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/**
 * @license React
 * react-dom-test-utils.development.js
 *
 * Copyright (c) Facebook, Inc. and its affiliates.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */

'use strict'

if (process.env.NODE_ENV !== 'production') {
  ;(function () {
    'use strict'

    var React = require('react')
    var ReactDOM = require('react-dom')

    var ReactSharedInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED

    // by calls to these methods by a Babel plugin.
    //
    // In PROD (or in packages without access to React internals),
    // they are left as they are instead.

    function warn(format) {
      {
        {
          for (
            var _len = arguments.length,
              args = new Array(_len > 1 ? _len - 1 : 0),
              _key = 1;
            _key < _len;
            _key++
          ) {
            args[_key - 1] = arguments[_key]
          }

          printWarning('warn', format, args)
        }
      }
    }
    function error(format) {
      {
        {
          for (
            var _len2 = arguments.length,
              args = new Array(_len2 > 1 ? _len2 - 1 : 0),
              _key2 = 1;
            _key2 < _len2;
            _key2++
          ) {
            args[_key2 - 1] = arguments[_key2]
          }

          printWarning('error', format, args)
        }
      }
    }

    function printWarning(level, format, args) {
      // When changing this logic, you might want to also
      // update consoleWithStackDev.www.js as well.
      {
        var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame
        var stack = ReactDebugCurrentFrame.getStackAddendum()

        if (stack !== '') {
          format += '%s'
          args = args.concat([stack])
        } // eslint-disable-next-line react-internal/safe-string-coercion

        var argsWithFormat = args.map(function (item) {
          return String(item)
        }) // Careful: RN currently depends on this prefix

        argsWithFormat.unshift('Warning: ' + format) // We intentionally don't use spread (or .apply) directly because it
        // breaks IE9: https://github.com/facebook/react/issues/13610
        // eslint-disable-next-line react-internal/no-production-logging

        Function.prototype.apply.call(console[level], console, argsWithFormat)
      }
    }

    /**
     * `ReactInstanceMap` maintains a mapping from a public facing stateful
     * instance (key) and the internal representation (value). This allows public
     * methods to accept the user facing instance as an argument and map them back
     * to internal methods.
     *
     * Note that this module is currently shared and assumed to be stateless.
     * If this becomes an actual Map, that will break.
     */
    function get(key) {
      return key._reactInternals
    }

    var FunctionComponent = 0
    var ClassComponent = 1

    var HostRoot = 3 // Root of a host tree. Could be nested inside another node.

    var HostComponent = 5
    var HostText = 6

    // Don't change these two values. They're used by React Dev Tools.
    var NoFlags =
      /*                      */
      0

    var Placement =
      /*                    */
      2
    var Hydrating =
      /*                    */
      4096

    var ReactCurrentOwner = ReactSharedInternals.ReactCurrentOwner
    function getNearestMountedFiber(fiber) {
      var node = fiber
      var nearestMounted = fiber

      if (!fiber.alternate) {
        // If there is no alternate, this might be a new tree that isn't inserted
        // yet. If it is, then it will have a pending insertion effect on it.
        var nextNode = node

        do {
          node = nextNode

          if ((node.flags & (Placement | Hydrating)) !== NoFlags) {
            // This is an insertion or in-progress hydration. The nearest possible
            // mounted fiber is the parent but we need to continue to figure out
            // if that one is still mounted.
            nearestMounted = node.return
          }

          nextNode = node.return
        } while (nextNode)
      } else {
        while (node.return) {
          node = node.return
        }
      }

      if (node.tag === HostRoot) {
        // TODO: Check if this was a nested HostRoot when used with
        // renderContainerIntoSubtree.
        return nearestMounted
      } // If we didn't hit the root, that means that we're in an disconnected tree
      // that has been unmounted.

      return null
    }

    function assertIsMounted(fiber) {
      if (getNearestMountedFiber(fiber) !== fiber) {
        throw new Error('Unable to find node on an unmounted component.')
      }
    }

    function findCurrentFiberUsingSlowPath(fiber) {
      var alternate = fiber.alternate

      if (!alternate) {
        // If there is no alternate, then we only need to check if it is mounted.
        var nearestMounted = getNearestMountedFiber(fiber)

        if (nearestMounted === null) {
          throw new Error('Unable to find node on an unmounted component.')
        }

        if (nearestMounted !== fiber) {
          return null
        }

        return fiber
      } // If we have two possible branches, we'll walk backwards up to the root
      // to see what path the root points to. On the way we may hit one of the
      // special cases and we'll deal with them.

      var a = fiber
      var b = alternate

      while (true) {
        var parentA = a.return

        if (parentA === null) {
          // We're at the root.
          break
        }

        var parentB = parentA.alternate

        if (parentB === null) {
          // There is no alternate. This is an unusual case. Currently, it only
          // happens when a Suspense component is hidden. An extra fragment fiber
          // is inserted in between the Suspense fiber and its children. Skip
          // over this extra fragment fiber and proceed to the next parent.
          var nextParent = parentA.return

          if (nextParent !== null) {
            a = b = nextParent
            continue
          } // If there's no parent, we're at the root.

          break
        } // If both copies of the parent fiber point to the same child, we can
        // assume that the child is current. This happens when we bailout on low
        // priority: the bailed out fiber's child reuses the current child.

        if (parentA.child === parentB.child) {
          var child = parentA.child

          while (child) {
            if (child === a) {
              // We've determined that A is the current branch.
              assertIsMounted(parentA)
              return fiber
            }

            if (child === b) {
              // We've determined that B is the current branch.
              assertIsMounted(parentA)
              return alternate
            }

            child = child.sibling
          } // We should never have an alternate for any mounting node. So the only
          // way this could possibly happen is if this was unmounted, if at all.

          throw new Error('Unable to find node on an unmounted component.')
        }

        if (a.return !== b.return) {
          // The return pointer of A and the return pointer of B point to different
          // fibers. We assume that return pointers never criss-cross, so A must
          // belong to the child set of A.return, and B must belong to the child
          // set of B.return.
          a = parentA
          b = parentB
        } else {
          // The return pointers point to the same fiber. We'll have to use the
          // default, slow path: scan the child sets of each parent alternate to see
          // which child belongs to which set.
          //
          // Search parent A's child set
          var didFindChild = false
          var _child = parentA.child

          while (_child) {
            if (_child === a) {
              didFindChild = true
              a = parentA
              b = parentB
              break
            }

            if (_child === b) {
              didFindChild = true
              b = parentA
              a = parentB
              break
            }

            _child = _child.sibling
          }

          if (!didFindChild) {
            // Search parent B's child set
            _child = parentB.child

            while (_child) {
              if (_child === a) {
                didFindChild = true
                a = parentB
                b = parentA
                break
              }

              if (_child === b) {
                didFindChild = true
                b = parentB
                a = parentA
                break
              }

              _child = _child.sibling
            }

            if (!didFindChild) {
              throw new Error(
                'Child was not found in either parent set. This indicates a bug ' +
                  'in React related to the return pointer. Please file an issue.'
              )
            }
          }
        }

        if (a.alternate !== b) {
          throw new Error(
            "Return fibers should always be each others' alternates. " +
              'This error is likely caused by a bug in React. Please file an issue.'
          )
        }
      } // If the root is not a host container, we're in a disconnected tree. I.e.
      // unmounted.

      if (a.tag !== HostRoot) {
        throw new Error('Unable to find node on an unmounted component.')
      }

      if (a.stateNode.current === a) {
        // We've determined that A is the current branch.
        return fiber
      } // Otherwise B has to be current branch.

      return alternate
    }

    var assign = Object.assign

    /**
     * `charCode` represents the actual "character code" and is safe to use with
     * `String.fromCharCode`. As such, only keys that correspond to printable
     * characters produce a valid `charCode`, the only exception to this is Enter.
     * The Tab-key is considered non-printable and does not have a `charCode`,
     * presumably because it does not produce a tab-character in browsers.
     *
     * @param {object} nativeEvent Native browser event.
     * @return {number} Normalized `charCode` property.
     */
    function getEventCharCode(nativeEvent) {
      var charCode
      var keyCode = nativeEvent.keyCode

      if ('charCode' in nativeEvent) {
        charCode = nativeEvent.charCode // FF does not set `charCode` for the Enter-key, check against `keyCode`.

        if (charCode === 0 && keyCode === 13) {
          charCode = 13
        }
      } else {
        // IE8 does not implement `charCode`, but `keyCode` has the correct value.
        charCode = keyCode
      } // IE and Edge (on Windows) and Chrome / Safari (on Windows and Linux)
      // report Enter as charCode 10 when ctrl is pressed.

      if (charCode === 10) {
        charCode = 13
      } // Some non-printable keys are reported in `charCode`/`keyCode`, discard them.
      // Must not discard the (non-)printable Enter-key.

      if (charCode >= 32 || charCode === 13) {
        return charCode
      }

      return 0
    }

    function functionThatReturnsTrue() {
      return true
    }

    function functionThatReturnsFalse() {
      return false
    } // This is intentionally a factory so that we have different returned constructors.
    // If we had a single constructor, it would be megamorphic and engines would deopt.

    function createSyntheticEvent(Interface) {
      /**
       * Synthetic events are dispatched by event plugins, typically in response to a
       * top-level event delegation handler.
       *
       * These systems should generally use pooling to reduce the frequency of garbage
       * collection. The system should check `isPersistent` to determine whether the
       * event should be released into the pool after being dispatched. Users that
       * need a persisted event should invoke `persist`.
       *
       * Synthetic events (and subclasses) implement the DOM Level 3 Events API by
       * normalizing browser quirks. Subclasses do not necessarily have to implement a
       * DOM interface; custom application-specific events can also subclass this.
       */
      function SyntheticBaseEvent(
        reactName,
        reactEventType,
        targetInst,
        nativeEvent,
        nativeEventTarget
      ) {
        this._reactName = reactName
        this._targetInst = targetInst
        this.type = reactEventType
        this.nativeEvent = nativeEvent
        this.target = nativeEventTarget
        this.currentTarget = null

        for (var _propName in Interface) {
          if (!Interface.hasOwnProperty(_propName)) {
            continue
          }

          var normalize = Interface[_propName]

          if (normalize) {
            this[_propName] = normalize(nativeEvent)
          } else {
            this[_propName] = nativeEvent[_propName]
          }
        }

        var defaultPrevented =
          nativeEvent.defaultPrevented != null
            ? nativeEvent.defaultPrevented
            : nativeEvent.returnValue === false

        if (defaultPrevented) {
          this.isDefaultPrevented = functionThatReturnsTrue
        } else {
          this.isDefaultPrevented = functionThatReturnsFalse
        }

        this.isPropagationStopped = functionThatReturnsFalse
        return this
      }

      assign(SyntheticBaseEvent.prototype, {
        preventDefault: function () {
          this.defaultPrevented = true
          var event = this.nativeEvent

          if (!event) {
            return
          }

          if (event.preventDefault) {
            event.preventDefault() // $FlowFixMe - flow is not aware of `unknown` in IE
          } else if (typeof event.returnValue !== 'unknown') {
            event.returnValue = false
          }

          this.isDefaultPrevented = functionThatReturnsTrue
        },
        stopPropagation: function () {
          var event = this.nativeEvent

          if (!event) {
            return
          }

          if (event.stopPropagation) {
            event.stopPropagation() // $FlowFixMe - flow is not aware of `unknown` in IE
          } else if (typeof event.cancelBubble !== 'unknown') {
            // The ChangeEventPlugin registers a "propertychange" event for
            // IE. This event does not support bubbling or cancelling, and
            // any references to cancelBubble throw "Member not found".  A
            // typeof check of "unknown" circumvents this issue (and is also
            // IE specific).
            event.cancelBubble = true
          }

          this.isPropagationStopped = functionThatReturnsTrue
        },

        /**
         * We release all dispatched `SyntheticEvent`s after each event loop, adding
         * them back into the pool. This allows a way to hold onto a reference that
         * won't be added back into the pool.
         */
        persist: function () {
          // Modern event system doesn't use pooling.
        },

        /**
         * Checks if this event should be released back into the pool.
         *
         * @return {boolean} True if this should not be released, false otherwise.
         */
        isPersistent: functionThatReturnsTrue,
      })
      return SyntheticBaseEvent
    }
    /**
     * @interface Event
     * @see http://www.w3.org/TR/DOM-Level-3-Events/
     */

    var EventInterface = {
      eventPhase: 0,
      bubbles: 0,
      cancelable: 0,
      timeStamp: function (event) {
        return event.timeStamp || Date.now()
      },
      defaultPrevented: 0,
      isTrusted: 0,
    }
    var SyntheticEvent = createSyntheticEvent(EventInterface)

    var UIEventInterface = assign({}, EventInterface, {
      view: 0,
      detail: 0,
    })

    var SyntheticUIEvent = createSyntheticEvent(UIEventInterface)
    var lastMovementX
    var lastMovementY
    var lastMouseEvent

    function updateMouseMovementPolyfillState(event) {
      if (event !== lastMouseEvent) {
        if (lastMouseEvent && event.type === 'mousemove') {
          lastMovementX = event.screenX - lastMouseEvent.screenX
          lastMovementY = event.screenY - lastMouseEvent.screenY
        } else {
          lastMovementX = 0
          lastMovementY = 0
        }

        lastMouseEvent = event
      }
    }
    /**
     * @interface MouseEvent
     * @see http://www.w3.org/TR/DOM-Level-3-Events/
     */

    var MouseEventInterface = assign({}, UIEventInterface, {
      screenX: 0,
      screenY: 0,
      clientX: 0,
      clientY: 0,
      pageX: 0,
      pageY: 0,
      ctrlKey: 0,
      shiftKey: 0,
      altKey: 0,
      metaKey: 0,
      getModifierState: getEventModifierState,
      button: 0,
      buttons: 0,
      relatedTarget: function (event) {
        if (event.relatedTarget === undefined)
          return event.fromElement === event.srcElement
            ? event.toElement
            : event.fromElement
        return event.relatedTarget
      },
      movementX: function (event) {
        if ('movementX' in event) {
          return event.movementX
        }

        updateMouseMovementPolyfillState(event)
        return lastMovementX
      },
      movementY: function (event) {
        if ('movementY' in event) {
          return event.movementY
        } // Don't need to call updateMouseMovementPolyfillState() here
        // because it's guaranteed to have already run when movementX
        // was copied.

        return lastMovementY
      },
    })

    var SyntheticMouseEvent = createSyntheticEvent(MouseEventInterface)
    /**
     * @interface DragEvent
     * @see http://www.w3.org/TR/DOM-Level-3-Events/
     */

    var DragEventInterface = assign({}, MouseEventInterface, {
      dataTransfer: 0,
    })

    var SyntheticDragEvent = createSyntheticEvent(DragEventInterface)
    /**
     * @interface FocusEvent
     * @see http://www.w3.org/TR/DOM-Level-3-Events/
     */

    var FocusEventInterface = assign({}, UIEventInterface, {
      relatedTarget: 0,
    })

    var SyntheticFocusEvent = createSyntheticEvent(FocusEventInterface)
    /**
     * @interface Event
     * @see http://www.w3.org/TR/css3-animations/#AnimationEvent-interface
     * @see https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent
     */

    var AnimationEventInterface = assign({}, EventInterface, {
      animationName: 0,
      elapsedTime: 0,
      pseudoElement: 0,
    })

    var SyntheticAnimationEvent = createSyntheticEvent(AnimationEventInterface)
    /**
     * @interface Event
     * @see http://www.w3.org/TR/clipboard-apis/
     */

    var ClipboardEventInterface = assign({}, EventInterface, {
      clipboardData: function (event) {
        return 'clipboardData' in event ? event.clipboardData : window.clipboardData
      },
    })

    var SyntheticClipboardEvent = createSyntheticEvent(ClipboardEventInterface)
    /**
     * @interface Event
     * @see http://www.w3.org/TR/DOM-Level-3-Events/#events-compositionevents
     */

    var CompositionEventInterface = assign({}, EventInterface, {
      data: 0,
    })

    var SyntheticCompositionEvent = createSyntheticEvent(CompositionEventInterface)
    /**
     * Normalization of deprecated HTML5 `key` values
     * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names
     */

    var normalizeKey = {
      Esc: 'Escape',
      Spacebar: ' ',
      Left: 'ArrowLeft',
      Up: 'ArrowUp',
      Right: 'ArrowRight',
      Down: 'ArrowDown',
      Del: 'Delete',
      Win: 'OS',
      Menu: 'ContextMenu',
      Apps: 'ContextMenu',
      Scroll: 'ScrollLock',
      MozPrintableKey: 'Unidentified',
    }
    /**
     * Translation from legacy `keyCode` to HTML5 `key`
     * Only special keys supported, all others depend on keyboard layout or browser
     * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names
     */

    var translateToKey = {
      8: 'Backspace',
      9: 'Tab',
      12: 'Clear',
      13: 'Enter',
      16: 'Shift',
      17: 'Control',
      18: 'Alt',
      19: 'Pause',
      20: 'CapsLock',
      27: 'Escape',
      32: ' ',
      33: 'PageUp',
      34: 'PageDown',
      35: 'End',
      36: 'Home',
      37: 'ArrowLeft',
      38: 'ArrowUp',
      39: 'ArrowRight',
      40: 'ArrowDown',
      45: 'Insert',
      46: 'Delete',
      112: 'F1',
      113: 'F2',
      114: 'F3',
      115: 'F4',
      116: 'F5',
      117: 'F6',
      118: 'F7',
      119: 'F8',
      120: 'F9',
      121: 'F10',
      122: 'F11',
      123: 'F12',
      144: 'NumLock',
      145: 'ScrollLock',
      224: 'Meta',
    }
    /**
     * @param {object} nativeEvent Native browser event.
     * @return {string} Normalized `key` property.
     */

    function getEventKey(nativeEvent) {
      if (nativeEvent.key) {
        // Normalize inconsistent values reported by browsers due to
        // implementations of a working draft specification.
        // FireFox implements `key` but returns `MozPrintableKey` for all
        // printable characters (normalized to `Unidentified`), ignore it.
        var key = normalizeKey[nativeEvent.key] || nativeEvent.key

        if (key !== 'Unidentified') {
          return key
        }
      } // Browser does not implement `key`, polyfill as much of it as we can.

      if (nativeEvent.type === 'keypress') {
        var charCode = getEventCharCode(nativeEvent) // The enter-key is technically both printable and non-printable and can
        // thus be captured by `keypress`, no other non-printable key should.

        return charCode === 13 ? 'Enter' : String.fromCharCode(charCode)
      }

      if (nativeEvent.type === 'keydown' || nativeEvent.type === 'keyup') {
        // While user keyboard layout determines the actual meaning of each
        // `keyCode` value, almost all function keys have a universal value.
        return translateToKey[nativeEvent.keyCode] || 'Unidentified'
      }

      return ''
    }
    /**
     * Translation from modifier key to the associated property in the event.
     * @see http://www.w3.org/TR/DOM-Level-3-Events/#keys-Modifiers
     */

    var modifierKeyToProp = {
      Alt: 'altKey',
      Control: 'ctrlKey',
      Meta: 'metaKey',
      Shift: 'shiftKey',
    } // Older browsers (Safari <= 10, iOS Safari <= 10.2) do not support
    // getModifierState. If getModifierState is not supported, we map it to a set of
    // modifier keys exposed by the event. In this case, Lock-keys are not supported.

    function modifierStateGetter(keyArg) {
      var syntheticEvent = this
      var nativeEvent = syntheticEvent.nativeEvent

      if (nativeEvent.getModifierState) {
        return nativeEvent.getModifierState(keyArg)
      }

      var keyProp = modifierKeyToProp[keyArg]
      return keyProp ? !!nativeEvent[keyProp] : false
    }

    function getEventModifierState(nativeEvent) {
      return modifierStateGetter
    }
    /**
     * @interface KeyboardEvent
     * @see http://www.w3.org/TR/DOM-Level-3-Events/
     */

    var KeyboardEventInterface = assign({}, UIEventInterface, {
      key: getEventKey,
      code: 0,
      location: 0,
      ctrlKey: 0,
      shiftKey: 0,
      altKey: 0,
      metaKey: 0,
      repeat: 0,
      locale: 0,
      getModifierState: getEventModifierState,
      // Legacy Interface
      charCode: function (event) {
        // `charCode` is the result of a KeyPress event and represents the value of
        // the actual printable character.
        // KeyPress is deprecated, but its replacement is not yet final and not
        // implemented in any major browser. Only KeyPress has charCode.
        if (event.type === 'keypress') {
          return getEventCharCode(event)
        }

        return 0
      },
      keyCode: function (event) {
        // `keyCode` is the result of a KeyDown/Up event and represents the value of
        // physical keyboard key.
        // The actual meaning of the value depends on the users' keyboard layout
        // which cannot be detected. Assuming that it is a US keyboard layout
        // provides a surprisingly accurate mapping for US and European users.
        // Due to this, it is left to the user to implement at this time.
        if (event.type === 'keydown' || event.type === 'keyup') {
          return event.keyCode
        }

        return 0
      },
      which: function (event) {
        // `which` is an alias for either `keyCode` or `charCode` depending on the
        // type of the event.
        if (event.type === 'keypress') {
          return getEventCharCode(event)
        }

        if (event.type === 'keydown' || event.type === 'keyup') {
          return event.keyCode
        }

        return 0
      },
    })

    var SyntheticKeyboardEvent = createSyntheticEvent(KeyboardEventInterface)
    /**
     * @interface PointerEvent
     * @see http://www.w3.org/TR/pointerevents/
     */

    var PointerEventInterface = assign({}, MouseEventInterface, {
      pointerId: 0,
      width: 0,
      height: 0,
      pressure: 0,
      tangentialPressure: 0,
      tiltX: 0,
      tiltY: 0,
      twist: 0,
      pointerType: 0,
      isPrimary: 0,
    })

    var SyntheticPointerEvent = createSyntheticEvent(PointerEventInterface)
    /**
     * @interface TouchEvent
     * @see http://www.w3.org/TR/touch-events/
     */

    var TouchEventInterface = assign({}, UIEventInterface, {
      touches: 0,
      targetTouches: 0,
      changedTouches: 0,
      altKey: 0,
      metaKey: 0,
      ctrlKey: 0,
      shiftKey: 0,
      getModifierState: getEventModifierState,
    })

    var SyntheticTouchEvent = createSyntheticEvent(TouchEventInterface)
    /**
     * @interface Event
     * @see http://www.w3.org/TR/2009/WD-css3-transitions-20090320/#transition-events-
     * @see https://developer.mozilla.org/en-US/docs/Web/API/TransitionEvent
     */

    var TransitionEventInterface = assign({}, EventInterface, {
      propertyName: 0,
      elapsedTime: 0,
      pseudoElement: 0,
    })

    var SyntheticTransitionEvent = createSyntheticEvent(TransitionEventInterface)
    /**
     * @interface WheelEvent
     * @see http://www.w3.org/TR/DOM-Level-3-Events/
     */

    var WheelEventInterface = assign({}, MouseEventInterface, {
      deltaX: function (event) {
        return 'deltaX' in event
          ? event.deltaX // Fallback to `wheelDeltaX` for Webkit and normalize (right is positive).
          : 'wheelDeltaX' in event
            ? -event.wheelDeltaX
            : 0
      },
      deltaY: function (event) {
        return 'deltaY' in event
          ? event.deltaY // Fallback to `wheelDeltaY` for Webkit and normalize (down is positive).
          : 'wheelDeltaY' in event
            ? -event.wheelDeltaY // Fallback to `wheelDelta` for IE<9 and normalize (down is positive).
            : 'wheelDelta' in event
              ? -event.wheelDelta
              : 0
      },
      deltaZ: 0,
      // Browsers without "deltaMode" is reporting in raw wheel delta where one
      // notch on the scroll is always +/- 120, roughly equivalent to pixels.
      // A good approximation of DOM_DELTA_LINE (1) is 5% of viewport size or
      // ~40 pixels, for DOM_DELTA_SCREEN (2) it is 87.5% of viewport size.
      deltaMode: 0,
    })

    var SyntheticWheelEvent = createSyntheticEvent(WheelEventInterface)

    /**
     * HTML nodeType values that represent the type of the node
     */
    var ELEMENT_NODE = 1

    function invokeGuardedCallbackProd(name, func, context, a, b, c, d, e, f) {
      var funcArgs = Array.prototype.slice.call(arguments, 3)

      try {
        func.apply(context, funcArgs)
      } catch (error) {
        this.onError(error)
      }
    }

    var invokeGuardedCallbackImpl = invokeGuardedCallbackProd

    {
      // In DEV mode, we swap out invokeGuardedCallback for a special version
      // that plays more nicely with the browser's DevTools. The idea is to preserve
      // "Pause on exceptions" behavior. Because React wraps all user-provided
      // functions in invokeGuardedCallback, and the production version of
      // invokeGuardedCallback uses a try-catch, all user exceptions are treated
      // like caught exceptions, and the DevTools won't pause unless the developer
      // takes the extra step of enabling pause on caught exceptions. This is
      // unintuitive, though, because even though React has caught the error, from
      // the developer's perspective, the error is uncaught.
      //
      // To preserve the expected "Pause on exceptions" behavior, we don't use a
      // try-catch in DEV. Instead, we synchronously dispatch a fake event to a fake
      // DOM node, and call the user-provided callback from inside an event handler
      // for that fake event. If the callback throws, the error is "captured" using
      // a global event handler. But because the error happens in a different
      // event loop context, it does not interrupt the normal program flow.
      // Effectively, this gives us try-catch behavior without actually using
      // try-catch. Neat!
      // Check that the browser supports the APIs we need to implement our special
      // DEV version of invokeGuardedCallback
      if (
        typeof window !== 'undefined' &&
        typeof window.dispatchEvent === 'function' &&
        typeof document !== 'undefined' &&
        typeof document.createEvent === 'function'
      ) {
        var fakeNode = document.createElement('react')

        invokeGuardedCallbackImpl = function invokeGuardedCallbackDev(
          name,
          func,
          context,
          a,
          b,
          c,
          d,
          e,
          f
        ) {
          // If document doesn't exist we know for sure we will crash in this method
          // when we call document.createEvent(). However this can cause confusing
          // errors: https://github.com/facebook/create-react-app/issues/3482
          // So we preemptively throw with a better message instead.
          if (typeof document === 'undefined' || document === null) {
            throw new Error(
              'The `document` global was defined when React was initialized, but is not ' +
                'defined anymore. This can happen in a test environment if a component ' +
                'schedules an update from an asynchronous callback, but the test has already ' +
                'finished running. To solve this, you can either unmount the component at ' +
                'the end of your test (and ensure that any asynchronous operations get ' +
                'canceled in `componentWillUnmount`), or you can change the test itself ' +
                'to be asynchronous.'
            )
          }

          var evt = document.createEvent('Event')
          var didCall = false // Keeps track of whether the user-provided callback threw an error. We
          // set this to true at the beginning, then set it to false right after
          // calling the function. If the function errors, `didError` will never be
          // set to false. This strategy works even if the browser is flaky and
          // fails to call our global error handler, because it doesn't rely on
          // the error event at all.

          var didError = true // Keeps track of the value of window.event so that we can reset it
          // during the callback to let user code access window.event in the
          // browsers that support it.

          var windowEvent = window.event // Keeps track of the descriptor of window.event to restore it after event
          // dispatching: https://github.com/facebook/react/issues/13688

          var windowEventDescriptor = Object.getOwnPropertyDescriptor(window, 'event')

          function restoreAfterDispatch() {
            // We immediately remove the callback from event listeners so that
            // nested `invokeGuardedCallback` calls do not clash. Otherwise, a
            // nested call would trigger the fake event handlers of any call higher
            // in the stack.
            fakeNode.removeEventListener(evtType, callCallback, false) // We check for window.hasOwnProperty('event') to prevent the
            // window.event assignment in both IE <= 10 as they throw an error
            // "Member not found" in strict mode, and in Firefox which does not
            // support window.event.

            if (typeof window.event !== 'undefined' && window.hasOwnProperty('event')) {
              window.event = windowEvent
            }
          } // Create an event handler for our fake event. We will synchronously
          // dispatch our fake event using `dispatchEvent`. Inside the handler, we
          // call the user-provided callback.

          var funcArgs = Array.prototype.slice.call(arguments, 3)

          function callCallback() {
            didCall = true
            restoreAfterDispatch()
            func.apply(context, funcArgs)
            didError = false
          } // Create a global error event handler. We use this to capture the value
          // that was thrown. It's possible that this error handler will fire more
          // than once; for example, if non-React code also calls `dispatchEvent`
          // and a handler for that event throws. We should be resilient to most of
          // those cases. Even if our error event handler fires more than once, the
          // last error event is always used. If the callback actually does error,
          // we know that the last error event is the correct one, because it's not
          // possible for anything else to have happened in between our callback
          // erroring and the code that follows the `dispatchEvent` call below. If
          // the callback doesn't error, but the error event was fired, we know to
          // ignore it because `didError` will be false, as described above.

          var error // Use this to track whether the error event is ever called.

          var didSetError = false
          var isCrossOriginError = false

          function handleWindowError(event) {
            error = event.error
            didSetError = true

            if (error === null && event.colno === 0 && event.lineno === 0) {
              isCrossOriginError = true
            }

            if (event.defaultPrevented) {
              // Some other error handler has prevented default.
              // Browsers silence the error report if this happens.
              // We'll remember this to later decide whether to log it or not.
              if (error != null && typeof error === 'object') {
                try {
                  error._suppressLogging = true
                } catch (inner) {
                  // Ignore.
                }
              }
            }
          } // Create a fake event type.

          var evtType = 'react-' + (name ? name : 'invokeguardedcallback') // Attach our event handlers

          window.addEventListener('error', handleWindowError)
          fakeNode.addEventListener(evtType, callCallback, false) // Synchronously dispatch our fake event. If the user-provided function
          // errors, it will trigger our global error handler.

          evt.initEvent(evtType, false, false)
          fakeNode.dispatchEvent(evt)

          if (windowEventDescriptor) {
            Object.defineProperty(window, 'event', windowEventDescriptor)
          }

          if (didCall && didError) {
            if (!didSetError) {
              // The callback errored, but the error event never fired.
              // eslint-disable-next-line react-internal/prod-error-codes
              error = new Error(
                'An error was thrown inside one of your components, but React ' +
                  "doesn't know what it was. This is likely due to browser " +
                  'flakiness. React does its best to preserve the "Pause on ' +
                  'exceptions" behavior of the DevTools, which requires some ' +
                  "DEV-mode only tricks. It's possible that these don't work in " +
                  'your browser. Try triggering the error in production mode, ' +
                  'or switching to a modern browser. If you suspect that this is ' +
                  'actually an issue with React, please file an issue.'
              )
            } else if (isCrossOriginError) {
              // eslint-disable-next-line react-internal/prod-error-codes
              error = new Error(
                "A cross-origin error was thrown. React doesn't have access to " +
                  'the actual error object in development. ' +
                  'See https://reactjs.org/link/crossorigin-error for more information.'
              )
            }

            this.onError(error)
          } // Remove our event listeners

          window.removeEventListener('error', handleWindowError)

          if (!didCall) {
            // Something went really wrong, and our event was not dispatched.
            // https://github.com/facebook/react/issues/16734
            // https://github.com/facebook/react/issues/16585
            // Fall back to the production implementation.
            restoreAfterDispatch()
            return invokeGuardedCallbackProd.apply(this, arguments)
          }
        }
      }
    }

    var invokeGuardedCallbackImpl$1 = invokeGuardedCallbackImpl

    var hasError = false
    var caughtError = null // Used by event system to capture/rethrow the first error.

    var hasRethrowError = false
    var rethrowError = null
    var reporter = {
      onError: function (error) {
        hasError = true
        caughtError = error
      },
    }
    /**
     * Call a function while guarding against errors that happens within it.
     * Returns an error if it throws, otherwise null.
     *
     * In production, this is implemented using a try-catch. The reason we don't
     * use a try-catch directly is so that we can swap out a different
     * implementation in DEV mode.
     *
     * @param {String} name of the guard to use for logging or debugging
     * @param {Function} func The function to invoke
     * @param {*} context The context to use when calling the function
     * @param {...*} args Arguments for function
     */

    function invokeGuardedCallback(name, func, context, a, b, c, d, e, f) {
      hasError = false
      caughtError = null
      invokeGuardedCallbackImpl$1.apply(reporter, arguments)
    }
    /**
     * Same as invokeGuardedCallback, but instead of returning an error, it stores
     * it in a global so it can be rethrown by `rethrowCaughtError` later.
     * TODO: See if caughtError and rethrowError can be unified.
     *
     * @param {String} name of the guard to use for logging or debugging
     * @param {Function} func The function to invoke
     * @param {*} context The context to use when calling the function
     * @param {...*} args Arguments for function
     */

    function invokeGuardedCallbackAndCatchFirstError(
      name,
      func,
      context,
      a,
      b,
      c,
      d,
      e,
      f
    ) {
      invokeGuardedCallback.apply(this, arguments)

      if (hasError) {
        var error = clearCaughtError()

        if (!hasRethrowError) {
          hasRethrowError = true
          rethrowError = error
        }
      }
    }
    /**
     * During execution of guarded functions we will capture the first error which
     * we will rethrow to be handled by the top level error handler.
     */

    function rethrowCaughtError() {
      if (hasRethrowError) {
        var error = rethrowError
        hasRethrowError = false
        rethrowError = null
        throw error
      }
    }
    function clearCaughtError() {
      if (hasError) {
        var error = caughtError
        hasError = false
        caughtError = null
        return error
      } else {
        throw new Error(
          'clearCaughtError was called but no error was captured. This error ' +
            'is likely caused by a bug in React. Please file an issue.'
        )
      }
    }

    var isArrayImpl = Array.isArray // eslint-disable-next-line no-redeclare

    function isArray(a) {
      return isArrayImpl(a)
    }

    var SecretInternals = ReactDOM.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
    var EventInternals = SecretInternals.Events
    var getInstanceFromNode = EventInternals[0]
    var getNodeFromInstance = EventInternals[1]
    var getFiberCurrentPropsFromNode = EventInternals[2]
    var enqueueStateRestore = EventInternals[3]
    var restoreStateIfNeeded = EventInternals[4]
    var reactAct = React.unstable_act

    function Event(suffix) {}

    var hasWarnedAboutDeprecatedMockComponent = false
    /**
     * @class ReactTestUtils
     */

    function findAllInRenderedFiberTreeInternal(fiber, test) {
      if (!fiber) {
        return []
      }

      var currentParent = findCurrentFiberUsingSlowPath(fiber)

      if (!currentParent) {
        return []
      }

      var node = currentParent
      var ret = []

      while (true) {
        if (
          node.tag === HostComponent ||
          node.tag === HostText ||
          node.tag === ClassComponent ||
          node.tag === FunctionComponent
        ) {
          var publicInst = node.stateNode

          if (test(publicInst)) {
            ret.push(publicInst)
          }
        }

        if (node.child) {
          node.child.return = node
          node = node.child
          continue
        }

        if (node === currentParent) {
          return ret
        }

        while (!node.sibling) {
          if (!node.return || node.return === currentParent) {
            return ret
          }

          node = node.return
        }

        node.sibling.return = node.return
        node = node.sibling
      }
    }

    function validateClassInstance(inst, methodName) {
      if (!inst) {
        // This is probably too relaxed but it's existing behavior.
        return
      }

      if (get(inst)) {
        // This is a public instance indeed.
        return
      }

      var received
      var stringified = String(inst)

      if (isArray(inst)) {
        received = 'an array'
      } else if (inst && inst.nodeType === ELEMENT_NODE && inst.tagName) {
        received = 'a DOM node'
      } else if (stringified === '[object Object]') {
        received = 'object with keys {' + Object.keys(inst).join(', ') + '}'
      } else {
        received = stringified
      }

      throw new Error(
        methodName +
          '(...): the first argument must be a React class instance. ' +
          ('Instead received: ' + received + '.')
      )
    }
    /**
     * Utilities for making it easy to test React components.
     *
     * See https://reactjs.org/docs/test-utils.html
     *
     * Todo: Support the entire DOM.scry query syntax. For now, these simple
     * utilities will suffice for testing purposes.
     * @lends ReactTestUtils
     */

    var didWarnAboutReactTestUtilsDeprecation = false

    function renderIntoDocument(element) {
      {
        if (!didWarnAboutReactTestUtilsDeprecation) {
          didWarnAboutReactTestUtilsDeprecation = true

          error(
            'ReactDOMTestUtils is deprecated and will be removed in a future ' +
              'major release, because it exposes internal implementation details ' +
              'that are highly likely to change between releases. Upgrade to a ' +
              'modern testing library, such as @testing-library/react. See ' +
              'https://react.dev/warnings/react-dom-test-utils for more info.'
          )
        }
      }

      var div = document.createElement('div') // None of our tests actually require attaching the container to the
      // DOM, and doing so creates a mess that we rely on test isolation to
      // clean up, so we're going to stop honoring the name of this method
      // (and probably rename it eventually) if no problems arise.
      // document.documentElement.appendChild(div);

      return ReactDOM.render(element, div)
    }

    function isElement(element) {
      return React.isValidElement(element)
    }

    function isElementOfType(inst, convenienceConstructor) {
      return React.isValidElement(inst) && inst.type === convenienceConstructor
    }

    function isDOMComponent(inst) {
      return !!(inst && inst.nodeType === ELEMENT_NODE && inst.tagName)
    }

    function isDOMComponentElement(inst) {
      return !!(inst && React.isValidElement(inst) && !!inst.tagName)
    }

    function isCompositeComponent(inst) {
      if (isDOMComponent(inst)) {
        // Accessing inst.setState warns; just return false as that'll be what
        // this returns when we have DOM nodes as refs directly
        return false
      }

      return (
        inst != null &&
        typeof inst.render === 'function' &&
        typeof inst.setState === 'function'
      )
    }

    function isCompositeComponentWithType(inst, type) {
      if (!isCompositeComponent(inst)) {
        return false
      }

      var internalInstance = get(inst)
      var constructor = internalInstance.type
      return constructor === type
    }

    function findAllInRenderedTree(inst, test) {
      validateClassInstance(inst, 'findAllInRenderedTree')

      if (!inst) {
        return []
      }

      var internalInstance = get(inst)
      return findAllInRenderedFiberTreeInternal(internalInstance, test)
    }
    /**
     * Finds all instances of components in the rendered tree that are DOM
     * components with the class name matching `className`.
     * @return {array} an array of all the matches.
     */

    function scryRenderedDOMComponentsWithClass(root, classNames) {
      validateClassInstance(root, 'scryRenderedDOMComponentsWithClass')
      return findAllInRenderedTree(root, function (inst) {
        if (isDOMComponent(inst)) {
          var className = inst.className

          if (typeof className !== 'string') {
            // SVG, probably.
            className = inst.getAttribute('class') || ''
          }

          var classList = className.split(/\s+/)

          if (!isArray(classNames)) {
            if (classNames === undefined) {
              throw new Error(
                'TestUtils.scryRenderedDOMComponentsWithClass expects a ' +
                  'className as a second argument.'
              )
            }

            classNames = classNames.split(/\s+/)
          }

          return classNames.every(function (name) {
            return classList.indexOf(name) !== -1
          })
        }

        return false
      })
    }
    /**
     * Like scryRenderedDOMComponentsWithClass but expects there to be one result,
     * and returns that one result, or throws exception if there is any other
     * number of matches besides one.
     * @return {!ReactDOMComponent} The one match.
     */

    function findRenderedDOMComponentWithClass(root, className) {
      validateClassInstance(root, 'findRenderedDOMComponentWithClass')
      var all = scryRenderedDOMComponentsWithClass(root, className)

      if (all.length !== 1) {
        throw new Error(
          'Did not find exactly one match (found: ' +
            all.length +
            ') ' +
            'for class:' +
            className
        )
      }

      return all[0]
    }
    /**
     * Finds all instances of components in the rendered tree that are DOM
     * components with the tag name matching `tagName`.
     * @return {array} an array of all the matches.
     */

    function scryRenderedDOMComponentsWithTag(root, tagName) {
      validateClassInstance(root, 'scryRenderedDOMComponentsWithTag')
      return findAllInRenderedTree(root, function (inst) {
        return (
          isDOMComponent(inst) && inst.tagName.toUpperCase() === tagName.toUpperCase()
        )
      })
    }
    /**
     * Like scryRenderedDOMComponentsWithTag but expects there to be one result,
     * and returns that one result, or throws exception if there is any other
     * number of matches besides one.
     * @return {!ReactDOMComponent} The one match.
     */

    function findRenderedDOMComponentWithTag(root, tagName) {
      validateClassInstance(root, 'findRenderedDOMComponentWithTag')
      var all = scryRenderedDOMComponentsWithTag(root, tagName)

      if (all.length !== 1) {
        throw new Error(
          'Did not find exactly one match (found: ' +
            all.length +
            ') ' +
            'for tag:' +
            tagName
        )
      }

      return all[0]
    }
    /**
     * Finds all instances of components with type equal to `componentType`.
     * @return {array} an array of all the matches.
     */

    function scryRenderedComponentsWithType(root, componentType) {
      validateClassInstance(root, 'scryRenderedComponentsWithType')
      return findAllInRenderedTree(root, function (inst) {
        return isCompositeComponentWithType(inst, componentType)
      })
    }
    /**
     * Same as `scryRenderedComponentsWithType` but expects there to be one result
     * and returns that one result, or throws exception if there is any other
     * number of matches besides one.
     * @return {!ReactComponent} The one match.
     */

    function findRenderedComponentWithType(root, componentType) {
      validateClassInstance(root, 'findRenderedComponentWithType')
      var all = scryRenderedComponentsWithType(root, componentType)

      if (all.length !== 1) {
        throw new Error(
          'Did not find exactly one match (found: ' +
            all.length +
            ') ' +
            'for componentType:' +
            componentType
        )
      }

      return all[0]
    }
    /**
     * Pass a mocked component module to this method to augment it with
     * useful methods that allow it to be used as a dummy React component.
     * Instead of rendering as usual, the component will become a simple
     * <div> containing any provided children.
     *
     * @param {object} module the mock function object exported from a
     *                        module that defines the component to be mocked
     * @param {?string} mockTagName optional dummy root tag name to return
     *                              from render method (overrides
     *                              module.mockTagName if provided)
     * @return {object} the ReactTestUtils object (for chaining)
     */

    function mockComponent(module, mockTagName) {
      {
        if (!hasWarnedAboutDeprecatedMockComponent) {
          hasWarnedAboutDeprecatedMockComponent = true

          warn(
            'ReactTestUtils.mockComponent() is deprecated. ' +
              'Use shallow rendering or jest.mock() instead.\n\n' +
              'See https://reactjs.org/link/test-utils-mock-component for more information.'
          )
        }
      }

      mockTagName = mockTagName || module.mockTagName || 'div'
      module.prototype.render.mockImplementation(function () {
        return React.createElement(mockTagName, null, this.props.children)
      })
      return this
    }

    function nativeTouchData(x, y) {
      return {
        touches: [
          {
            pageX: x,
            pageY: y,
          },
        ],
      }
    } // Start of inline: the below functions were inlined from
    // EventPropagator.js, as they deviated from ReactDOM's newer
    // implementations.

    /**
     * Dispatch the event to the listener.
     * @param {SyntheticEvent} event SyntheticEvent to handle
     * @param {function} listener Application-level callback
     * @param {*} inst Internal component instance
     */

    function executeDispatch(event, listener, inst) {
      var type = event.type || 'unknown-event'
      event.currentTarget = getNodeFromInstance(inst)
      invokeGuardedCallbackAndCatchFirstError(type, listener, undefined, event)
      event.currentTarget = null
    }
    /**
     * Standard/simple iteration through an event's collected dispatches.
     */

    function executeDispatchesInOrder(event) {
      var dispatchListeners = event._dispatchListeners
      var dispatchInstances = event._dispatchInstances

      if (isArray(dispatchListeners)) {
        for (var i = 0; i < dispatchListeners.length; i++) {
          if (event.isPropagationStopped()) {
            break
          } // Listeners and Instances are two parallel arrays that are always in sync.

          executeDispatch(event, dispatchListeners[i], dispatchInstances[i])
        }
      } else if (dispatchListeners) {
        executeDispatch(event, dispatchListeners, dispatchInstances)
      }

      event._dispatchListeners = null
      event._dispatchInstances = null
    }
    /**
     * Dispatches an event and releases it back into the pool, unless persistent.
     *
     * @param {?object} event Synthetic event to be dispatched.
     * @private
     */

    var executeDispatchesAndRelease = function (event) {
      if (event) {
        executeDispatchesInOrder(event)

        if (!event.isPersistent()) {
          event.constructor.release(event)
        }
      }
    }

    function isInteractive(tag) {
      return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea'
    }

    function getParent(inst) {
      do {
        inst = inst.return // TODO: If this is a HostRoot we might want to bail out.
        // That is depending on if we want nested subtrees (layers) to bubble
        // events to their parent. We could also go through parentNode on the
        // host node but that wouldn't work for React Native and doesn't let us
        // do the portal feature.
      } while (inst && inst.tag !== HostComponent)

      if (inst) {
        return inst
      }

      return null
    }
    /**
     * Simulates the traversal of a two-phase, capture/bubble event dispatch.
     */

    function traverseTwoPhase(inst, fn, arg) {
      var path = []

      while (inst) {
        path.push(inst)
        inst = getParent(inst)
      }

      var i

      for (i = path.length; i-- > 0; ) {
        fn(path[i], 'captured', arg)
      }

      for (i = 0; i < path.length; i++) {
        fn(path[i], 'bubbled', arg)
      }
    }

    function shouldPreventMouseEvent(name, type, props) {
      switch (name) {
        case 'onClick':
        case 'onClickCapture':
        case 'onDoubleClick':
        case 'onDoubleClickCapture':
        case 'onMouseDown':
        case 'onMouseDownCapture':
        case 'onMouseMove':
        case 'onMouseMoveCapture':
        case 'onMouseUp':
        case 'onMouseUpCapture':
        case 'onMouseEnter':
          return !!(props.disabled && isInteractive(type))

        default:
          return false
      }
    }
    /**
     * @param {object} inst The instance, which is the source of events.
     * @param {string} registrationName Name of listener (e.g. `onClick`).
     * @return {?function} The stored callback.
     */

    function getListener(inst, registrationName) {
      // TODO: shouldPreventMouseEvent is DOM-specific and definitely should not
      // live here; needs to be moved to a better place soon
      var stateNode = inst.stateNode

      if (!stateNode) {
        // Work in progress (ex: onload events in incremental mode).
        return null
      }

      var props = getFiberCurrentPropsFromNode(stateNode)

      if (!props) {
        // Work in progress.
        return null
      }

      var listener = props[registrationName]

      if (shouldPreventMouseEvent(registrationName, inst.type, props)) {
        return null
      }

      if (listener && typeof listener !== 'function') {
        throw new Error(
          'Expected `' +
            registrationName +
            '` listener to be a function, instead got a value of `' +
            typeof listener +
            '` type.'
        )
      }

      return listener
    }

    function listenerAtPhase(inst, event, propagationPhase) {
      var registrationName = event._reactName

      if (propagationPhase === 'captured') {
        registrationName += 'Capture'
      }

      return getListener(inst, registrationName)
    }

    function accumulateDispatches(inst, ignoredDirection, event) {
      if (inst && event && event._reactName) {
        var registrationName = event._reactName
        var listener = getListener(inst, registrationName)

        if (listener) {
          if (event._dispatchListeners == null) {
            event._dispatchListeners = []
          }

          if (event._dispatchInstances == null) {
            event._dispatchInstances = []
          }

          event._dispatchListeners.push(listener)

          event._dispatchInstances.push(inst)
        }
      }
    }

    function accumulateDirectionalDispatches(inst, phase, event) {
      {
        if (!inst) {
          error('Dispatching inst must not be null')
        }
      }

      var listener = listenerAtPhase(inst, event, phase)

      if (listener) {
        if (event._dispatchListeners == null) {
          event._dispatchListeners = []
        }

        if (event._dispatchInstances == null) {
          event._dispatchInstances = []
        }

        event._dispatchListeners.push(listener)

        event._dispatchInstances.push(inst)
      }
    }

    function accumulateDirectDispatchesSingle(event) {
      if (event && event._reactName) {
        accumulateDispatches(event._targetInst, null, event)
      }
    }

    function accumulateTwoPhaseDispatchesSingle(event) {
      if (event && event._reactName) {
        traverseTwoPhase(event._targetInst, accumulateDirectionalDispatches, event)
      }
    } // End of inline

    var Simulate = {}
    var directDispatchEventTypes = new Set([
      'mouseEnter',
      'mouseLeave',
      'pointerEnter',
      'pointerLeave',
    ])
    /**
     * Exports:
     *
     * - `Simulate.click(Element)`
     * - `Simulate.mouseMove(Element)`
     * - `Simulate.change(Element)`
     * - ... (All keys from event plugin `eventTypes` objects)
     */

    function makeSimulator(eventType) {
      return function (domNode, eventData) {
        if (React.isValidElement(domNode)) {
          throw new Error(
            'TestUtils.Simulate expected a DOM node as the first argument but received ' +
              'a React element. Pass the DOM node you wish to simulate the event on instead. ' +
              'Note that TestUtils.Simulate will not work if you are using shallow rendering.'
          )
        }

        if (isCompositeComponent(domNode)) {
          throw new Error(
            'TestUtils.Simulate expected a DOM node as the first argument but received ' +
              'a component instance. Pass the DOM node you wish to simulate the event on instead.'
          )
        }

        var reactName = 'on' + eventType[0].toUpperCase() + eventType.slice(1)
        var fakeNativeEvent = new Event()
        fakeNativeEvent.target = domNode
        fakeNativeEvent.type = eventType.toLowerCase()
        var targetInst = getInstanceFromNode(domNode)
        var event = new SyntheticEvent(
          reactName,
          fakeNativeEvent.type,
          targetInst,
          fakeNativeEvent,
          domNode
        ) // Since we aren't using pooling, always persist the event. This will make
        // sure it's marked and won't warn when setting additional properties.

        event.persist()
        assign(event, eventData)

        if (directDispatchEventTypes.has(eventType)) {
          accumulateDirectDispatchesSingle(event)
        } else {
          accumulateTwoPhaseDispatchesSingle(event)
        }

        ReactDOM.unstable_batchedUpdates(function () {
          // Normally extractEvent enqueues a state restore, but we'll just always
          // do that since we're by-passing it here.
          enqueueStateRestore(domNode)
          executeDispatchesAndRelease(event)
          rethrowCaughtError()
        })
        restoreStateIfNeeded()
      }
    } // A one-time snapshot with no plans to update. We'll probably want to deprecate Simulate API.

    var simulatedEventTypes = [
      'blur',
      'cancel',
      'click',
      'close',
      'contextMenu',
      'copy',
      'cut',
      'auxClick',
      'doubleClick',
      'dragEnd',
      'dragStart',
      'drop',
      'focus',
      'input',
      'invalid',
      'keyDown',
      'keyPress',
      'keyUp',
      'mouseDown',
      'mouseUp',
      'paste',
      'pause',
      'play',
      'pointerCancel',
      'pointerDown',
      'pointerUp',
      'rateChange',
      'reset',
      'resize',
      'seeked',
      'submit',
      'touchCancel',
      'touchEnd',
      'touchStart',
      'volumeChange',
      'drag',
      'dragEnter',
      'dragExit',
      'dragLeave',
      'dragOver',
      'mouseMove',
      'mouseOut',
      'mouseOver',
      'pointerMove',
      'pointerOut',
      'pointerOver',
      'scroll',
      'toggle',
      'touchMove',
      'wheel',
      'abort',
      'animationEnd',
      'animationIteration',
      'animationStart',
      'canPlay',
      'canPlayThrough',
      'durationChange',
      'emptied',
      'encrypted',
      'ended',
      'error',
      'gotPointerCapture',
      'load',
      'loadedData',
      'loadedMetadata',
      'loadStart',
      'lostPointerCapture',
      'playing',
      'progress',
      'seeking',
      'stalled',
      'suspend',
      'timeUpdate',
      'transitionEnd',
      'waiting',
      'mouseEnter',
      'mouseLeave',
      'pointerEnter',
      'pointerLeave',
      'change',
      'select',
      'beforeInput',
      'compositionEnd',
      'compositionStart',
      'compositionUpdate',
    ]

    function buildSimulators() {
      simulatedEventTypes.forEach(function (eventType) {
        Simulate[eventType] = makeSimulator(eventType)
      })
    }

    buildSimulators()
    var didWarnAboutUsingAct = false
    var act = function actWithWarning(callback) {
      {
        if (!didWarnAboutUsingAct) {
          didWarnAboutUsingAct = true

          error(
            '`ReactDOMTestUtils.act` is deprecated in favor of `React.act`. ' +
              'Import `act` from `react` instead of `react-dom/test-utils`. ' +
              'See https://react.dev/warnings/react-dom-test-utils for more info.'
          )
        }
      }

      return reactAct(callback)
    }

    exports.Simulate = Simulate
    exports.act = act
    exports.findAllInRenderedTree = findAllInRenderedTree
    exports.findRenderedComponentWithType = findRenderedComponentWithType
    exports.findRenderedDOMComponentWithClass = findRenderedDOMComponentWithClass
    exports.findRenderedDOMComponentWithTag = findRenderedDOMComponentWithTag
    exports.isCompositeComponent = isCompositeComponent
    exports.isCompositeComponentWithType = isCompositeComponentWithType
    exports.isDOMComponent = isDOMComponent
    exports.isDOMComponentElement = isDOMComponentElement
    exports.isElement = isElement
    exports.isElementOfType = isElementOfType
    exports.mockComponent = mockComponent
    exports.nativeTouchData = nativeTouchData
    exports.renderIntoDocument = renderIntoDocument
    exports.scryRenderedComponentsWithType = scryRenderedComponentsWithType
    exports.scryRenderedDOMComponentsWithClass = scryRenderedDOMComponentsWithClass
    exports.scryRenderedDOMComponentsWithTag = scryRenderedDOMComponentsWithTag
    exports.traverseTwoPhase = traverseTwoPhase
  })()
}