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one

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One is a new React Framework that makes Vite serve both native and web.

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import { nanoid } from "nanoid/non-secure"; function createMemoryHistory() { let index = 0, items = []; const pending = [], interrupt = () => { pending.forEach((it) => { const cb = it.cb; it.cb = () => cb(!0); }); }; return { get index() { const id = window.history.state?.id; if (id) { const index2 = items.findIndex((item) => item.id === id); return index2 > -1 ? index2 : 0; } return 0; }, get(index2) { return items[index2]; }, backIndex({ path }) { for (let i = index - 1; i >= 0; i--) if (items[i].path === path) return i; return -1; }, push({ path, state }) { interrupt(); const id = nanoid(); items = items.slice(0, index + 1), items.push({ path, state, id }), index = items.length - 1, process.env.ONE_DEBUG_ROUTER && console.info(`[one] \u{1F4DC} history.push path=${path}`), window.history.pushState({ id }, "", path); }, replace({ path, state }) { interrupt(); const id = window.history.state?.id ?? nanoid(); let pathWithHash = path; const hash = pathWithHash.includes("#") ? "" : location.hash; !items.length || items.findIndex((item) => item.id === id) < 0 ? (pathWithHash = pathWithHash + hash, items = [{ path: pathWithHash, state, id }], index = 0) : (items[index].path === path && (pathWithHash = pathWithHash + hash), items[index] = { path, state, id }), process.env.ONE_DEBUG_ROUTER && console.info(`[one] \u{1F4DC} history.replace path=${pathWithHash}`), window.history.replaceState({ id }, "", pathWithHash); }, // `history.go(n)` is asynchronous, there are couple of things to keep in mind: // - it won't do anything if we can't go `n` steps, the `popstate` event won't fire. // - each `history.go(n)` call will trigger a separate `popstate` event with correct location. // - the `popstate` event fires before the next frame after calling `history.go(n)`. // This method differs from `history.go(n)` in the sense that it'll go back as many steps it can. go(n) { interrupt(); const nextIndex = index + n, lastItemIndex = items.length - 1; if (n < 0 && !items[nextIndex] ? (n = -index, index = 0) : n > 0 && nextIndex > lastItemIndex ? (n = lastItemIndex - index, index = lastItemIndex) : index = nextIndex, n !== 0) return new Promise((resolve, reject) => { const done = (interrupted) => { if (clearTimeout(timer), interrupted) { reject(new Error("History was changed during navigation.")); return; } const { title } = window.document; window.document.title = "", window.document.title = title, resolve(); }; pending.push({ ref: done, cb: done }); const timer = setTimeout(() => { const index2 = pending.findIndex((it) => it.ref === done); index2 > -1 && (pending[index2].cb(), pending.splice(index2, 1)); }, 100), onPopState = () => { const id = window.history.state?.id, currentIndex = items.findIndex((item) => item.id === id); index = Math.max(currentIndex, 0); const last = pending.pop(); window.removeEventListener("popstate", onPopState), last?.cb(); }; window.addEventListener("popstate", onPopState), window.history.go(n); }); }, // The `popstate` event is triggered when history changes, except `pushState` and `replaceState` // If we call `history.go(n)` ourselves, we don't want it to trigger the listener // Here we normalize it so that only external changes (e.g. user pressing back/forward) trigger the listener listen(listener) { const onPopState = () => { pending.length || listener(); }; return window.addEventListener("popstate", onPopState), () => window.removeEventListener("popstate", onPopState); } }; } export { createMemoryHistory }; //# sourceMappingURL=createMemoryHistory.js.map