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one

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One is a new React Framework that makes Vite serve both native and web.

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var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = mod => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var createMemoryHistory_exports = {}; __export(createMemoryHistory_exports, { createMemoryHistory: () => createMemoryHistory }); module.exports = __toCommonJS(createMemoryHistory_exports); var import_non_secure = require("nanoid/non-secure"); function createMemoryHistory() { let index = 0; let items = []; const pending = []; const interrupt = () => { pending.forEach(it => { const cb = it.cb; it.cb = () => cb(true); }); }; const history = { get index() { const id = window.history.state?.id; if (id) { const index2 = items.findIndex(item => item.id === id); return index2 > -1 ? index2 : 0; } return 0; }, get(index2) { return items[index2]; }, backIndex({ path }) { for (let i = index - 1; i >= 0; i--) { const item = items[i]; if (item.path === path) { return i; } } return -1; }, // @modified - added displayPath and unmaskOnReload parameters for route masking push({ path, state, displayPath, unmaskOnReload }) { interrupt(); const id = (0, import_non_secure.nanoid)(); items = items.slice(0, index + 1); items.push({ path, state, id, displayPath }); index = items.length - 1; const urlPath = displayPath ?? path; if (process.env.ONE_DEBUG_ROUTER) { console.info(`[one] \u{1F4DC} history.push path=${path}${displayPath ? ` displayPath=${displayPath}` : ""}`); } const historyState = { id }; if (displayPath && displayPath !== path) { historyState.__tempLocation = { pathname: path, search: "", hash: "" }; if (unmaskOnReload) { historyState.__tempKey = id; } } window.history.pushState(historyState, "", urlPath); }, // @modified - added displayPath and unmaskOnReload parameters for route masking replace({ path, state, displayPath, unmaskOnReload }) { interrupt(); const id = window.history.state?.id ?? (0, import_non_secure.nanoid)(); let pathWithHash = path; const hash = pathWithHash.includes("#") ? "" : location.hash; if (!items.length || items.findIndex(item => item.id === id) < 0) { pathWithHash = pathWithHash + hash; items = [{ path: pathWithHash, state, id, displayPath }]; index = 0; } else { if (items[index].path === path) { pathWithHash = pathWithHash + hash; } items[index] = { path, state, id, displayPath }; } const urlPath = displayPath ? displayPath + hash : pathWithHash; if (process.env.ONE_DEBUG_ROUTER) { console.info(`[one] \u{1F4DC} history.replace path=${pathWithHash}${displayPath ? ` displayPath=${displayPath}` : ""}`); } const historyState = { id }; if (displayPath && displayPath !== path) { historyState.__tempLocation = { pathname: path, search: "", hash: "" }; if (unmaskOnReload) { historyState.__tempKey = id; } } window.history.replaceState(historyState, "", urlPath); }, // `history.go(n)` is asynchronous, there are couple of things to keep in mind: // - it won't do anything if we can't go `n` steps, the `popstate` event won't fire. // - each `history.go(n)` call will trigger a separate `popstate` event with correct location. // - the `popstate` event fires before the next frame after calling `history.go(n)`. // This method differs from `history.go(n)` in the sense that it'll go back as many steps it can. go(n) { interrupt(); const nextIndex = index + n; const lastItemIndex = items.length - 1; if (n < 0 && !items[nextIndex]) { n = -index; index = 0; } else if (n > 0 && nextIndex > lastItemIndex) { n = lastItemIndex - index; index = lastItemIndex; } else { index = nextIndex; } if (n === 0) { return; } return new Promise((resolve, reject) => { const done = interrupted => { clearTimeout(timer); if (interrupted) { reject(new Error("History was changed during navigation.")); return; } const { title } = window.document; window.document.title = ""; window.document.title = title; resolve(); }; pending.push({ ref: done, cb: done }); const timer = setTimeout(() => { const index2 = pending.findIndex(it => it.ref === done); if (index2 > -1) { pending[index2].cb(); pending.splice(index2, 1); } }, 100); const onPopState = () => { const id = window.history.state?.id; const currentIndex = items.findIndex(item => item.id === id); index = Math.max(currentIndex, 0); const last = pending.pop(); window.removeEventListener("popstate", onPopState); last?.cb(); }; window.addEventListener("popstate", onPopState); window.history.go(n); }); }, // The `popstate` event is triggered when history changes, except `pushState` and `replaceState` // If we call `history.go(n)` ourselves, we don't want it to trigger the listener // Here we normalize it so that only external changes (e.g. user pressing back/forward) trigger the listener listen(listener) { const onPopState = () => { if (pending.length) { return; } const popId = window.history.state?.id; if (popId) { const foundIndex = items.findIndex(item => item.id === popId); if (foundIndex > -1) { index = foundIndex; } } listener(); }; window.addEventListener("popstate", onPopState); return () => window.removeEventListener("popstate", onPopState); } }; return history; }