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One is a new React Framework that makes Vite serve both native and web.
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text/typescript
/**
* This file is copied from the react-navigation repo:
* https://github.com/react-navigation/react-navigation/blob/%40react-navigation/core%407.1.2/packages/native/src/useLinking.tsx
*
* Please refrain from making changes to this file, as it will make merging updates from the upstream harder.
* All modifications except formatting should be marked with `// @modified` comment.
*/
import {
findFocusedRoute,
getActionFromState as getActionFromStateDefault,
getPathFromState as getPathFromStateDefault,
getStateFromPath as getStateFromPathDefault,
type NavigationContainerRef,
type NavigationState,
type ParamListBase,
useNavigationIndependentTree,
} from '@react-navigation/core'
import isEqual from 'fast-deep-equal'
import * as React from 'react'
import { createMemoryHistory } from './createMemoryHistory'
// @modified - start
// import { ServerContext } from '@react-navigation/web';
import { ServerLocationContext } from '../router/serverLocationContext'
// @modified - end
import type { LinkingOptions } from '@react-navigation/native' // @modified: change import path
import { appendBaseUrl } from './getPathFromState-mods'
type ResultState = ReturnType<typeof getStateFromPathDefault>
/**
* Find the matching navigation state that changed between 2 navigation states
* e.g.: a -> b -> c -> d and a -> b -> c -> e -> f, if history in b changed, b is the matching state
*/
const findMatchingState = <T extends NavigationState>(
a: T | undefined,
b: T | undefined
): [T | undefined, T | undefined] => {
if (a === undefined || b === undefined || a.key !== b.key) {
return [undefined, undefined]
}
// Tab and drawer will have `history` property, but stack will have history in `routes`
const aHistoryLength = a.history ? a.history.length : a.routes.length
const bHistoryLength = b.history ? b.history.length : b.routes.length
const aRoute = a.routes[a.index]
const bRoute = b.routes[b.index]
const aChildState = aRoute.state as T | undefined
const bChildState = bRoute.state as T | undefined
// Stop here if this is the state object that changed:
// - history length is different
// - focused routes are different
// - one of them doesn't have child state
// - child state keys are different
if (
aHistoryLength !== bHistoryLength ||
aRoute.key !== bRoute.key ||
aChildState === undefined ||
bChildState === undefined ||
aChildState.key !== bChildState.key
) {
return [a, b]
}
return findMatchingState(aChildState, bChildState)
}
/**
* Run async function in series as it's called.
*/
export const series = (cb: () => Promise<void>) => {
let queue = Promise.resolve()
const callback = () => {
// eslint-disable-next-line promise/no-callback-in-promise
queue = queue.then(cb)
}
return callback
}
const linkingHandlers: symbol[] = []
type Options = LinkingOptions<ParamListBase>
export function useLinking(
ref: React.RefObject<NavigationContainerRef<ParamListBase>>,
{
enabled = true,
config,
getStateFromPath = getStateFromPathDefault,
getPathFromState = getPathFromStateDefault,
getActionFromState = getActionFromStateDefault,
}: Options,
onUnhandledLinking: (lastUnhandledLining: string | undefined) => void
) {
const independent = useNavigationIndependentTree()
React.useEffect(() => {
if (process.env.NODE_ENV === 'production') {
return undefined
}
if (independent) {
return undefined
}
if (enabled !== false && linkingHandlers.length) {
console.error(
[
'Looks like you have configured linking in multiple places. This is likely an error since deep links should only be handled in one place to avoid conflicts. Make sure that:',
"- You don't have multiple NavigationContainers in the app each with 'linking' enabled",
'- Only a single instance of the root component is rendered',
]
.join('\n')
.trim()
)
}
const handler = Symbol()
if (enabled !== false) {
linkingHandlers.push(handler)
}
return () => {
const index = linkingHandlers.indexOf(handler)
if (index > -1) {
linkingHandlers.splice(index, 1)
}
}
}, [enabled, independent])
const [history] = React.useState(createMemoryHistory)
// We store these options in ref to avoid re-creating getInitialState and re-subscribing listeners
// This lets user avoid wrapping the items in `React.useCallback` or `React.useMemo`
// Not re-creating `getInitialState` is important coz it makes it easier for the user to use in an effect
const enabledRef = React.useRef(enabled)
const configRef = React.useRef(config)
const getStateFromPathRef = React.useRef(getStateFromPath)
const getPathFromStateRef = React.useRef(getPathFromState)
const getActionFromStateRef = React.useRef(getActionFromState)
React.useEffect(() => {
enabledRef.current = enabled
configRef.current = config
getStateFromPathRef.current = getStateFromPath
getPathFromStateRef.current = getPathFromState
getActionFromStateRef.current = getActionFromState
})
const validateRoutesNotExistInRootState = React.useCallback(
(state: ResultState) => {
const navigation = ref.current
const rootState = navigation?.getRootState()
// Make sure that the routes in the state exist in the root navigator
// Otherwise there's an error in the linking configuration
return state?.routes.some((r) => !rootState?.routeNames.includes(r.name))
},
[ref]
)
// @modified - start
// ServerContext is used inside ServerContainer to set the location during SSR: https://github.com/react-navigation/react-navigation/blob/13d4aa270b301faf07960b4cd861ffc91e9b2c46/packages/native/src/ServerContainer.tsx#L50-L54
// One uses the `initialLocation` prop to set the initial location during SSR:
// const server = React.useContext(ServerContext)
const location = React.useContext(ServerLocationContext)
const server = { location }
// @modified - end
const getInitialState = React.useCallback(() => {
let value: ResultState | undefined
if (enabledRef.current) {
const location =
server?.location ?? (typeof window !== 'undefined' ? window.location : undefined)
const path = location ? location.pathname + location.search : undefined
if (path) {
value = getStateFromPathRef.current(path, configRef.current)
}
// If the link were handled, it gets cleared in NavigationContainer
onUnhandledLinking(path)
}
const thenable = {
// biome-ignore lint/suspicious/noThenProperty: don't check copied code
then(onfulfilled?: (state: ResultState | undefined) => void) {
return Promise.resolve(onfulfilled ? onfulfilled(value) : value)
},
catch() {
return thenable
},
}
return thenable as PromiseLike<ResultState | undefined>
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [])
const previousIndexRef = React.useRef<number | undefined>(undefined)
const previousStateRef = React.useRef<NavigationState | undefined>(undefined)
const pendingPopStatePathRef = React.useRef<string | undefined>(undefined)
React.useEffect(() => {
previousIndexRef.current = history.index
return history.listen(() => {
const navigation = ref.current
if (!navigation || !enabled) {
return
}
const { location } = window
const path = location.pathname + location.search
const index = history.index
const previousIndex = previousIndexRef.current ?? 0
previousIndexRef.current = index
pendingPopStatePathRef.current = path
// When browser back/forward is clicked, we first need to check if state object for this index exists
// If it does we'll reset to that state object
// Otherwise, we'll handle it like a regular deep link
const record = history.get(index)
if (record?.path === path && record?.state) {
navigation.resetRoot(record.state)
return
}
const state = getStateFromPathRef.current(path, configRef.current)
// We should only dispatch an action when going forward
// Otherwise the action will likely add items to history, which would mess things up
if (state) {
// If the link were handled, it gets cleared in NavigationContainer
onUnhandledLinking(path)
// Make sure that the routes in the state exist in the root navigator
// Otherwise there's an error in the linking configuration
if (validateRoutesNotExistInRootState(state)) {
return
}
// @modified: workaround to make react-navigation handle hash changes
if (
index > previousIndex ||
(index === previousIndex && (!record || `${record?.path}${location.hash}` === path))
) {
const action = getActionFromStateRef.current(state, configRef.current)
if (action !== undefined) {
try {
navigation.dispatch(action)
} catch (e) {
// Ignore any errors from deep linking.
// This could happen in case of malformed links, navigation object not being initialized etc.
console.warn(
`An error occurred when trying to handle the link '${path}': ${
typeof e === 'object' && e != null && 'message' in e ? e.message : e
}`
)
}
} else {
navigation.resetRoot(state)
}
} else {
navigation.resetRoot(state)
}
} else {
// if current path didn't return any state, we should revert to initial state
navigation.resetRoot(state)
}
})
}, [enabled, history, onUnhandledLinking, ref, validateRoutesNotExistInRootState])
React.useEffect(() => {
if (!enabled) {
return
}
const getPathForRoute = (
route: ReturnType<typeof findFocusedRoute>,
state: NavigationState
): string => {
let path
// If the `route` object contains a `path`, use that path as long as `route.name` and `params` still match
// This makes sure that we preserve the original URL for wildcard routes
if (route?.path) {
const stateForPath = getStateFromPathRef.current(route.path, configRef.current)
if (stateForPath) {
const focusedRoute = findFocusedRoute(stateForPath)
if (
focusedRoute &&
focusedRoute.name === route.name &&
isEqual(focusedRoute.params, route.params)
) {
// @modified - start
// path = route.path
path = appendBaseUrl(route.path)
// @modified - end
}
}
}
if (path == null) {
path = getPathFromStateRef.current(state, configRef.current)
}
// @modified - start: One will handle hashes itself, so these lines are not needed
// const previousRoute = previousStateRef.current
// ? findFocusedRoute(previousStateRef.current)
// : undefined
// // Preserve the hash if the route didn't change
// if (
// previousRoute &&
// route &&
// 'key' in previousRoute &&
// 'key' in route &&
// previousRoute.key === route.key
// ) {
// path = path + location.hash
// }
// @modified - end
return path
}
if (ref.current) {
// We need to record the current metadata on the first render if they aren't set
// This will allow the initial state to be in the history entry
const state = ref.current.getRootState()
if (state) {
const route = findFocusedRoute(state)
const path = getPathForRoute(route, state)
if (previousStateRef.current === undefined) {
previousStateRef.current = state
}
history.replace({ path, state })
}
}
const onStateChange = async () => {
const navigation = ref.current
if (!navigation || !enabled) {
return
}
const previousState = previousStateRef.current
const state = navigation.getRootState()
// root state may not available, for example when root navigators switch inside the container
if (!state) {
return
}
const pendingPath = pendingPopStatePathRef.current
const route = findFocusedRoute(state)
const path = getPathForRoute(route, state)
previousStateRef.current = state
pendingPopStatePathRef.current = undefined
// To detect the kind of state change, we need to:
// - Find the common focused navigation state in previous and current state
// - If only the route keys changed, compare history/routes.length to check if we go back/forward/replace
// - If no common focused navigation state found, it's a replace
const [previousFocusedState, focusedState] = findMatchingState(previousState, state)
if (
previousFocusedState &&
focusedState &&
// We should only handle push/pop if path changed from what was in last `popstate`
// Otherwise it's likely a change triggered by `popstate`
path !== pendingPath
) {
const historyDelta =
(focusedState.history ? focusedState.history.length : focusedState.routes.length) -
(previousFocusedState.history
? previousFocusedState.history.length
: previousFocusedState.routes.length)
if (historyDelta > 0) {
// If history length is increased, we should pushState
// Note that path might not actually change here, for example, drawer open should pushState
history.push({ path, state })
} else if (historyDelta < 0) {
// If history length is decreased, i.e. entries were removed, we want to go back
const nextIndex = history.backIndex({ path })
const currentIndex = history.index
try {
if (
nextIndex !== -1 &&
nextIndex < currentIndex &&
// We should only go back if the entry exists and it's less than current index
history.get(nextIndex - currentIndex)
) {
// An existing entry for this path exists and it's less than current index, go back to that
await history.go(nextIndex - currentIndex)
} else {
// We couldn't find an existing entry to go back to, so we'll go back by the delta
// This won't be correct if multiple routes were pushed in one go before
// Usually this shouldn't happen and this is a fallback for that
await history.go(historyDelta)
}
// Store the updated state as well as fix the path if incorrect
history.replace({ path, state })
} catch (e) {
// The navigation was interrupted
}
} else {
// If history length is unchanged, we want to replaceState
history.replace({ path, state })
}
} else {
// If no common navigation state was found, assume it's a replace
// This would happen if the user did a reset/conditionally changed navigators
history.replace({ path, state })
}
}
// We debounce onStateChange coz we don't want multiple state changes to be handled at one time
// This could happen since `history.go(n)` is asynchronous
// If `pushState` or `replaceState` were called before `history.go(n)` completes, it'll mess stuff up
return ref.current?.addListener('state', series(onStateChange))
}, [enabled, history, ref])
return {
getInitialState,
}
}