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omxplayer-node

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A library for controlling the Raspberry Pi omxplayer from Node.js. Supports multiple displays on RPi4

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export declare const createVideoPlayer: NodeOmxPlayerStatic; export declare const AudioOutput: { HDMI: 'hdmi', jack: 'local', both: 'both', alsa: 'alsa' }; export declare const VideoOutput: { HDMI0: 2, HDMI1: 7, LCD: 4, }; export default createVideoPlayer; interface PlayerParams {audio?: String, display?: 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7, loop?: Boolean, initialVolume?: Number, osd?: Boolean} export declare interface NodeOmxPlayerStatic { (globalParams: PlayerParams): NodeOmxPlayer; } export declare interface NodeOmxPlayer extends Event { open(params: {source: String} & PlayerParams): void; /** * Resumes playback. */ play(): void; /** * Pauses playback. */ pause(): void; /** * Increases the volume. */ volUp(): void; /** * Decreases the volume. */ volDown(): void; /** * Fast forwards playback. */ fastFwd(): void; /** * Rewinds playback. */ rewind(): void; /** * Skips playback forward by 30 seconds. */ fwd30(): void; /** * Skips playback backward by 30 seconds. */ back30(): void; /** * Skips playback forward by 600 seconds. */ fwd600(): void; /** * Skips playback backward by 600 seconds. */ back600(): void; /** * Quits the player. */ quit(): void; /** * Toggle subtitles. */ subtitles(): void; /** * Provides info on the currently playing file. */ info(): void; /** * Increases playback speed. */ incSpeed(): void; /** * Decreases playback speed. */ decSpeed(): void; /** * Skips to previous chapter. */ prevChapter(): void; /** * Skips to next chapter. */ nextChapter(): void; /** * Skips to previous audio stream. */ prevAudio(): void; /** * Skips to next audio stream. */ nextAudio(): void; /** * Skips to previous subtitle stream. */ prevSubtitle(): void; /** * Skips to next subtitle stream. */ nextSubtitle(): void; /** * Decrease subtitle delay by 250ms. */ decSubDelay(): void; /** * Increase subtitle delay by 250ms. */ incSubDelay(): void; /** * Boolean giving the playback status, true if the player is still active, false if it has ended or the player has quit. */ running: Boolean; }