omegle
Version:
A library to connect with and chat to people on omegle
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Markdown
Omegle for node
===
Quickstart
Take a look in the `tests/` folder for more bulked out (and useful) examples.
Installion:
npm install omegle
Script:
```javascript
Omegle = require('omegle').Omegle;
var om = new Omegle();
// This starts a new conversation
om.start(function(err){
if(err)
console.log(err);
});
// Omegle extends the standard EventEmitter class so just use the on function to subscribe to them
// See below for full list
om.on('disconnected', function(){
om.start();
});
// Show you are typing/not typing (optional callback function(err){} when request completes)
om.startTyping([callback]);
om.stopTyping([callback]);
// Disconnect from current chat (callback as above)
om.disconnect([callback]);
```
Events list
These events are emitted, some with arguments:
waiting
connected
gotMessage
strangerDisconnected
typing
stoppedTyping
recaptchaRequired
recaptchaRejected
count
spyMessage
spyTyping
spyStoppedTyping
spyDisconnected
question
suggestSpyee
error
Captcha
Sadly, omegle has captchas. The `recaptchaRequired` event can be used to solve these by using a human (no, `npm install human` does not work here) or possibly making many new connections until a captcha is not required. This library was never intended to be used for say spamming or making automated bots, but more so that humans can interface with omegle without being on the site. So the odd captcha should not be too much of a problem provided you present the catpcha to the user and get them to input the result.
Further Asides
You can change the user agent string and host to connect to by using the constructor or by accessing the object:
```javascript
var om = new Omegle('user agent string', 'host');
om.userAgent = 'blah';
om.host = 'foo.omegle.com';
```