olympus-r
Version:
一个力求简单易用的前端开发框架 #### 开发语言 TypeScript #### 核心架构 MVC #### 模块间通讯和解耦 采用事件机制,利用一个全局唯一的事件派发器进行模块间通讯,解耦模块间依赖 #### 表现层结构 使用桥接模式拆分接口与实现,达到一套核心驱动多套表现层的目的(目前支持DOM、Egret、PixiJS三种表现层),同时支持表现层的未来可扩展性 #### TypeScript装饰器注入 框架提供TypeScript装饰器注入功能,便捷获取托管对象。例如:
63 lines (62 loc) • 2.24 kB
JavaScript
/**
* @author Raykid
* @email initial_r@qq.com
* @create date 2018-09-19 12:30:26
* @modify date 2018-09-19 12:30:26
* @desc [description] 秘技工具集
*/
function getTargetCodes(cheatCode) {
var targetCodes = [];
if (typeof cheatCode === "string") {
targetCodes.push.apply(targetCodes, stringToCharCodes(cheatCode));
}
else {
for (var _i = 0, cheatCode_1 = cheatCode; _i < cheatCode_1.length; _i++) {
var temp = cheatCode_1[_i];
if (typeof temp === "number")
targetCodes.push(temp);
else
targetCodes.push.apply(targetCodes, stringToCharCodes(temp));
}
}
return targetCodes;
}
function stringToCharCodes(str) {
return str.split("").map(function (char) { return char.charCodeAt(0); });
}
function getConsistency(inputCodes, targetCodes) {
var inputCount = inputCodes.length;
// 计算命中数量
var hitCount;
for (hitCount = 0; hitCount < inputCount; hitCount++) {
var inputCode = inputCodes[hitCount];
var targetCode = targetCodes[hitCount];
if (inputCode == null || targetCode == null || inputCode !== targetCodes[hitCount])
return 0;
}
// 返回一致性
return hitCount / targetCodes.length;
}
export function keyboardCheat(cheatCode, handler) {
// 整合键位列表
var targetCodes = getTargetCodes(cheatCode);
// 缓存键位数据
var inputCodes = [];
// 监听键盘事件
window.addEventListener("keypress", function (evt) {
// 抬起时的键值必须是栈顶键值,否则不作数
var code = evt.charCode;
inputCodes.push(code);
// 判断一致性
var consistency = getConsistency(inputCodes, targetCodes);
if (consistency === 0) {
// 一致性为0,匹配失败,清空缓存数组,并将当前键值推入数组
inputCodes.splice(0, inputCodes.length, code);
}
else if (consistency === 1) {
// 完全一致,调用回调并清空缓存数组
inputCodes.splice(0, inputCodes.length);
handler();
}
});
}