olcs
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OpenLayers Cesium integration and plugin library
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text/typescript
import type {
BoundingSphere,
Camera,
Cartesian2,
Cartesian3,
Cartographic,
Color,
ImageMaterialProperty,
ImageryLayer,
Matrix4,
Ray,
Rectangle,
Scene,
SingleTileImageryProvider,
} from 'cesium';
import type {Coordinate} from 'ol/coordinate.js';
import {linear as linearEasing} from 'ol/easing.js';
import {type Extent, getCenter as getExtentCenter} from 'ol/extent.js';
import type Geometry from 'ol/geom/Geometry.js';
import type ImageTile from 'ol/ImageTile.js';
import type BaseLayer from 'ol/layer/Base.js';
import type LayerGroup from 'ol/layer/Group.js';
import olLayerImage from 'ol/layer/Image.js';
import olLayerTile from 'ol/layer/Tile.js';
import VectorTileLayer from 'ol/layer/VectorTile.js';
import {
get as getProjection,
type ProjectionLike,
transformExtent,
} from 'ol/proj.js';
import olSourceImageStatic from 'ol/source/ImageStatic.js';
import olSourceImageWMS from 'ol/source/ImageWMS.js';
import type Source from 'ol/source/Source.js';
import olSourceTileImage from 'ol/source/TileImage.js';
import olSourceTileWMS from 'ol/source/TileWMS.js';
import olSourceVectorTile from 'ol/source/VectorTile.js';
import olcsCoreOLImageryProvider from './core/OLImageryProvider.js';
import MVTImageryProvider from './MVTImageryProvider.js';
import {getSourceProjection} from './util.js';
import type {Attribution} from 'ol/source/Source.js';
import type {Color as OLColor} from 'ol/color.js';
import type {ColorLike, PatternDescriptor} from 'ol/colorlike.js';
import type Map from 'ol/Map.js';
import type Projection from 'ol/proj/Projection.js';
import type View from 'ol/View.js';
type CesiumUrlDefinition = {
url: string;
subdomains: string;
};
/**
* Options for rotate around axis core function.
*/
type RotateAroundAxisOption = {
duration?: number;
easing?: (value: number) => number;
callback: () => void;
};
export type LayerWithParents = {
layer: BaseLayer;
parents: LayerGroup[] | BaseLayer[];
};
/**
* Compute the pixel width and height of a point in meters using the
* camera frustum.
* @param scene
* @param target
*/
export function computePixelSizeAtCoordinate(
scene: Scene,
target: Cartesian3,
): Cartesian2 {
const camera = scene.camera;
const canvas = scene.canvas;
const frustum = camera.frustum;
const distance = Cesium.Cartesian3.magnitude(
Cesium.Cartesian3.subtract(
camera.position,
target,
new Cesium.Cartesian3(),
),
);
// @ts-ignore TS2341
return frustum.getPixelDimensions(
canvas.clientWidth,
canvas.clientHeight,
distance,
//@ts-expect-error
scene.pixelRatio,
new Cesium.Cartesian2(),
);
}
/**
* Compute bounding box around a target point.
* @param {!Cesium.Scene} scene
* @param {!Cesium.Cartesian3} target
* @param {number} amount Half the side of the box, in pixels.
* @return {Array<Cesium.Cartographic>} bottom left and top right
* coordinates of the box
*/
export function computeBoundingBoxAtTarget(
scene: Scene,
target: Cartesian3,
amount: number,
): Cartographic[] {
const pixelSize = computePixelSizeAtCoordinate(scene, target);
const transform = Cesium.Transforms.eastNorthUpToFixedFrame(target);
const bottomLeft = Cesium.Matrix4.multiplyByPoint(
transform,
new Cesium.Cartesian3(-pixelSize.x * amount, -pixelSize.y * amount, 0),
new Cesium.Cartesian3(),
);
const topRight = Cesium.Matrix4.multiplyByPoint(
transform,
new Cesium.Cartesian3(pixelSize.x * amount, pixelSize.y * amount, 0),
new Cesium.Cartesian3(),
);
return Cesium.Ellipsoid.WGS84.cartesianArrayToCartographicArray([
bottomLeft,
topRight,
]);
}
export function applyHeightOffsetToGeometry(
geometry: Geometry,
height: number,
) {
geometry.applyTransform((input, output, stride) => {
console.assert(input === output);
if (stride !== undefined && stride >= 3) {
for (let i = 0; i < output.length; i += stride) {
output[i + 2] = output[i + 2] + height;
}
}
return output;
});
}
export function createMatrixAtCoordinates(
coordinates: Coordinate,
rotation = 0,
translation = Cesium.Cartesian3.ZERO,
scale = new Cesium.Cartesian3(1, 1, 1),
): Matrix4 {
const position = ol4326CoordinateToCesiumCartesian(coordinates);
const rawMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(position);
const quaternion = Cesium.Quaternion.fromAxisAngle(
Cesium.Cartesian3.UNIT_Z,
-rotation,
);
const rotationMatrix = Cesium.Matrix4.fromTranslationQuaternionRotationScale(
translation,
quaternion,
scale,
);
return Cesium.Matrix4.multiply(
rawMatrix,
rotationMatrix,
new Cesium.Matrix4(),
);
}
export function rotateAroundAxis(
camera: Camera,
angle: number,
axis: Cartesian3,
transform: Matrix4,
opt_options?: RotateAroundAxisOption,
) {
const clamp = Cesium.Math.clamp;
const options: RotateAroundAxisOption = opt_options;
const duration = options?.duration ?? 500; // ms
const easing = options?.easing ?? linearEasing;
const callback = options?.callback;
let lastProgress = 0;
const oldTransform = new Cesium.Matrix4();
const start = Date.now();
const step = function () {
const timestamp = Date.now();
const timeDifference = timestamp - start;
const progress = easing(clamp(timeDifference / duration, 0, 1));
console.assert(progress >= lastProgress);
camera.transform.clone(oldTransform);
const stepAngle = (progress - lastProgress) * angle;
lastProgress = progress;
camera.lookAtTransform(transform);
camera.rotate(axis, stepAngle);
camera.lookAtTransform(oldTransform);
if (progress < 1) {
window.requestAnimationFrame(step);
} else {
if (callback) {
callback();
}
}
};
window.requestAnimationFrame(step);
}
export function setHeadingUsingBottomCenter(
scene: Scene,
heading: number,
bottomCenter: Cartesian3,
options?: RotateAroundAxisOption,
) {
const camera = scene.camera;
// Compute the camera position to zenith quaternion
const angleToZenith = computeAngleToZenith(scene, bottomCenter);
const axis = camera.right;
const quaternion = Cesium.Quaternion.fromAxisAngle(axis, angleToZenith);
const rotation = Cesium.Matrix3.fromQuaternion(quaternion);
// Get the zenith point from the rotation of the position vector
const vector = new Cesium.Cartesian3();
Cesium.Cartesian3.subtract(camera.position, bottomCenter, vector);
const zenith = new Cesium.Cartesian3();
Cesium.Matrix3.multiplyByVector(rotation, vector, zenith);
Cesium.Cartesian3.add(zenith, bottomCenter, zenith);
// Actually rotate around the zenith normal
const transform = Cesium.Matrix4.fromTranslation(zenith);
rotateAroundAxis(camera, heading, zenith, transform, options);
}
/**
* Get the 3D position of the given pixel of the canvas.
* @param scene
* @param pixel
*/
export function pickOnTerrainOrEllipsoid(
scene: Scene,
pixel: Cartesian2,
): Cartesian3 {
const ray = scene.camera.getPickRay(pixel);
const target = scene.globe.pick(ray, scene);
return target || scene.camera.pickEllipsoid(pixel);
}
/**
* Get the 3D position of the point at the bottom-center of the screen.
* @param scene
*/
export function pickBottomPoint(scene: Scene): Cartesian3 | undefined {
const canvas = scene.canvas;
const bottom = new Cesium.Cartesian2(
canvas.clientWidth / 2,
canvas.clientHeight,
);
return pickOnTerrainOrEllipsoid(scene, bottom);
}
/**
* Get the 3D position of the point at the center of the screen.
* @param scene
*/
export function pickCenterPoint(scene: Scene): Cartesian3 | undefined {
const canvas = scene.canvas;
const center = new Cesium.Cartesian2(
canvas.clientWidth / 2,
canvas.clientHeight / 2,
);
return pickOnTerrainOrEllipsoid(scene, center);
}
/**
* Compute the signed tilt angle on globe, between the opposite of the
* camera direction and the target normal. Return undefined if there is no
* @param scene
*/
export function computeSignedTiltAngleOnGlobe(
scene: Scene,
): number | undefined {
const camera = scene.camera;
const ray = new Cesium.Ray(camera.position, camera.direction);
let target = scene.globe.pick(ray, scene);
if (!target) {
// no tiles in the area were loaded?
const ellipsoid = Cesium.Ellipsoid.WGS84;
const obj = Cesium.IntersectionTests.rayEllipsoid(ray, ellipsoid);
if (obj) {
target = Cesium.Ray.getPoint(ray, obj.start);
}
}
if (!target) {
return undefined;
}
const normal = new Cesium.Cartesian3();
Cesium.Ellipsoid.WGS84.geocentricSurfaceNormal(target, normal);
const angleBetween = signedAngleBetween;
const angle = angleBetween(camera.direction, normal, camera.right) - Math.PI;
return Cesium.Math.convertLongitudeRange(angle);
}
/**
* Compute the ray from the camera to the bottom-center of the screen.
* @param scene
*/
export function bottomFovRay(scene: Scene): Ray {
const camera = scene.camera;
// @ts-ignore TS2341
const fovy2 = camera.frustum.fovy / 2;
const direction = camera.direction;
const rotation = Cesium.Quaternion.fromAxisAngle(camera.right, fovy2);
const matrix = Cesium.Matrix3.fromQuaternion(rotation);
const vector = new Cesium.Cartesian3();
Cesium.Matrix3.multiplyByVector(matrix, direction, vector);
return new Cesium.Ray(camera.position, vector);
}
/**
* Compute the angle between two Cartesian3.
* @param first
* @param second
* @param normal
*/
export function signedAngleBetween(
first: Cartesian3,
second: Cartesian3,
normal: Cartesian3,
): number {
// We are using the dot for the angle.
// Then the cross and the dot for the sign.
const a = new Cesium.Cartesian3();
const b = new Cesium.Cartesian3();
const c = new Cesium.Cartesian3();
Cesium.Cartesian3.normalize(first, a);
Cesium.Cartesian3.normalize(second, b);
Cesium.Cartesian3.cross(a, b, c);
const cosine = Cesium.Cartesian3.dot(a, b);
const sine = Cesium.Cartesian3.magnitude(c);
// Sign of the vector product and the orientation normal
const sign = Cesium.Cartesian3.dot(normal, c);
const angle = Math.atan2(sine, cosine);
return sign >= 0 ? angle : -angle;
}
/**
* Compute the rotation angle around a given point, needed to reach the
* zenith position.
* At a zenith position, the camera direction is going througth the earth
* center and the frustrum bottom ray is going through the chosen pivot
* point.
* The bottom-center of the screen is a good candidate for the pivot point.
* @param scene
* @param pivot
*/
export function computeAngleToZenith(scene: Scene, pivot: Cartesian3): number {
// This angle is the sum of the angles 'fy' and 'a', which are defined
// using the pivot point and its surface normal.
// Zenith | camera
// \ | /
// \fy| /
// \ |a/
// \|/pivot
const camera = scene.camera;
// @ts-ignore TS2341
const fy = camera.frustum.fovy / 2;
const ray = bottomFovRay(scene);
const direction = Cesium.Cartesian3.clone(ray.direction);
Cesium.Cartesian3.negate(direction, direction);
const normal = new Cesium.Cartesian3();
Cesium.Ellipsoid.WGS84.geocentricSurfaceNormal(pivot, normal);
const left = new Cesium.Cartesian3();
Cesium.Cartesian3.negate(camera.right, left);
const a = signedAngleBetween(normal, direction, left);
return a + fy;
}
/**
* Convert an OpenLayers extent to a Cesium rectangle.
* @param {ol.Extent} extent Extent.
* @param {ol.ProjectionLike} projection Extent projection.
* @return {Cesium.Rectangle} The corresponding Cesium rectangle.
*/
export function extentToRectangle(extent: Extent, projection: ProjectionLike) {
if (extent && projection) {
const ext = transformExtent(extent, projection, 'EPSG:4326');
return Cesium.Rectangle.fromDegrees(ext[0], ext[1], ext[2], ext[3]);
}
return null;
}
export function sourceToImageryProvider(
olMap: Map,
source: Source,
viewProj: Projection,
olLayer: BaseLayer,
): olcsCoreOLImageryProvider | MVTImageryProvider | SingleTileImageryProvider {
const skip = source.get('olcs_skip');
if (skip) {
return null;
}
let provider = null;
// Convert ImageWMS to TileWMS
if (source instanceof olSourceImageWMS && source.getUrl()) {
const sourceProps = {
'olcs_proxy': source.get('olcs_proxy'),
'olcs_extent': source.get('olcs_extent'),
'olcs_projection': source.get('olcs_projection'),
'olcs.imagesource': source,
};
const imageLoadFunction = source.getImageLoadFunction();
const tileLoadFunction =
source.get('olcs_tileLoadFunction') ||
function tileLoadFunction(tile: ImageTile, src: string) {
// An imageLoadFunction takes an ImageWrapperm which has a getImage method.
// A tile also has a getImage method.
// We incorrectly passe a tile as an ImageWrapper and hopes for the best.
imageLoadFunction(tile as any, src);
};
source = new olSourceTileWMS({
url: source.getUrl(),
attributions: source.getAttributions(),
projection: source.getProjection(),
tileLoadFunction,
params: source.getParams(),
});
source.setProperties(sourceProps);
}
if (source instanceof olSourceTileImage) {
let projection = getSourceProjection(source);
if (!projection) {
// if not explicit, assume the same projection as view
projection = viewProj;
}
if (isCesiumProjection(projection)) {
provider = new olcsCoreOLImageryProvider(olMap, source, viewProj);
}
// Projection not supported by Cesium
else {
return null;
}
} else if (source instanceof olSourceImageStatic) {
let projection = getSourceProjection(source);
if (!projection) {
projection = viewProj;
}
if (isCesiumProjection(projection)) {
const rectangle: Rectangle = Cesium.Rectangle.fromDegrees(
source.getImageExtent()[0],
source.getImageExtent()[1],
source.getImageExtent()[2],
source.getImageExtent()[3],
new Cesium.Rectangle(),
);
provider = new Cesium.SingleTileImageryProvider({
url: source.getUrl(),
rectangle,
});
}
// Projection not supported by Cesium
else {
return null;
}
} else if (
source instanceof olSourceVectorTile &&
olLayer instanceof VectorTileLayer
) {
let projection = getSourceProjection(source);
if (!projection) {
projection = viewProj;
}
if (skip === false) {
// MVT is experimental, it should be whitelisted to be synchronized
const fromCode = projection.getCode().split(':')[1];
// @ts-ignore TS2341
const urls = source.urls.map((u) => u.replace(fromCode, '3857'));
const extent = olLayer.getExtent();
const rectangle = extentToRectangle(extent, projection);
const minimumLevel = source.get('olcs_minimumLevel');
const attributionsFunction = source.getAttributions();
const styleFunction = olLayer.getStyleFunction();
let credit;
if (extent && attributionsFunction) {
const center = getExtentCenter(extent);
credit = attributionsFunctionToCredits(
attributionsFunction,
0,
center,
extent,
)[0];
}
provider = new MVTImageryProvider({
credit,
rectangle,
minimumLevel,
styleFunction,
urls,
});
return provider;
}
return null; // FIXME: it is disabled by default right now
} else {
// sources other than TileImage|Imageexport function are currently not supported
return null;
}
return provider;
}
/**
* Creates Cesium.ImageryLayer best corresponding to the given ol.layer.Layer.
* Only supports raster layers and export function images
* @param olMap
* @param olLayer
* @param viewProj
*/
export function tileLayerToImageryLayer(
olMap: Map,
olLayer: BaseLayer,
viewProj: Projection,
): ImageryLayer | null {
if (
!(olLayer instanceof olLayerTile) &&
!(olLayer instanceof olLayerImage) &&
!(olLayer instanceof VectorTileLayer)
) {
return null;
}
const source = olLayer.getSource();
if (!source) {
return null;
}
let provider = source.get('olcs_provider');
if (!provider) {
provider = sourceToImageryProvider(olMap, source, viewProj, olLayer);
}
if (!provider) {
return null;
}
const layerOptions: {rectangle?: Rectangle} = {};
const forcedExtent = olLayer.get('olcs_extent');
const ext = forcedExtent || olLayer.getExtent();
if (ext) {
layerOptions.rectangle = extentToRectangle(ext, viewProj);
}
const cesiumLayer = new Cesium.ImageryLayer(provider, layerOptions);
return cesiumLayer;
}
/**
* Synchronizes the layer rendering properties (opacity, visible)
* to the given Cesium ImageryLayer.
* @param olLayerWithParents
* @param csLayer
*/
export function updateCesiumLayerProperties(
olLayerWithParents: LayerWithParents,
csLayer: ImageryLayer,
) {
let opacity = 1;
let visible = true;
[olLayerWithParents.layer]
.concat(olLayerWithParents.parents)
.forEach((olLayer) => {
const layerOpacity = olLayer.getOpacity();
if (layerOpacity !== undefined) {
opacity *= layerOpacity;
}
const layerVisible = olLayer.getVisible();
if (layerVisible !== undefined) {
visible = visible && layerVisible;
}
});
csLayer.alpha = opacity;
csLayer.show = visible;
}
/**
* Convert a 2D or 3D OpenLayers coordinate to Cesium.
* @param coordinate
*/
export function ol4326CoordinateToCesiumCartesian(
coordinate: Coordinate,
): Cartesian3 {
const coo = coordinate;
return coo.length > 2
? Cesium.Cartesian3.fromDegrees(coo[0], coo[1], coo[2])
: Cesium.Cartesian3.fromDegrees(coo[0], coo[1]);
}
/**
* Convert an array of 2D or 3D OpenLayers coordinates to Cesium.
* @param coordinates
*/
export function ol4326CoordinateArrayToCsCartesians(
coordinates: Coordinate[],
): Cartesian3[] {
console.assert(coordinates !== null);
const toCartesian = ol4326CoordinateToCesiumCartesian;
const cartesians = [];
for (let i = 0; i < coordinates.length; ++i) {
cartesians.push(toCartesian(coordinates[i]));
}
return cartesians;
}
/**
* Reproject an OpenLayers geometry to EPSG:4326 if needed.
* The geometry will be cloned only when original projection is not EPSG:4326
* and the properties will be shallow copied.
* @param geometry
* @param projection
*/
export function olGeometryCloneTo4326<T extends Geometry>(
geometry: T,
projection: ProjectionLike,
): T {
console.assert(!!projection);
const proj4326 = getProjection('EPSG:4326');
const proj = getProjection(projection);
if (proj.getCode() !== proj4326.getCode()) {
const properties = geometry.getProperties();
geometry = geometry.clone() as T;
geometry.transform(proj, proj4326);
geometry.setProperties(properties);
}
return geometry;
}
/**
* Convert an OpenLayers color to Cesium.
* @param olColor
*/
export function convertColorToCesium(
olColor:
| ColorLike
| OLColor
| PatternDescriptor
| CanvasGradient
| CanvasPattern
| string,
): Color | ImageMaterialProperty {
olColor = olColor || 'black';
if (Array.isArray(olColor)) {
return new Cesium.Color(
Cesium.Color.byteToFloat(olColor[0]),
Cesium.Color.byteToFloat(olColor[1]),
Cesium.Color.byteToFloat(olColor[2]),
olColor[3],
);
}
if (typeof olColor == 'string') {
return Cesium.Color.fromCssColorString(olColor);
}
if (olColor instanceof CanvasPattern || olColor instanceof CanvasGradient) {
// Render the CanvasPattern/CanvasGradient into a canvas that will be sent to Cesium as material
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
canvas.width = 256;
canvas.height = 256;
ctx.fillStyle = olColor;
ctx.fillRect(0, 0, canvas.width, canvas.height);
return new Cesium.ImageMaterialProperty({
image: canvas,
});
}
console.assert(false, 'impossible');
}
/**
* Convert an OpenLayers url to Cesium.
* @param url
*/
export function convertUrlToCesium(url: string): CesiumUrlDefinition {
let subdomains = '';
const re = /\{(\d|[a-z])-(\d|[a-z])\}/;
const match = re.exec(url);
if (match) {
url = url.replace(re, '{s}');
const startCharCode = match[1].charCodeAt(0);
const stopCharCode = match[2].charCodeAt(0);
let charCode;
for (charCode = startCharCode; charCode <= stopCharCode; ++charCode) {
subdomains += String.fromCharCode(charCode);
}
}
return {
url,
subdomains,
};
}
/**
* Animate the return to a top-down view from the zenith.
* The camera is rotated to orient to the North.
* @param map
* @param scene
*/
export function resetToNorthZenith(map: Map, scene: Scene): Promise<undefined> {
return new Promise((resolve, reject) => {
const camera = scene.camera;
const pivot = pickBottomPoint(scene);
if (!pivot) {
reject('Could not get bottom pivot');
return;
}
const currentHeading = map.getView().getRotation();
if (currentHeading === undefined) {
reject('The view is not initialized');
return;
}
const angle = computeAngleToZenith(scene, pivot);
// Point to North
setHeadingUsingBottomCenter(scene, currentHeading, pivot);
// Go to zenith
const transform = Cesium.Matrix4.fromTranslation(pivot);
const axis = camera.right;
const options: RotateAroundAxisOption = {
callback: () => {
const view = map.getView();
normalizeView(view);
resolve(undefined);
},
};
rotateAroundAxis(camera, -angle, axis, transform, options);
});
}
/**
* @param {!Cesium.Scene} scene
* @param {number} angle in radian
* @return {Promise<undefined>}
* @api
*/
export function rotateAroundBottomCenter(
scene: Scene,
angle: number,
): Promise<undefined> {
return new Promise((resolve, reject) => {
const camera = scene.camera;
const pivot = pickBottomPoint(scene);
if (!pivot) {
reject('could not get bottom pivot');
return;
}
const options: RotateAroundAxisOption = {
callback: () => resolve(undefined),
};
const transform = Cesium.Matrix4.fromTranslation(pivot);
const axis = camera.right;
rotateAroundAxis(camera, -angle, axis, transform, options);
});
}
/**
* Set the OpenLayers view to a specific rotation and
* the nearest resolution.
* @param view
* @param angle
*/
export function normalizeView(view: View, angle = 0) {
const resolution = view.getResolution();
view.setRotation(angle);
// @ts-ignore TS2341
if (view.constrainResolution) {
// @ts-ignore TS2341
view.setResolution(view.constrainResolution(resolution));
} else {
view.setResolution(view.getConstrainedResolution(resolution));
}
}
/**
* Check if the given projection is managed by Cesium (WGS84 or Mercator Spheric)
* @param projection
*/
export function isCesiumProjection(projection: Projection): boolean {
const is3857 = projection.getCode() === 'EPSG:3857';
const is4326 = projection.getCode() === 'EPSG:4326';
return is3857 || is4326;
}
export function attributionsFunctionToCredits(
attributionsFunction: Attribution | null,
zoom: number,
center: Coordinate,
extent: Extent,
) {
if (!attributionsFunction) {
return [];
}
let attributions = attributionsFunction({
viewState: {
zoom,
center,
projection: undefined,
resolution: undefined,
rotation: undefined,
},
extent,
});
if (!Array.isArray(attributions)) {
attributions = [attributions];
}
return attributions.map((html) => new Cesium.Credit(html, true));
}
/**
* calculate the distance between camera and centerpoint based on the resolution and latitude value
* @param resolution
* @param latitude
* @param scene
* @param projection
*/
export function calcDistanceForResolution(
resolution: number,
latitude: number,
scene: Scene,
projection: Projection,
): number {
const canvas = scene.canvas;
const camera = scene.camera;
// @ts-ignore TS2341
const fovy = camera.frustum.fovy; // vertical field of view
console.assert(!isNaN(fovy));
const metersPerUnit = projection.getMetersPerUnit();
// number of "map units" visible in 2D (vertically)
const visibleMapUnits = resolution * canvas.clientHeight;
// The metersPerUnit does not take latitude into account, but it should
// be lower with increasing latitude -- we have to compensate.
// In 3D it is not possible to maintain the resolution at more than one point,
// so it only makes sense to use the latitude of the "target" point.
const relativeCircumference = Math.cos(Math.abs(latitude));
// how many meters should be visible in 3D
const visibleMeters = visibleMapUnits * metersPerUnit * relativeCircumference;
// distance required to view the calculated length in meters
//
// fovy/2
// |\
// x | \
// |--\
// visibleMeters/2
const requiredDistance = visibleMeters / 2 / Math.tan(fovy / 2);
// NOTE: This calculation is not absolutely precise, because metersPerUnit
// is a great simplification. It does not take ellipsoid/terrain into account.
return requiredDistance;
}
/**
* calculate the resolution based on a distance(camera to position) and latitude value
* @param distance
* @param latitude
* @param scene
* @param projection
*/
export function calcResolutionForDistance(
distance: number,
latitude: number,
scene: Scene,
projection: Projection,
): number {
// See the reverse calculation (calcDistanceForResolution) for details
const canvas = scene.canvas;
const camera = scene.camera;
// @ts-ignore TS2341
const fovy = camera.frustum.fovy; // vertical field of view
console.assert(!isNaN(fovy));
const metersPerUnit = projection.getMetersPerUnit();
const visibleMeters = 2 * distance * Math.tan(fovy / 2);
const relativeCircumference = Math.cos(Math.abs(latitude));
const visibleMapUnits = visibleMeters / metersPerUnit / relativeCircumference;
const resolution = visibleMapUnits / canvas.clientHeight;
return resolution;
}
/**
* Constrain the camera so that it stays close to the bounding sphere of the map extent.
* Near the ground the allowed distance is shorter.
* @param camera
* @param boundingSphere
* @param ratio
*/
export function limitCameraToBoundingSphere(
camera: Camera,
boundingSphere: BoundingSphere,
ratio: (height: number) => number,
): () => void {
let blockLimiter = false;
return function () {
if (!blockLimiter) {
const position = camera.position;
const carto = Cesium.Cartographic.fromCartesian(position);
if (
Cesium.Cartesian3.distance(boundingSphere.center, position) >
boundingSphere.radius * ratio(carto.height)
) {
// @ts-ignore TS2339: FIXME, there is no flying property in Camera
const currentlyFlying = camera.flying;
if (currentlyFlying === true) {
// There is a flying property and its value is true
return;
}
blockLimiter = true;
const unblockLimiter = () => (blockLimiter = false);
camera.flyToBoundingSphere(boundingSphere, {
complete: unblockLimiter,
cancel: unblockLimiter,
});
}
}
};
}