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ol

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OpenLayers mapping library

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/** * @module ol/style/IconImage */ var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); import { createCanvasContext2D } from '../dom.js'; import EventTarget from '../events/Target.js'; import EventType from '../events/EventType.js'; import ImageState from '../ImageState.js'; import { shared as iconImageCache } from './IconImageCache.js'; import { listenImage } from '../Image.js'; var IconImage = /** @class */ (function (_super) { __extends(IconImage, _super); /** * @param {HTMLImageElement|HTMLCanvasElement} image Image. * @param {string|undefined} src Src. * @param {import("../size.js").Size} size Size. * @param {?string} crossOrigin Cross origin. * @param {import("../ImageState.js").default} imageState Image state. * @param {import("../color.js").Color} color Color. */ function IconImage(image, src, size, crossOrigin, imageState, color) { var _this = _super.call(this) || this; /** * @private * @type {HTMLImageElement|HTMLCanvasElement} */ _this.hitDetectionImage_ = null; /** * @private * @type {HTMLImageElement|HTMLCanvasElement} */ _this.image_ = !image ? new Image() : image; if (crossOrigin !== null) { /** @type {HTMLImageElement} */ (_this.image_).crossOrigin = crossOrigin; } /** * @private * @type {HTMLCanvasElement} */ _this.canvas_ = color ? document.createElement('canvas') : null; /** * @private * @type {import("../color.js").Color} */ _this.color_ = color; /** * @private * @type {?function():void} */ _this.unlisten_ = null; /** * @private * @type {import("../ImageState.js").default} */ _this.imageState_ = imageState; /** * @private * @type {import("../size.js").Size} */ _this.size_ = size; /** * @private * @type {string|undefined} */ _this.src_ = src; /** * @private * @type {boolean|undefined} */ _this.tainted_; return _this; } /** * @private * @param {CanvasRenderingContext2D=} context A context with the image already drawn into. * @return {boolean} The image canvas is tainted. */ IconImage.prototype.isTainted_ = function (context) { if (this.tainted_ === undefined && this.imageState_ === ImageState.LOADED) { if (!context) { context = createCanvasContext2D(1, 1); context.drawImage(this.image_, 0, 0); } try { context.getImageData(0, 0, 1, 1); this.tainted_ = false; } catch (e) { this.tainted_ = true; } } return this.tainted_ === true; }; /** * @private */ IconImage.prototype.dispatchChangeEvent_ = function () { this.dispatchEvent(EventType.CHANGE); }; /** * @private */ IconImage.prototype.handleImageError_ = function () { this.imageState_ = ImageState.ERROR; this.unlistenImage_(); this.dispatchChangeEvent_(); }; /** * @private */ IconImage.prototype.handleImageLoad_ = function () { this.imageState_ = ImageState.LOADED; if (this.size_) { this.image_.width = this.size_[0]; this.image_.height = this.size_[1]; } this.size_ = [this.image_.width, this.image_.height]; this.unlistenImage_(); this.replaceColor_(); this.dispatchChangeEvent_(); }; /** * @param {number} pixelRatio Pixel ratio. * @return {HTMLImageElement|HTMLCanvasElement} Image or Canvas element. */ IconImage.prototype.getImage = function (pixelRatio) { return this.canvas_ ? this.canvas_ : this.image_; }; /** * @return {import("../ImageState.js").default} Image state. */ IconImage.prototype.getImageState = function () { return this.imageState_; }; /** * @param {number} pixelRatio Pixel ratio. * @return {HTMLImageElement|HTMLCanvasElement} Image element. */ IconImage.prototype.getHitDetectionImage = function (pixelRatio) { if (!this.hitDetectionImage_) { if (this.isTainted_()) { var width = this.size_[0]; var height = this.size_[1]; var context = createCanvasContext2D(width, height); context.fillRect(0, 0, width, height); this.hitDetectionImage_ = context.canvas; } else { this.hitDetectionImage_ = this.image_; } } return this.hitDetectionImage_; }; /** * @return {import("../size.js").Size} Image size. */ IconImage.prototype.getSize = function () { return this.size_; }; /** * @return {string|undefined} Image src. */ IconImage.prototype.getSrc = function () { return this.src_; }; /** * Load not yet loaded URI. */ IconImage.prototype.load = function () { if (this.imageState_ == ImageState.IDLE) { this.imageState_ = ImageState.LOADING; try { /** @type {HTMLImageElement} */ (this.image_).src = this.src_; } catch (e) { this.handleImageError_(); } this.unlisten_ = listenImage(this.image_, this.handleImageLoad_.bind(this), this.handleImageError_.bind(this)); } }; /** * @private */ IconImage.prototype.replaceColor_ = function () { if (!this.color_) { return; } this.canvas_.width = this.image_.width; this.canvas_.height = this.image_.height; var ctx = this.canvas_.getContext('2d'); ctx.drawImage(this.image_, 0, 0); if (this.isTainted_(ctx)) { // If reading from the canvas throws a SecurityError the same effect can be // achieved with globalCompositeOperation. // This could be used as the default, but it is not fully supported by all // browsers. E. g. Internet Explorer 11 does not support the multiply // operation and the resulting image shape will be completelly filled with // the provided color. // So this is only used as a fallback. It is still better than having no icon // at all. var c = this.color_; ctx.globalCompositeOperation = 'multiply'; ctx.fillStyle = 'rgb(' + c[0] + ',' + c[1] + ',' + c[2] + ')'; ctx.fillRect(0, 0, this.image_.width, this.image_.height); ctx.globalCompositeOperation = 'destination-in'; ctx.drawImage(this.image_, 0, 0); return; } var imgData = ctx.getImageData(0, 0, this.image_.width, this.image_.height); var data = imgData.data; var r = this.color_[0] / 255.0; var g = this.color_[1] / 255.0; var b = this.color_[2] / 255.0; for (var i = 0, ii = data.length; i < ii; i += 4) { data[i] *= r; data[i + 1] *= g; data[i + 2] *= b; } ctx.putImageData(imgData, 0, 0); }; /** * Discards event handlers which listen for load completion or errors. * * @private */ IconImage.prototype.unlistenImage_ = function () { if (this.unlisten_) { this.unlisten_(); this.unlisten_ = null; } }; return IconImage; }(EventTarget)); /** * @param {HTMLImageElement|HTMLCanvasElement} image Image. * @param {string} src Src. * @param {import("../size.js").Size} size Size. * @param {?string} crossOrigin Cross origin. * @param {import("../ImageState.js").default} imageState Image state. * @param {import("../color.js").Color} color Color. * @return {IconImage} Icon image. */ export function get(image, src, size, crossOrigin, imageState, color) { var iconImage = iconImageCache.get(src, crossOrigin, color); if (!iconImage) { iconImage = new IconImage(image, src, size, crossOrigin, imageState, color); iconImageCache.set(src, crossOrigin, color, iconImage); } return iconImage; } export default IconImage; //# sourceMappingURL=IconImage.js.map