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ol

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OpenLayers mapping library

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var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); /** * @module ol/renderer/canvas/VectorLayer */ import { getUid } from '../../util.js'; import ViewHint from '../../ViewHint.js'; import { buffer, createEmpty, containsExtent, getWidth, intersects as intersectsExtent, wrapX as wrapExtentX } from '../../extent.js'; import { wrapX as wrapCoordinateX } from '../../coordinate.js'; import { fromUserExtent, toUserExtent, getUserProjection, getTransformFromProjections } from '../../proj.js'; import CanvasBuilderGroup from '../../render/canvas/BuilderGroup.js'; import ExecutorGroup, { replayDeclutter } from '../../render/canvas/ExecutorGroup.js'; import CanvasLayerRenderer from './Layer.js'; import { defaultOrder as defaultRenderOrder, getTolerance as getRenderTolerance, getSquaredTolerance as getSquaredRenderTolerance, renderFeature } from '../vector.js'; import { toString as transformToString, makeScale, makeInverse, apply } from '../../transform.js'; import { createHitDetectionImageData, hitDetect } from '../../render/canvas/hitdetect.js'; /** * @classdesc * Canvas renderer for vector layers. * @api */ var CanvasVectorLayerRenderer = /** @class */ (function (_super) { __extends(CanvasVectorLayerRenderer, _super); /** * @param {import("../../layer/Vector.js").default} vectorLayer Vector layer. */ function CanvasVectorLayerRenderer(vectorLayer) { var _this = _super.call(this, vectorLayer) || this; /** @private */ _this.boundHandleStyleImageChange_ = _this.handleStyleImageChange_.bind(_this); /** * @type {boolean} */ _this.animatingOrInteracting_; /** * @private * @type {boolean} */ _this.dirty_ = false; /** * @type {ImageData} */ _this.hitDetectionImageData_ = null; /** * @type {Array<import("../../Feature.js").default>} */ _this.renderedFeatures_ = null; /** * @private * @type {number} */ _this.renderedRevision_ = -1; /** * @private * @type {number} */ _this.renderedResolution_ = NaN; /** * @private * @type {import("../../extent.js").Extent} */ _this.renderedExtent_ = createEmpty(); /** * @private * @type {number} */ _this.renderedRotation_; /** * @private * @type {import("../../coordinate").Coordinate} */ _this.renderedCenter_ = null; /** * @private * @type {import("../../proj/Projection").default} */ _this.renderedProjection_ = null; /** * @private * @type {function(import("../../Feature.js").default, import("../../Feature.js").default): number|null} */ _this.renderedRenderOrder_ = null; /** * @private * @type {import("../../render/canvas/ExecutorGroup").default} */ _this.replayGroup_ = null; /** * A new replay group had to be created by `prepareFrame()` * @type {boolean} */ _this.replayGroupChanged = true; return _this; } /** * @inheritDoc */ CanvasVectorLayerRenderer.prototype.useContainer = function (target, transform, opacity) { if (opacity < 1) { target = null; } _super.prototype.useContainer.call(this, target, transform, opacity); }; /** * @inheritDoc */ CanvasVectorLayerRenderer.prototype.renderFrame = function (frameState, target) { var pixelRatio = frameState.pixelRatio; var layerState = frameState.layerStatesArray[frameState.layerIndex]; // set forward and inverse pixel transforms makeScale(this.pixelTransform, 1 / pixelRatio, 1 / pixelRatio); makeInverse(this.inversePixelTransform, this.pixelTransform); var canvasTransform = transformToString(this.pixelTransform); this.useContainer(target, canvasTransform, layerState.opacity); var context = this.context; var canvas = context.canvas; var replayGroup = this.replayGroup_; if (!replayGroup || replayGroup.isEmpty()) { if (!this.containerReused && canvas.width > 0) { canvas.width = 0; } return this.container; } // resize and clear var width = Math.round(frameState.size[0] * pixelRatio); var height = Math.round(frameState.size[1] * pixelRatio); if (canvas.width != width || canvas.height != height) { canvas.width = width; canvas.height = height; if (canvas.style.transform !== canvasTransform) { canvas.style.transform = canvasTransform; } } else if (!this.containerReused) { context.clearRect(0, 0, width, height); } this.preRender(context, frameState); var extent = frameState.extent; var viewState = frameState.viewState; var center = viewState.center; var resolution = viewState.resolution; var projection = viewState.projection; var rotation = viewState.rotation; var projectionExtent = projection.getExtent(); var vectorSource = this.getLayer().getSource(); // clipped rendering if layer extent is set var clipped = false; if (layerState.extent) { var layerExtent = fromUserExtent(layerState.extent, projection); clipped = !containsExtent(layerExtent, frameState.extent) && intersectsExtent(layerExtent, frameState.extent); if (clipped) { this.clip(context, frameState, layerExtent); } } var viewHints = frameState.viewHints; var snapToPixel = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]); var transform = this.getRenderTransform(center, resolution, rotation, pixelRatio, width, height, 0); var declutterReplays = this.getLayer().getDeclutter() ? {} : null; replayGroup.execute(context, transform, rotation, snapToPixel, undefined, declutterReplays); if (vectorSource.getWrapX() && projection.canWrapX() && !containsExtent(projectionExtent, extent)) { var startX = extent[0]; var worldWidth = getWidth(projectionExtent); var world = 0; var offsetX = void 0; while (startX < projectionExtent[0]) { --world; offsetX = worldWidth * world; var transform_1 = this.getRenderTransform(center, resolution, rotation, pixelRatio, width, height, offsetX); replayGroup.execute(context, transform_1, rotation, snapToPixel, undefined, declutterReplays); startX += worldWidth; } world = 0; startX = extent[2]; while (startX > projectionExtent[2]) { ++world; offsetX = worldWidth * world; var transform_2 = this.getRenderTransform(center, resolution, rotation, pixelRatio, width, height, offsetX); replayGroup.execute(context, transform_2, rotation, snapToPixel, undefined, declutterReplays); startX -= worldWidth; } } if (declutterReplays) { var viewHints_1 = frameState.viewHints; var hifi = !(viewHints_1[ViewHint.ANIMATING] || viewHints_1[ViewHint.INTERACTING]); replayDeclutter(declutterReplays, context, rotation, 1, hifi, frameState.declutterItems); } if (clipped) { context.restore(); } this.postRender(context, frameState); var opacity = layerState.opacity; var container = this.container; if (opacity !== parseFloat(container.style.opacity)) { container.style.opacity = opacity === 1 ? '' : opacity; } return this.container; }; /** * @inheritDoc */ CanvasVectorLayerRenderer.prototype.getFeatures = function (pixel) { return new Promise(function (resolve, reject) { if (!this.hitDetectionImageData_ && !this.animatingOrInteracting_) { var size = [this.context.canvas.width, this.context.canvas.height]; apply(this.pixelTransform, size); var center = this.renderedCenter_; var resolution = this.renderedResolution_; var rotation = this.renderedRotation_; var projection = this.renderedProjection_; var extent = this.renderedExtent_; var layer = this.getLayer(); var transforms = []; var width = size[0] / 2; var height = size[1] / 2; transforms.push(this.getRenderTransform(center, resolution, rotation, 0.5, width, height, 0).slice()); var source = layer.getSource(); var projectionExtent = projection.getExtent(); if (source.getWrapX() && projection.canWrapX() && !containsExtent(projectionExtent, extent)) { var startX = extent[0]; var worldWidth = getWidth(projectionExtent); var world = 0; var offsetX = void 0; while (startX < projectionExtent[0]) { --world; offsetX = worldWidth * world; transforms.push(this.getRenderTransform(center, resolution, rotation, 0.5, width, height, offsetX).slice()); startX += worldWidth; } world = 0; startX = extent[2]; while (startX > projectionExtent[2]) { ++world; offsetX = worldWidth * world; transforms.push(this.getRenderTransform(center, resolution, rotation, 0.5, width, height, offsetX).slice()); startX -= worldWidth; } } this.hitDetectionImageData_ = createHitDetectionImageData(size, transforms, this.renderedFeatures_, layer.getStyleFunction(), extent, resolution, rotation); } resolve(hitDetect(pixel, this.renderedFeatures_, this.hitDetectionImageData_)); }.bind(this)); }; /** * @inheritDoc */ CanvasVectorLayerRenderer.prototype.forEachFeatureAtCoordinate = function (coordinate, frameState, hitTolerance, callback, declutteredFeatures) { if (!this.replayGroup_) { return undefined; } else { var resolution = frameState.viewState.resolution; var rotation = frameState.viewState.rotation; var layer_1 = this.getLayer(); /** @type {!Object<string, boolean>} */ var features_1 = {}; var result = this.replayGroup_.forEachFeatureAtCoordinate(coordinate, resolution, rotation, hitTolerance, /** * @param {import("../../Feature.js").FeatureLike} feature Feature. * @return {?} Callback result. */ function (feature) { var key = getUid(feature); if (!(key in features_1)) { features_1[key] = true; return callback(feature, layer_1); } }, layer_1.getDeclutter() ? declutteredFeatures : null); return result; } }; /** * @inheritDoc */ CanvasVectorLayerRenderer.prototype.handleFontsChanged = function () { var layer = this.getLayer(); if (layer.getVisible() && this.replayGroup_) { layer.changed(); } }; /** * Handle changes in image style state. * @param {import("../../events/Event.js").default} event Image style change event. * @private */ CanvasVectorLayerRenderer.prototype.handleStyleImageChange_ = function (event) { this.renderIfReadyAndVisible(); }; /** * @inheritDoc */ CanvasVectorLayerRenderer.prototype.prepareFrame = function (frameState) { var vectorLayer = this.getLayer(); var vectorSource = vectorLayer.getSource(); if (!vectorSource) { return false; } var animating = frameState.viewHints[ViewHint.ANIMATING]; var interacting = frameState.viewHints[ViewHint.INTERACTING]; var updateWhileAnimating = vectorLayer.getUpdateWhileAnimating(); var updateWhileInteracting = vectorLayer.getUpdateWhileInteracting(); if (!this.dirty_ && (!updateWhileAnimating && animating) || (!updateWhileInteracting && interacting)) { this.animatingOrInteracting_ = true; return true; } this.animatingOrInteracting_ = false; var frameStateExtent = frameState.extent; var viewState = frameState.viewState; var projection = viewState.projection; var resolution = viewState.resolution; var pixelRatio = frameState.pixelRatio; var vectorLayerRevision = vectorLayer.getRevision(); var vectorLayerRenderBuffer = vectorLayer.getRenderBuffer(); var vectorLayerRenderOrder = vectorLayer.getRenderOrder(); if (vectorLayerRenderOrder === undefined) { vectorLayerRenderOrder = defaultRenderOrder; } var center = viewState.center.slice(); var extent = buffer(frameStateExtent, vectorLayerRenderBuffer * resolution); var loadExtents = [extent.slice()]; var projectionExtent = projection.getExtent(); if (vectorSource.getWrapX() && projection.canWrapX() && !containsExtent(projectionExtent, frameState.extent)) { // For the replay group, we need an extent that intersects the real world // (-180° to +180°). To support geometries in a coordinate range from -540° // to +540°, we add at least 1 world width on each side of the projection // extent. If the viewport is wider than the world, we need to add half of // the viewport width to make sure we cover the whole viewport. var worldWidth = getWidth(projectionExtent); var gutter = Math.max(getWidth(extent) / 2, worldWidth); extent[0] = projectionExtent[0] - gutter; extent[2] = projectionExtent[2] + gutter; wrapCoordinateX(center, projection); var loadExtent = wrapExtentX(loadExtents[0], projection); // If the extent crosses the date line, we load data for both edges of the worlds if (loadExtent[0] < projectionExtent[0] && loadExtent[2] < projectionExtent[2]) { loadExtents.push([loadExtent[0] + worldWidth, loadExtent[1], loadExtent[2] + worldWidth, loadExtent[3]]); } else if (loadExtent[0] > projectionExtent[0] && loadExtent[2] > projectionExtent[2]) { loadExtents.push([loadExtent[0] - worldWidth, loadExtent[1], loadExtent[2] - worldWidth, loadExtent[3]]); } } if (!this.dirty_ && this.renderedResolution_ == resolution && this.renderedRevision_ == vectorLayerRevision && this.renderedRenderOrder_ == vectorLayerRenderOrder && containsExtent(this.renderedExtent_, extent)) { this.replayGroupChanged = false; return true; } this.replayGroup_ = null; this.dirty_ = false; var replayGroup = new CanvasBuilderGroup(getRenderTolerance(resolution, pixelRatio), extent, resolution, pixelRatio, vectorLayer.getDeclutter()); var userProjection = getUserProjection(); var userTransform; if (userProjection) { for (var i = 0, ii = loadExtents.length; i < ii; ++i) { vectorSource.loadFeatures(toUserExtent(loadExtents[i], projection), resolution, userProjection); } userTransform = getTransformFromProjections(userProjection, projection); } else { for (var i = 0, ii = loadExtents.length; i < ii; ++i) { vectorSource.loadFeatures(loadExtents[i], resolution, projection); } } var squaredTolerance = getSquaredRenderTolerance(resolution, pixelRatio); /** * @param {import("../../Feature.js").default} feature Feature. * @this {CanvasVectorLayerRenderer} */ var render = function (feature) { var styles; var styleFunction = feature.getStyleFunction() || vectorLayer.getStyleFunction(); if (styleFunction) { styles = styleFunction(feature, resolution); } if (styles) { var dirty = this.renderFeature(feature, squaredTolerance, styles, replayGroup, userTransform); this.dirty_ = this.dirty_ || dirty; } }.bind(this); var userExtent = toUserExtent(extent, projection); /** @type {Array<import("../../Feature.js").default>} */ var features = vectorSource.getFeaturesInExtent(userExtent); if (vectorLayerRenderOrder) { features.sort(vectorLayerRenderOrder); } for (var i = 0, ii = features.length; i < ii; ++i) { render(features[i]); } this.renderedFeatures_ = features; var replayGroupInstructions = replayGroup.finish(); var executorGroup = new ExecutorGroup(extent, resolution, pixelRatio, vectorSource.getOverlaps(), replayGroupInstructions, vectorLayer.getRenderBuffer()); this.renderedResolution_ = resolution; this.renderedRevision_ = vectorLayerRevision; this.renderedRenderOrder_ = vectorLayerRenderOrder; this.renderedExtent_ = extent; this.renderedRotation_ = viewState.rotation; this.renderedCenter_ = center; this.renderedProjection_ = projection; this.replayGroup_ = executorGroup; this.hitDetectionImageData_ = null; this.replayGroupChanged = true; return true; }; /** * @param {import("../../Feature.js").default} feature Feature. * @param {number} squaredTolerance Squared render tolerance. * @param {import("../../style/Style.js").default|Array<import("../../style/Style.js").default>} styles The style or array of styles. * @param {import("../../render/canvas/BuilderGroup.js").default} builderGroup Builder group. * @param {import("../../proj.js").TransformFunction=} opt_transform Transform from user to view projection. * @return {boolean} `true` if an image is loading. */ CanvasVectorLayerRenderer.prototype.renderFeature = function (feature, squaredTolerance, styles, builderGroup, opt_transform) { if (!styles) { return false; } var loading = false; if (Array.isArray(styles)) { for (var i = 0, ii = styles.length; i < ii; ++i) { loading = renderFeature(builderGroup, feature, styles[i], squaredTolerance, this.boundHandleStyleImageChange_, opt_transform) || loading; } } else { loading = renderFeature(builderGroup, feature, styles, squaredTolerance, this.boundHandleStyleImageChange_, opt_transform); } return loading; }; return CanvasVectorLayerRenderer; }(CanvasLayerRenderer)); export default CanvasVectorLayerRenderer; //# sourceMappingURL=VectorLayer.js.map