UNPKG

ol

Version:

OpenLayers mapping library

177 lines • 7.11 kB
var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); /** * @module ol/renderer/Layer */ import { abstract } from '../util.js'; import ImageState from '../ImageState.js'; import Observable from '../Observable.js'; import EventType from '../events/EventType.js'; import SourceState from '../source/State.js'; /** * @template {import("../layer/Layer.js").default} LayerType */ var LayerRenderer = /** @class */ (function (_super) { __extends(LayerRenderer, _super); /** * @param {LayerType} layer Layer. */ function LayerRenderer(layer) { var _this = _super.call(this) || this; /** @private */ _this.boundHandleImageChange_ = _this.handleImageChange_.bind(_this); /** * @private * @type {LayerType} */ _this.layer_ = layer; return _this; } /** * Asynchronous layer level hit detection. * @param {import("../pixel.js").Pixel} pixel Pixel. * @return {Promise<Array<import("../Feature").default>>} Promise that resolves with * an array of features. */ LayerRenderer.prototype.getFeatures = function (pixel) { return abstract(); }; /** * Determine whether render should be called. * @abstract * @param {import("../PluggableMap.js").FrameState} frameState Frame state. * @return {boolean} Layer is ready to be rendered. */ LayerRenderer.prototype.prepareFrame = function (frameState) { return abstract(); }; /** * Render the layer. * @abstract * @param {import("../PluggableMap.js").FrameState} frameState Frame state. * @param {HTMLElement} target Target that may be used to render content to. * @return {HTMLElement} The rendered element. */ LayerRenderer.prototype.renderFrame = function (frameState, target) { return abstract(); }; /** * @param {Object<number, Object<string, import("../Tile.js").default>>} tiles Lookup of loaded tiles by zoom level. * @param {number} zoom Zoom level. * @param {import("../Tile.js").default} tile Tile. */ LayerRenderer.prototype.loadedTileCallback = function (tiles, zoom, tile) { if (!tiles[zoom]) { tiles[zoom] = {}; } tiles[zoom][tile.tileCoord.toString()] = tile; }; /** * Create a function that adds loaded tiles to the tile lookup. * @param {import("../source/Tile.js").default} source Tile source. * @param {import("../proj/Projection.js").default} projection Projection of the tiles. * @param {Object<number, Object<string, import("../Tile.js").default>>} tiles Lookup of loaded tiles by zoom level. * @return {function(number, import("../TileRange.js").default):boolean} A function that can be * called with a zoom level and a tile range to add loaded tiles to the lookup. * @protected */ LayerRenderer.prototype.createLoadedTileFinder = function (source, projection, tiles) { return ( /** * @param {number} zoom Zoom level. * @param {import("../TileRange.js").default} tileRange Tile range. * @return {boolean} The tile range is fully loaded. * @this {LayerRenderer} */ function (zoom, tileRange) { var callback = this.loadedTileCallback.bind(this, tiles, zoom); return source.forEachLoadedTile(projection, zoom, tileRange, callback); }).bind(this); }; /** * @abstract * @param {import("../coordinate.js").Coordinate} coordinate Coordinate. * @param {import("../PluggableMap.js").FrameState} frameState Frame state. * @param {number} hitTolerance Hit tolerance in pixels. * @param {function(import("../Feature.js").FeatureLike, import("../layer/Layer.js").default): T} callback Feature callback. * @param {Array<import("../Feature.js").FeatureLike>} declutteredFeatures Decluttered features. * @return {T|void} Callback result. * @template T */ LayerRenderer.prototype.forEachFeatureAtCoordinate = function (coordinate, frameState, hitTolerance, callback, declutteredFeatures) { }; /** * @abstract * @param {import("../pixel.js").Pixel} pixel Pixel. * @param {import("../PluggableMap.js").FrameState} frameState FrameState. * @param {number} hitTolerance Hit tolerance in pixels. * @return {Uint8ClampedArray|Uint8Array} The result. If there is no data at the pixel * location, null will be returned. If there is data, but pixel values cannot be * returned, and empty array will be returned. */ LayerRenderer.prototype.getDataAtPixel = function (pixel, frameState, hitTolerance) { return abstract(); }; /** * @return {LayerType} Layer. */ LayerRenderer.prototype.getLayer = function () { return this.layer_; }; /** * Perform action necessary to get the layer rendered after new fonts have loaded * @abstract */ LayerRenderer.prototype.handleFontsChanged = function () { }; /** * Handle changes in image state. * @param {import("../events/Event.js").default} event Image change event. * @private */ LayerRenderer.prototype.handleImageChange_ = function (event) { var image = /** @type {import("../Image.js").default} */ (event.target); if (image.getState() === ImageState.LOADED) { this.renderIfReadyAndVisible(); } }; /** * Load the image if not already loaded, and register the image change * listener if needed. * @param {import("../ImageBase.js").default} image Image. * @return {boolean} `true` if the image is already loaded, `false` otherwise. * @protected */ LayerRenderer.prototype.loadImage = function (image) { var imageState = image.getState(); if (imageState != ImageState.LOADED && imageState != ImageState.ERROR) { image.addEventListener(EventType.CHANGE, this.boundHandleImageChange_); } if (imageState == ImageState.IDLE) { image.load(); imageState = image.getState(); } return imageState == ImageState.LOADED; }; /** * @protected */ LayerRenderer.prototype.renderIfReadyAndVisible = function () { var layer = this.getLayer(); if (layer.getVisible() && layer.getSourceState() == SourceState.READY) { layer.changed(); } }; return LayerRenderer; }(Observable)); export default LayerRenderer; //# sourceMappingURL=Layer.js.map