ol
Version:
OpenLayers mapping library
168 lines • 8.06 kB
TypeScript
export default VectorImageLayer;
export type Options = {
/**
* A CSS class name to set to the layer element.
*/
className?: string;
/**
* Opacity (0, 1).
*/
opacity?: number;
/**
* Visibility.
*/
visible?: boolean;
/**
* The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
*/
extent?: number[];
/**
* The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
* method was used.
*/
zIndex?: number;
/**
* The minimum resolution (inclusive) at which this layer will be
* visible.
*/
minResolution?: number;
/**
* The maximum resolution (exclusive) below which this layer will
* be visible.
*/
maxResolution?: number;
/**
* The minimum view zoom level (exclusive) above which this layer will be
* visible.
*/
minZoom?: number;
/**
* The maximum view zoom level (inclusive) at which this layer will
* be visible.
*/
maxZoom?: number;
/**
* Render order. Function to be used when sorting
* features before rendering. By default features are drawn in the order that they are created. Use
* `null` to avoid the sort, but get an undefined draw order.
*/
renderOrder?: (arg0: import("../render/Feature.js").default | import("../Feature.js").default<any>, arg1: import("../render/Feature.js").default | import("../Feature.js").default<any>) => number;
/**
* The buffer in pixels around the viewport extent used by the
* renderer when getting features from the vector source for the rendering or hit-detection.
* Recommended value: the size of the largest symbol, line width or label.
*/
renderBuffer?: number;
/**
* Source.
*/
source?: import("../source/Vector.js").default<any>;
/**
* Sets the layer as overlay on a map. The map will not manage
* this layer in its layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
* use {@link module:ol/Map#addLayer}.
*/
map?: import("../PluggableMap.js").default;
/**
* Declutter images and text on this layer. The priority is defined
* by the `zIndex` of the style and the render order of features. Higher z-index means higher priority.
* Within the same z-index, a feature rendered before another has higher priority.
*/
declutter?: boolean;
/**
* Layer style. See
* {@link module:ol/style} for default style which will be used if this is not defined.
*/
style?: import("../style/Style.js").default | import("../style/Style.js").default[] | ((arg0: import("../render/Feature.js").default | import("../Feature.js").default<any>, arg1: number) => void | import("../style/Style.js").default | import("../style/Style.js").default[]);
/**
* When set to `true`, feature batches will
* be recreated during animations. This means that no vectors will be shown clipped, but the
* setting will have a performance impact for large amounts of vector data. When set to `false`,
* batches will be recreated when no animation is active.
*/
updateWhileAnimating?: boolean;
/**
* When set to `true`, feature batches will
* be recreated during interactions. See also `updateWhileAnimating`.
*/
updateWhileInteracting?: boolean;
/**
* Ratio by which the rendered extent should be larger than the
* viewport extent. A larger ratio avoids cut images during panning, but will cause a decrease in performance.
*/
imageRatio?: number;
};
/**
* @typedef {Object} Options
* @property {string} [className='ol-layer'] A CSS class name to set to the layer element.
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
* method was used.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible.
* @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be
* visible.
* @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will
* be visible.
* @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting
* features before rendering. By default features are drawn in the order that they are created. Use
* `null` to avoid the sort, but get an undefined draw order.
* @property {number} [renderBuffer=100] The buffer in pixels around the viewport extent used by the
* renderer when getting features from the vector source for the rendering or hit-detection.
* Recommended value: the size of the largest symbol, line width or label.
* @property {import("../source/Vector.js").default} [source] Source.
* @property {import("../PluggableMap.js").default} [map] Sets the layer as overlay on a map. The map will not manage
* this layer in its layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
* use {@link module:ol/Map#addLayer}.
* @property {boolean} [declutter=false] Declutter images and text on this layer. The priority is defined
* by the `zIndex` of the style and the render order of features. Higher z-index means higher priority.
* Within the same z-index, a feature rendered before another has higher priority.
* @property {import("../style/Style.js").StyleLike} [style] Layer style. See
* {@link module:ol/style} for default style which will be used if this is not defined.
* @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will
* be recreated during animations. This means that no vectors will be shown clipped, but the
* setting will have a performance impact for large amounts of vector data. When set to `false`,
* batches will be recreated when no animation is active.
* @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will
* be recreated during interactions. See also `updateWhileAnimating`.
* @property {number} [imageRatio=1] Ratio by which the rendered extent should be larger than the
* viewport extent. A larger ratio avoids cut images during panning, but will cause a decrease in performance.
*/
/**
* @classdesc
* Vector data that is rendered client-side.
* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
* property on the layer object; for example, setting `title: 'My Title'` in the
* options means that `title` is observable, and has get/set accessors.
*
* @api
*/
declare class VectorImageLayer extends BaseVectorLayer<any> {
/**
* @param {Options=} opt_options Options.
*/
constructor(opt_options?: Options);
/**
* @type {number}
* @private
*/
private imageRatio_;
/**
* @return {number} Ratio between rendered extent size and viewport extent size.
*/
getImageRatio(): number;
}
import BaseVectorLayer from "./BaseVector.js";
//# sourceMappingURL=VectorImage.d.ts.map