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ol

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OpenLayers mapping library

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/** * @module ol/geom/flat/orient */ import { coordinates as reverseCoordinates } from './reverse.js'; /** * @param {Array<number>} flatCoordinates Flat coordinates. * @param {number} offset Offset. * @param {number} end End. * @param {number} stride Stride. * @return {boolean} Is clockwise. */ export function linearRingIsClockwise(flatCoordinates, offset, end, stride) { // http://tinyurl.com/clockwise-method // https://github.com/OSGeo/gdal/blob/trunk/gdal/ogr/ogrlinearring.cpp var edge = 0; var x1 = flatCoordinates[end - stride]; var y1 = flatCoordinates[end - stride + 1]; for (; offset < end; offset += stride) { var x2 = flatCoordinates[offset]; var y2 = flatCoordinates[offset + 1]; edge += (x2 - x1) * (y2 + y1); x1 = x2; y1 = y2; } return edge > 0; } /** * Determines if linear rings are oriented. By default, left-hand orientation * is tested (first ring must be clockwise, remaining rings counter-clockwise). * To test for right-hand orientation, use the `opt_right` argument. * * @param {Array<number>} flatCoordinates Flat coordinates. * @param {number} offset Offset. * @param {Array<number>} ends Array of end indexes. * @param {number} stride Stride. * @param {boolean=} opt_right Test for right-hand orientation * (counter-clockwise exterior ring and clockwise interior rings). * @return {boolean} Rings are correctly oriented. */ export function linearRingsAreOriented(flatCoordinates, offset, ends, stride, opt_right) { var right = opt_right !== undefined ? opt_right : false; for (var i = 0, ii = ends.length; i < ii; ++i) { var end = ends[i]; var isClockwise = linearRingIsClockwise(flatCoordinates, offset, end, stride); if (i === 0) { if ((right && isClockwise) || (!right && !isClockwise)) { return false; } } else { if ((right && !isClockwise) || (!right && isClockwise)) { return false; } } offset = end; } return true; } /** * Determines if linear rings are oriented. By default, left-hand orientation * is tested (first ring must be clockwise, remaining rings counter-clockwise). * To test for right-hand orientation, use the `opt_right` argument. * * @param {Array<number>} flatCoordinates Flat coordinates. * @param {number} offset Offset. * @param {Array<Array<number>>} endss Array of array of end indexes. * @param {number} stride Stride. * @param {boolean=} opt_right Test for right-hand orientation * (counter-clockwise exterior ring and clockwise interior rings). * @return {boolean} Rings are correctly oriented. */ export function linearRingssAreOriented(flatCoordinates, offset, endss, stride, opt_right) { for (var i = 0, ii = endss.length; i < ii; ++i) { var ends = endss[i]; if (!linearRingsAreOriented(flatCoordinates, offset, ends, stride, opt_right)) { return false; } if (ends.length) { offset = ends[ends.length - 1]; } } return true; } /** * Orient coordinates in a flat array of linear rings. By default, rings * are oriented following the left-hand rule (clockwise for exterior and * counter-clockwise for interior rings). To orient according to the * right-hand rule, use the `opt_right` argument. * * @param {Array<number>} flatCoordinates Flat coordinates. * @param {number} offset Offset. * @param {Array<number>} ends Ends. * @param {number} stride Stride. * @param {boolean=} opt_right Follow the right-hand rule for orientation. * @return {number} End. */ export function orientLinearRings(flatCoordinates, offset, ends, stride, opt_right) { var right = opt_right !== undefined ? opt_right : false; for (var i = 0, ii = ends.length; i < ii; ++i) { var end = ends[i]; var isClockwise = linearRingIsClockwise(flatCoordinates, offset, end, stride); var reverse = i === 0 ? (right && isClockwise) || (!right && !isClockwise) : (right && !isClockwise) || (!right && isClockwise); if (reverse) { reverseCoordinates(flatCoordinates, offset, end, stride); } offset = end; } return offset; } /** * Orient coordinates in a flat array of linear rings. By default, rings * are oriented following the left-hand rule (clockwise for exterior and * counter-clockwise for interior rings). To orient according to the * right-hand rule, use the `opt_right` argument. * * @param {Array<number>} flatCoordinates Flat coordinates. * @param {number} offset Offset. * @param {Array<Array<number>>} endss Array of array of end indexes. * @param {number} stride Stride. * @param {boolean=} opt_right Follow the right-hand rule for orientation. * @return {number} End. */ export function orientLinearRingsArray(flatCoordinates, offset, endss, stride, opt_right) { for (var i = 0, ii = endss.length; i < ii; ++i) { offset = orientLinearRings(flatCoordinates, offset, endss[i], stride, opt_right); } return offset; } //# sourceMappingURL=orient.js.map