ol
Version:
OpenLayers mapping library
420 lines (365 loc) • 11.8 kB
JavaScript
/**
* @module ol/webgl/TileTexture
*/
import DataTile, {asArrayLike, asImageLike} from '../DataTile.js';
import ImageTile from '../ImageTile.js';
import {createCanvasContext2D} from '../dom.js';
import ReprojTile from '../reproj/Tile.js';
import {toSize} from '../size.js';
import {ARRAY_BUFFER, STATIC_DRAW} from '../webgl.js';
import BaseTileRepresentation from './BaseTileRepresentation.js';
import WebGLArrayBuffer from './Buffer.js';
/**
* @param {WebGLRenderingContext} gl The WebGL context.
* @param {WebGLTexture} texture The texture.
* @param {boolean} interpolate Interpolate when resampling.
*/
function bindAndConfigure(gl, texture, interpolate) {
const resampleFilter = interpolate ? gl.LINEAR : gl.NEAREST;
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, resampleFilter);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, resampleFilter);
}
/**
* @param {WebGLRenderingContext} gl The WebGL context.
* @param {WebGLTexture} texture The texture.
* @param {import("../DataTile.js").ImageLike} image The image.
* @param {boolean} interpolate Interpolate when resampling.
*/
function uploadImageTexture(gl, texture, image, interpolate) {
bindAndConfigure(gl, texture, interpolate);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
}
/**
* @param {import("./Helper.js").default} helper The WebGL helper.
* @param {WebGLTexture} texture The texture.
* @param {import("../DataTile.js").ArrayLike} data The pixel data.
* @param {import("../size.js").Size} size The pixel size.
* @param {number} bandCount The band count.
* @param {boolean} interpolate Interpolate when resampling.
*/
function uploadDataTexture(
helper,
texture,
data,
size,
bandCount,
interpolate,
) {
const gl = helper.getGL();
let textureType;
let canInterpolate;
if (data instanceof Float32Array) {
textureType = gl.FLOAT;
helper.getExtension('OES_texture_float');
const extension = helper.getExtension('OES_texture_float_linear');
canInterpolate = extension !== null;
} else {
textureType = gl.UNSIGNED_BYTE;
canInterpolate = true;
}
bindAndConfigure(gl, texture, interpolate && canInterpolate);
const bytesPerRow = data.byteLength / size[1];
let unpackAlignment = 1;
if (bytesPerRow % 8 === 0) {
unpackAlignment = 8;
} else if (bytesPerRow % 4 === 0) {
unpackAlignment = 4;
} else if (bytesPerRow % 2 === 0) {
unpackAlignment = 2;
}
let format;
switch (bandCount) {
case 1: {
format = gl.LUMINANCE;
break;
}
case 2: {
format = gl.LUMINANCE_ALPHA;
break;
}
case 3: {
format = gl.RGB;
break;
}
case 4: {
format = gl.RGBA;
break;
}
default: {
throw new Error(`Unsupported number of bands: ${bandCount}`);
}
}
const oldUnpackAlignment = gl.getParameter(gl.UNPACK_ALIGNMENT);
gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment);
gl.texImage2D(
gl.TEXTURE_2D,
0,
format,
size[0],
size[1],
0,
format,
textureType,
data,
);
gl.pixelStorei(gl.UNPACK_ALIGNMENT, oldUnpackAlignment);
}
/**
* @type {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D}
*/
let pixelContext = null;
function createPixelContext() {
pixelContext = createCanvasContext2D(1, 1, undefined, {
willReadFrequently: true,
});
}
/**
* @typedef {import("../DataTile.js").default|ImageTile|ReprojTile} TileType
*/
/**
* @extends {BaseTileRepresentation<TileType>}
*/
class TileTexture extends BaseTileRepresentation {
/**
* @param {import("./BaseTileRepresentation.js").TileRepresentationOptions<TileType>} options The tile texture options.
*/
constructor(options) {
super(options);
/**
* @type {Array<WebGLTexture>}
*/
this.textures = [];
/**
* @type {import("../size.js").Size}
* @private
*/
this.renderSize_ = toSize(
options.grid.getTileSize(options.tile.tileCoord[0]),
);
/**
* @type {number}
*/
this.bandCount = NaN;
const coords = new WebGLArrayBuffer(ARRAY_BUFFER, STATIC_DRAW);
coords.fromArray([
0, // P0
1,
1, // P1
1,
1, // P2
0,
0, // P3
0,
]);
this.helper.flushBufferData(coords);
/**
* @type {WebGLArrayBuffer}
*/
this.coords = coords;
this.setTile(options.tile);
}
/**
* @override
* @param {import("./Helper.js").default} helper The WebGL helper.
*/
setHelper(helper) {
const gl = this.helper?.getGL();
if (gl) {
this.helper.deleteBuffer(this.coords);
for (let i = 0; i < this.textures.length; ++i) {
gl.deleteTexture(this.textures[i]);
}
}
super.setHelper(helper);
if (helper) {
helper.flushBufferData(this.coords);
}
}
/**
* @override
*/
uploadTile() {
const helper = this.helper;
const gl = helper.getGL();
const tile = this.tile;
this.textures.length = 0;
/**
* @type {import("../DataTile.js").Data}
*/
let data;
if (tile instanceof ImageTile || tile instanceof ReprojTile) {
data = tile.getImage();
} else {
data = tile.getData();
}
const image = asImageLike(data);
if (image) {
const texture = gl.createTexture();
this.textures.push(texture);
this.bandCount = 4;
uploadImageTexture(gl, texture, image, tile.interpolate);
this.setReady();
return;
}
data = asArrayLike(data);
const sourceTileSize = /** @type {DataTile} */ (tile).getSize();
const pixelSize = [
sourceTileSize[0] + 2 * this.gutter,
sourceTileSize[1] + 2 * this.gutter,
];
const isFloat = data instanceof Float32Array;
const pixelCount = pixelSize[0] * pixelSize[1];
const DataType = isFloat ? Float32Array : Uint8Array;
const bytesPerElement = DataType.BYTES_PER_ELEMENT;
const bytesPerRow = data.byteLength / pixelSize[1];
this.bandCount = Math.floor(bytesPerRow / bytesPerElement / pixelSize[0]);
const textureCount = Math.ceil(this.bandCount / 4);
if (textureCount === 1) {
const texture = gl.createTexture();
this.textures.push(texture);
uploadDataTexture(
helper,
texture,
data,
pixelSize,
this.bandCount,
tile.interpolate,
);
this.setReady();
return;
}
const textureDataArrays = new Array(textureCount);
for (let textureIndex = 0; textureIndex < textureCount; ++textureIndex) {
const texture = gl.createTexture();
this.textures.push(texture);
const bandCount =
textureIndex < textureCount - 1 ? 4 : ((this.bandCount - 1) % 4) + 1;
textureDataArrays[textureIndex] = new DataType(pixelCount * bandCount);
}
let dataIndex = 0;
let rowOffset = 0;
const colCount = pixelSize[0] * this.bandCount;
for (let rowIndex = 0; rowIndex < pixelSize[1]; ++rowIndex) {
for (let colIndex = 0; colIndex < colCount; ++colIndex) {
const dataValue = data[rowOffset + colIndex];
const pixelIndex = Math.floor(dataIndex / this.bandCount);
const bandIndex = colIndex % this.bandCount;
const textureIndex = Math.floor(bandIndex / 4);
const textureData = textureDataArrays[textureIndex];
const bandCount = textureData.length / pixelCount;
const textureBandIndex = bandIndex % 4;
textureData[pixelIndex * bandCount + textureBandIndex] = dataValue;
++dataIndex;
}
rowOffset += bytesPerRow / bytesPerElement;
}
for (let textureIndex = 0; textureIndex < textureCount; ++textureIndex) {
const texture = this.textures[textureIndex];
const textureData = textureDataArrays[textureIndex];
const bandCount = textureData.length / pixelCount;
uploadDataTexture(
helper,
texture,
textureData,
pixelSize,
bandCount,
tile.interpolate,
);
}
this.setReady();
}
/**
* @param {import("../DataTile.js").ImageLike} image The image.
* @param {number} renderCol The column index (in rendered tile space).
* @param {number} renderRow The row index (in rendered tile space).
* @return {Uint8ClampedArray|null} The data.
* @private
*/
getImagePixelData_(image, renderCol, renderRow) {
const gutter = this.gutter;
const renderWidth = this.renderSize_[0];
const renderHeight = this.renderSize_[1];
if (!pixelContext) {
createPixelContext();
}
pixelContext.clearRect(0, 0, 1, 1);
const sourceWidth = image.width;
const sourceHeight = image.height;
const sourceWidthWithoutGutter = sourceWidth - 2 * gutter;
const sourceHeightWithoutGutter = sourceHeight - 2 * gutter;
const sourceCol =
gutter + Math.floor(sourceWidthWithoutGutter * (renderCol / renderWidth));
const sourceRow =
gutter +
Math.floor(sourceHeightWithoutGutter * (renderRow / renderHeight));
let data;
try {
pixelContext.drawImage(image, sourceCol, sourceRow, 1, 1, 0, 0, 1, 1);
data = pixelContext.getImageData(0, 0, 1, 1).data;
} catch {
pixelContext = null;
return null;
}
return data;
}
/**
* @param {import("../DataTile.js").ArrayLike} data The data.
* @param {import("../size.js").Size} sourceSize The size.
* @param {number} renderCol The column index (in rendered tile space).
* @param {number} renderRow The row index (in rendered tile space).
* @return {import("../DataTile.js").ArrayLike|null} The data.
* @private
*/
getArrayPixelData_(data, sourceSize, renderCol, renderRow) {
const gutter = this.gutter;
const renderWidth = this.renderSize_[0];
const renderHeight = this.renderSize_[1];
const sourceWidthWithoutGutter = sourceSize[0];
const sourceHeightWithoutGutter = sourceSize[1];
const sourceWidth = sourceWidthWithoutGutter + 2 * gutter;
const sourceHeight = sourceHeightWithoutGutter + 2 * gutter;
const sourceCol =
gutter + Math.floor(sourceWidthWithoutGutter * (renderCol / renderWidth));
const sourceRow =
gutter +
Math.floor(sourceHeightWithoutGutter * (renderRow / renderHeight));
if (data instanceof DataView) {
const bytesPerPixel = data.byteLength / (sourceWidth * sourceHeight);
const offset = bytesPerPixel * (sourceRow * sourceWidth + sourceCol);
const buffer = data.buffer.slice(offset, offset + bytesPerPixel);
return new DataView(buffer);
}
const offset = this.bandCount * (sourceRow * sourceWidth + sourceCol);
return data.slice(offset, offset + this.bandCount);
}
/**
* Get data for a pixel. If the tile is not loaded, null is returned.
* @param {number} renderCol The column index (in rendered tile space).
* @param {number} renderRow The row index (in rendered tile space).
* @return {import("../DataTile.js").ArrayLike|null} The data.
*/
getPixelData(renderCol, renderRow) {
if (!this.loaded) {
return null;
}
if (this.tile instanceof DataTile) {
const data = this.tile.getData();
const arrayData = asArrayLike(data);
if (arrayData) {
const sourceSize = this.tile.getSize();
return this.getArrayPixelData_(
arrayData,
sourceSize,
renderCol,
renderRow,
);
}
return this.getImagePixelData_(asImageLike(data), renderCol, renderRow);
}
return this.getImagePixelData_(this.tile.getImage(), renderCol, renderRow);
}
}
export default TileTexture;