ol
Version:
OpenLayers mapping library
40 lines • 1.53 kB
TypeScript
export default TileGeometry;
export type TileType = import("../VectorRenderTile").default;
/**
* @typedef {import("../VectorRenderTile").default} TileType
*/
/**
* @extends {BaseTileRepresentation<TileType>}
*/
declare class TileGeometry extends BaseTileRepresentation<import("../VectorRenderTile").default> {
/**
* @param {import("./BaseTileRepresentation.js").TileRepresentationOptions<TileType>} options The tile texture options.
* @param {import("../render/webgl/VectorStyleRenderer.js").default} styleRenderer Vector style renderer
*/
constructor(options: import("./BaseTileRepresentation.js").TileRepresentationOptions<TileType>, styleRenderer: import("../render/webgl/VectorStyleRenderer.js").default);
/**
* @private
*/
private batch_;
/**
* @private
*/
private styleRenderer_;
/**
* @type {import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers}
*/
buffers: import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers;
/**
* Each geometry tile also has a mask which consisted of a quad (two triangles); this mask is intended to
* be rendered to an offscreen buffer, and be used to correctly mask tiles according to their zoom level
* during rendering
*/
maskVertices: WebGLArrayBuffer;
/**
* @private
*/
private generateMaskBuffer_;
}
import BaseTileRepresentation from './BaseTileRepresentation.js';
import WebGLArrayBuffer from './Buffer.js';
//# sourceMappingURL=TileGeometry.d.ts.map