ol
Version:
OpenLayers mapping library
414 lines (368 loc) • 11.1 kB
JavaScript
/**
* @module ol/reproj/Tile
*/
import Tile from '../Tile.js';
import TileState from '../TileState.js';
import {releaseCanvas} from '../dom.js';
import EventType from '../events/EventType.js';
import {listen, unlistenByKey} from '../events.js';
import {getArea, getIntersection, getWidth, wrapAndSliceX} from '../extent.js';
import {clamp} from '../math.js';
import {
calculateSourceExtentResolution,
canvasPool,
render as renderReprojected,
} from '../reproj.js';
import Triangulation from './Triangulation.js';
import {ERROR_THRESHOLD} from './common.js';
/**
* @typedef {function(number, number, number, number) : (import("../ImageTile.js").default)} FunctionType
*/
/**
* @typedef {Object} TileOffset
* @property {import("../ImageTile.js").default} [tile] Tile.
* @property {function(): import("../ImageTile.js").default} getTile Tile getter.
* @property {number} offset Offset.
*/
/**
* @classdesc
* Class encapsulating single reprojected tile.
* See {@link module:ol/source/TileImage~TileImage}.
*
*/
class ReprojTile extends Tile {
/**
* @param {import("../proj/Projection.js").default} sourceProj Source projection.
* @param {import("../tilegrid/TileGrid.js").default} sourceTileGrid Source tile grid.
* @param {import("../proj/Projection.js").default} targetProj Target projection.
* @param {import("../tilegrid/TileGrid.js").default} targetTileGrid Target tile grid.
* @param {import("../tilecoord.js").TileCoord} tileCoord Coordinate of the tile.
* @param {import("../tilecoord.js").TileCoord} wrappedTileCoord Coordinate of the tile wrapped in X.
* @param {number} pixelRatio Pixel ratio.
* @param {number} gutter Gutter of the source tiles.
* @param {FunctionType} getTileFunction
* Function returning source tiles (z, x, y, pixelRatio).
* @param {number} [errorThreshold] Acceptable reprojection error (in px).
* @param {boolean} [renderEdges] Render reprojection edges.
* @param {import("../Tile.js").Options} [options] Tile options.
*/
constructor(
sourceProj,
sourceTileGrid,
targetProj,
targetTileGrid,
tileCoord,
wrappedTileCoord,
pixelRatio,
gutter,
getTileFunction,
errorThreshold,
renderEdges,
options,
) {
super(tileCoord, TileState.IDLE, options);
/**
* @private
* @type {boolean}
*/
this.renderEdges_ = renderEdges !== undefined ? renderEdges : false;
/**
* @private
* @type {number}
*/
this.pixelRatio_ = pixelRatio;
/**
* @private
* @type {number}
*/
this.gutter_ = gutter;
/**
* @private
* @type {HTMLCanvasElement|OffscreenCanvas}
*/
this.canvas_ = null;
/**
* @private
* @type {import("../tilegrid/TileGrid.js").default}
*/
this.sourceTileGrid_ = sourceTileGrid;
/**
* @private
* @type {import("../tilegrid/TileGrid.js").default}
*/
this.targetTileGrid_ = targetTileGrid;
/**
* @private
* @type {import("../tilecoord.js").TileCoord}
*/
this.wrappedTileCoord_ = wrappedTileCoord ? wrappedTileCoord : tileCoord;
/**
* @private
* @type {!Array<TileOffset>}
*/
this.sourceTiles_ = [];
/**
* @private
* @type {?Array<import("../events.js").EventsKey>}
*/
this.sourcesListenerKeys_ = null;
/**
* @private
* @type {number}
*/
this.sourceZ_ = 0;
/**
* @private
* @type {import("../extent.js").Extent}
*/
this.clipExtent_ = sourceProj.canWrapX()
? sourceProj.getExtent()
: undefined;
const targetExtent = targetTileGrid.getTileCoordExtent(
this.wrappedTileCoord_,
);
const maxTargetExtent = this.targetTileGrid_.getExtent();
let maxSourceExtent = this.sourceTileGrid_.getExtent();
const limitedTargetExtent = maxTargetExtent
? getIntersection(targetExtent, maxTargetExtent)
: targetExtent;
if (getArea(limitedTargetExtent) === 0) {
// Tile is completely outside range -> EMPTY
// TODO: is it actually correct that the source even creates the tile ?
this.state = TileState.EMPTY;
return;
}
const sourceProjExtent = sourceProj.getExtent();
if (sourceProjExtent) {
if (!maxSourceExtent) {
maxSourceExtent = sourceProjExtent;
} else {
maxSourceExtent = getIntersection(maxSourceExtent, sourceProjExtent);
}
}
const targetResolution = targetTileGrid.getResolution(
this.wrappedTileCoord_[0],
);
const sourceResolution = calculateSourceExtentResolution(
sourceProj,
targetProj,
limitedTargetExtent,
targetResolution,
);
if (!isFinite(sourceResolution) || sourceResolution <= 0) {
// invalid sourceResolution -> EMPTY
// probably edges of the projections when no extent is defined
this.state = TileState.EMPTY;
return;
}
const errorThresholdInPixels =
errorThreshold !== undefined ? errorThreshold : ERROR_THRESHOLD;
/**
* @private
* @type {!import("./Triangulation.js").default}
*/
this.triangulation_ = new Triangulation(
sourceProj,
targetProj,
limitedTargetExtent,
maxSourceExtent,
sourceResolution * errorThresholdInPixels,
targetResolution,
);
if (this.triangulation_.getTriangles().length === 0) {
// no valid triangles -> EMPTY
this.state = TileState.EMPTY;
return;
}
this.sourceZ_ = sourceTileGrid.getZForResolution(sourceResolution);
let sourceExtent = this.triangulation_.calculateSourceExtent();
if (maxSourceExtent) {
if (sourceProj.canWrapX()) {
sourceExtent[1] = clamp(
sourceExtent[1],
maxSourceExtent[1],
maxSourceExtent[3],
);
sourceExtent[3] = clamp(
sourceExtent[3],
maxSourceExtent[1],
maxSourceExtent[3],
);
} else {
sourceExtent = getIntersection(sourceExtent, maxSourceExtent);
}
}
if (!getArea(sourceExtent)) {
this.state = TileState.EMPTY;
} else {
let worldWidth = 0;
let worldsAway = 0;
if (sourceProj.canWrapX()) {
worldWidth = getWidth(sourceProjExtent);
worldsAway = Math.floor(
(sourceExtent[0] - sourceProjExtent[0]) / worldWidth,
);
}
const sourceExtents = wrapAndSliceX(
sourceExtent.slice(),
sourceProj,
true,
);
sourceExtents.forEach((extent) => {
const sourceRange = sourceTileGrid.getTileRangeForExtentAndZ(
extent,
this.sourceZ_,
);
for (let srcX = sourceRange.minX; srcX <= sourceRange.maxX; srcX++) {
for (let srcY = sourceRange.minY; srcY <= sourceRange.maxY; srcY++) {
const offset = worldsAway * worldWidth;
this.sourceTiles_.push({
getTile: () =>
getTileFunction(this.sourceZ_, srcX, srcY, pixelRatio),
offset,
});
}
}
++worldsAway;
});
if (this.sourceTiles_.length === 0) {
this.state = TileState.EMPTY;
}
}
}
/**
* Get the HTML Canvas element for this tile.
* @return {HTMLCanvasElement|OffscreenCanvas} Canvas.
*/
getImage() {
return this.canvas_;
}
/**
* @private
*/
reproject_() {
const sources = [];
this.sourceTiles_.forEach((source) => {
const tile = source.tile;
if (tile && tile.getState() == TileState.LOADED) {
const extent = this.sourceTileGrid_.getTileCoordExtent(tile.tileCoord);
extent[0] += source.offset;
extent[2] += source.offset;
const clipExtent = this.clipExtent_?.slice();
if (clipExtent) {
clipExtent[0] += source.offset;
clipExtent[2] += source.offset;
}
sources.push({
extent: extent,
clipExtent: clipExtent,
image: tile.getImage(),
});
}
});
this.sourceTiles_.length = 0;
if (sources.length === 0) {
this.state = TileState.ERROR;
} else {
const z = this.wrappedTileCoord_[0];
const size = this.targetTileGrid_.getTileSize(z);
const width = typeof size === 'number' ? size : size[0];
const height = typeof size === 'number' ? size : size[1];
const targetResolution = this.targetTileGrid_.getResolution(z);
const sourceResolution = this.sourceTileGrid_.getResolution(
this.sourceZ_,
);
const targetExtent = this.targetTileGrid_.getTileCoordExtent(
this.wrappedTileCoord_,
);
this.canvas_ = renderReprojected(
width,
height,
this.pixelRatio_,
sourceResolution,
this.sourceTileGrid_.getExtent(),
targetResolution,
targetExtent,
this.triangulation_,
sources,
this.gutter_,
this.renderEdges_,
this.interpolate,
);
this.state = TileState.LOADED;
}
this.changed();
}
/**
* Load not yet loaded URI.
* @override
*/
load() {
for (const sourceTile of this.sourceTiles_) {
sourceTile.tile = sourceTile.getTile();
}
if (this.state == TileState.IDLE) {
this.state = TileState.LOADING;
this.changed();
let leftToLoad = 0;
this.sourcesListenerKeys_ = [];
this.sourceTiles_.forEach(({tile}) => {
const state = tile.getState();
if (state == TileState.IDLE || state == TileState.LOADING) {
leftToLoad++;
const sourceListenKey = listen(tile, EventType.CHANGE, (e) => {
const state = tile.getState();
if (
state == TileState.LOADED ||
state == TileState.ERROR ||
state == TileState.EMPTY
) {
unlistenByKey(sourceListenKey);
leftToLoad--;
if (leftToLoad === 0) {
this.unlistenSources_();
this.reproject_();
}
}
});
this.sourcesListenerKeys_.push(sourceListenKey);
}
});
if (leftToLoad === 0) {
setTimeout(this.reproject_.bind(this), 0);
} else {
this.sourceTiles_.forEach(function ({tile}, i, arr) {
const state = tile.getState();
if (state == TileState.IDLE) {
tile.load();
}
});
}
}
}
/**
* @private
*/
unlistenSources_() {
this.sourcesListenerKeys_.forEach(unlistenByKey);
this.sourcesListenerKeys_ = null;
}
/**
* Remove from the cache due to expiry
* @override
*/
release() {
if (this.canvas_) {
releaseCanvas(
/** @type {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} */ (
this.canvas_.getContext('2d')
),
);
canvasPool.push(this.canvas_);
this.canvas_ = null;
}
this.sourceTiles_.length = 0;
super.release();
}
}
export default ReprojTile;