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OpenLayers mapping library

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export default CanvasVectorLayerRenderer; /** * @classdesc * Canvas renderer for vector layers. * @api */ declare class CanvasVectorLayerRenderer extends CanvasLayerRenderer<any> { /** * @param {import("../../layer/BaseVector.js").default} vectorLayer Vector layer. */ constructor(vectorLayer: import("../../layer/BaseVector.js").default<any, any, any>); /** @private */ private boundHandleStyleImageChange_; /** * @private * @type {boolean} */ private animatingOrInteracting_; /** * @private * @type {ImageData|null} */ private hitDetectionImageData_; /** * @private * @type {import("../../extent.js").Extent} */ private clipExtent_; /** * Do we need to extend the rendered area on the x-axis to handle * features that cross the antimeridian? * @private * @type {boolean} */ private extendX_; /** * @private * @type {Array<import("../../Feature.js").default>} */ private renderedFeatures_; /** * @private * @type {number} */ private renderedRevision_; /** * @private * @type {number} */ private renderedResolution_; /** * @private * @type {import("../../extent.js").Extent} */ private renderedExtent_; /** * @private * @type {import("../../extent.js").Extent} */ private wrappedRenderedExtent_; /** * @private * @type {number} */ private renderedRotation_; /** * @private * @type {import("../../coordinate").Coordinate} */ private renderedCenter_; /** * @private * @type {import("../../proj/Projection").default} */ private renderedProjection_; /** * @private * @type {number} */ private renderedPixelRatio_; /** * @private * @type {import("../../render.js").OrderFunction|null} */ private renderedRenderOrder_; /** * @private * @type {boolean} */ private renderedFrameDeclutter_; /** * @private * @type {import("../../render/canvas/ExecutorGroup").default} */ private replayGroup_; /** * A new replay group had to be created by `prepareFrame()` * @type {boolean} */ replayGroupChanged: boolean; /** * Clipping to be performed by `renderFrame()` * @type {boolean} */ clipping: boolean; /** * @private * @type {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} */ private targetContext_; /** * @private * @type {number} */ private opacity_; /** * @param {ExecutorGroup} executorGroup Executor group. * @param {import("../../Map.js").FrameState} frameState Frame state. * @param {boolean} [declutterable] `true` to only render declutterable items, * `false` to only render non-declutterable items, `undefined` to render all. */ renderWorlds(executorGroup: ExecutorGroup, frameState: import("../../Map.js").FrameState, declutterable?: boolean): void; /** * @private */ private setDrawContext_; /** * @private */ private resetDrawContext_; /** * Render declutter items for this layer * @param {import("../../Map.js").FrameState} frameState Frame state. */ renderDeclutter(frameState: import("../../Map.js").FrameState): void; /** * Asynchronous layer level hit detection. * @param {import("../../pixel.js").Pixel} pixel Pixel. * @return {Promise<Array<import("../../Feature").default>>} Promise * that resolves with an array of features. * @override */ override getFeatures(pixel: import("../../pixel.js").Pixel): Promise<Array<import("../../Feature").default>>; /** * Handle changes in image style state. * @param {import("../../events/Event.js").default} event Image style change event. * @private */ private handleStyleImageChange_; /** * @param {import("../../Feature.js").default} feature Feature. * @param {number} squaredTolerance Squared render tolerance. * @param {import("../../style/Style.js").default|Array<import("../../style/Style.js").default>} styles The style or array of styles. * @param {import("../../render/canvas/BuilderGroup.js").default} builderGroup Builder group. * @param {import("../../proj.js").TransformFunction} [transform] Transform from user to view projection. * @param {boolean} [declutter] Enable decluttering. * @param {number} [index] Render order index. * @return {boolean} `true` if an image is loading. */ renderFeature(feature: import("../../Feature.js").default, squaredTolerance: number, styles: import("../../style/Style.js").default | Array<import("../../style/Style.js").default>, builderGroup: import("../../render/canvas/BuilderGroup.js").default, transform?: import("../../proj.js").TransformFunction, declutter?: boolean, index?: number): boolean; } import CanvasLayerRenderer from './Layer.js'; import ExecutorGroup from '../../render/canvas/ExecutorGroup.js'; //# sourceMappingURL=VectorLayer.d.ts.map